201,635 Commits over 4,171 Days - 2.01cph!
- Area scriptable object definitions can now be set to not generate a proc level
- Level builder can now handle pre-made levels (like boss areas)
- Added mission and area definitions for Timmy Turrets boss fight
- TT boss fight can now be started from the scene
- Added TT mission to mission generator
- Removed some components from TT objects that shouldn't have been there
- Added spawn location to TT
Reduced rocks throwing distance
- Quick whitebox scene test
- Added quick idea description to whitebox scene
Added basic building runtime stuff.
Updated building editor some more.
- lasers in TT fight now flash for a second (and do no damage to the player) as they turn on to avoid doing cheap damage to player
More weather fx tweaks, shader fiddling
Small water refactor; exposed thickness adjust ssr params in water rendering; tweaked thickness adjust
- Mid rework of TT boss fight
Function to safely write string to char buffer
-new FindItemGeneric action , moving towards finding items smartlier.
-DseConsideration, for complex considerations that use their own DSE internally
-many merges
-reverted UnitCanFindRequiredToolConsideration.cs
Agent behaviour changes, added GetAbility
Comments on example code in FindRequiredTool
AbilityPlanData -> BehaviourPlanData
BehaviourPlanData in BehaviourPlan base
added temple court ref, added temple court max file and start of greybox, plus unity scene setup
added temple court ref, added temple court max file and start of greybox, plus unity scene setup
Improved internal handling of unit sleep and death (ensure behaviour ticks and DM are always disabled)
FOR FUCK SAKE colorful fx
! camera with fx
FOR FUCK SAKE removed wrong commit
Merge from shadow batching