127,268 Commits over 4,109 Days - 1.29cph!
Foundation floor shadow fix
Cherry picked foundation shadow mesh fix
fixed clipping on big cleaver, longsword and mace attack at 85 fov
fixed issue with pickaxe attack hit anim
added male_hairstyle_01 to prefabs on skinupdates branch
Reduced memory usage by freeing the world serialization cache after loading the map
Addedd watermap memory usage to world info text
Fixed some problems when repeatedly connecting to the same server in one session
Overgrowth reduced alpha cutoff
Cherry picked overgrowth material tweaks
Disabled foliage intensity until we have proper filtering for spot and cube shadows
player eye offsets correct on mounts
aiming relative to mount
fixed bug where turrets/helicopters would shoot like shotguns during low fps
fixed bug where turrets/helicopters would not obey timescale
!mounts dictate player positions
!fixed jittery issues when player is on a moving serverside mount
Bow - Updated to latest rig & added new arms, rebuilt prefab and arrowhead attachments
Entity parenting overhaul (this most likely breaks everything)
adjusting spine blending values to look more natural when running
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Fixed black shading spots on grass
Changed grass size to be more realistic
Material tweaks
Added penumbra shadows for spot and point lights (toggle incoming)
Re-enabled shadow intensity with new custom, alu only dither
Changed material propery order and control for foliage shadow intensity
Cherry picked grass changes
Added penumbra shadows for sun/moon light (broke cascade blending)
Small tweak to directional penumbra, more softness at base
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Adjusted searchlight and heli light shadow radius
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increased size of chair prevent building /deploy volume vertically
nre fix in NearMountPoint
sound NRE fix
re-added player y position smoothing
Disabled blocker search early out in directional pcss due to artifacts
Disabled penumbra shadow filter noise to help with flickering
Save entity position relative to parent entity
Fixed invisible locks on server restart
Slight refactor to deferred shadows to allow penumbra toggle
Added graphics.shadowquality convar; 0=low/hard, 1=med/soft, 2=high/soft+penumbra (default because it's 2017)
Nuked unnecessary files