reporust_rebootcancel

139,800 Commits over 4,383 Days - 1.33cph!

9 Years Ago
new notify fix
9 Years Ago
Fix for zero shadowbias on old materials using default std shaders
9 Years Ago
bugfix
9 Years Ago
Workbenches have deploy sounds
9 Years Ago
AI work
9 Years Ago
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9 Years Ago
EAC SDK update (Linux "sandbox not connected" fix)
9 Years Ago
Improved WaterLevel API (cleaner, faster and more powerful) Only show drinking interaction messages when water has a certain depth (stricter for salt water)
9 Years Ago
Added "Batching" and "Decor" scenes to reduce game object hierarchy clutter
9 Years Ago
System info includes process memory usage
9 Years Ago
Added "Use Vertex Normals" option to terrain shader for debugging/authoring Removed unused keyword code from terrain meta
9 Years Ago
Show me my feet fix
9 Years Ago
Fixed some quirks/acne in shadow feet workaround
9 Years Ago
Fixed rust/std blend4 secondary uvs + touched relevant shaders Cleaned and simplified up standardlayer usage
9 Years Ago
vending machine tooltip shows if item for sale is blueprint or not
9 Years Ago
added tire effects when car drives over different surfaces
9 Years Ago
Iceberg progress backup
9 Years Ago
Wind shader api changes Added wind to core/foliage
9 Years Ago
Hapis Island site B tunnels now has a chance to spawn elite crate loot
9 Years Ago
Cherry picked shader changes from blend4-fixes
9 Years Ago
Merge from main
9 Years Ago
Merge from weekend_branch_3
9 Years Ago
Terrain vertex normals keyword on material only; just making sure
9 Years Ago
Compile fix
9 Years Ago
Fixing compilation errors is fun when your editor isn't working
9 Years Ago
Subtracted 23176 and 23164
9 Years Ago
Unity 2017.1.2f1
9 Years Ago
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9 Years Ago
fixed bug with salvaged icepick disappearing FINALLY
9 Years Ago
merging vm cleanup work and new arm mesh
9 Years Ago
Added debug.log convar to toggle log output
9 Years Ago
tweaked material values and colours on hair materials, wip female variant of hairstyle 1
9 Years Ago
added temp icons for female hair prefabs
9 Years Ago
fixed issue with vm axes
9 Years Ago
Fixed more shadow bias shenanigans
9 Years Ago
Cherry picked blend4 shader changes and rust/std cleanup, because yolo
9 Years Ago
Fixed rust/std particle accum layer normal space Added triplanar sampling shader api Touched all rust/std shaders, because unity
9 Years Ago
planters rarity tier 1 ceiling light rarity tier 1 guitar rarity tier 1 water purifier default stone spear default blueprint
9 Years Ago
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9 Years Ago
vm cleanup and new arm mesh merge
9 Years Ago
Merge from main
9 Years Ago
Merge from weekend_branch_4
9 Years Ago
added vehicle components test scene greybox chassis 2,3,4 modules chassis hierarchical trees
9 Years Ago
Merge from main
9 Years Ago
Fixed water carving volumes not working with ocean plane (regression)