201,635 Commits over 4,171 Days - 2.01cph!
Removed test file
Painting frames signs can no longer placed on the floor/ceiling
All remaining signs prefabs implementation
Rest of COLs/Gibs files
DecisionContext constructor overload with bp and target
finished animating cc cloth and started on temple max
removed old cloud city spaceship anims and added 3 new spaceships with animations. added new cloth animation to cloud city.
Jack O Lanterns require 2 pumpkins to be crafted
Wood signs placement sockets accuracy
Tweaked window frame cull distance
updated vm rock source anim file
Fixed some potential leaks
Removed the unit interactions ui widget
CameraParticleFX boilerplate
Switch to 5.3b3 to test bootstrap refactor.
Remove vehicle physics asset and vehicle player code.
- More Timmy Turrets phase 3 code + anims
Master workspace max file backup.
- Phase 3 laser positioning anims
- FInished first pass of Timmy Turrets gameplay. Needs major code refactor and polish. And art. And probably some balancing too.
Updated rocket launch effects.
Updated C4 Explosion effect.
WIP underwater effects.
Fixed water refraction
Fixed warnings in DoF shaders
first pass of functional turret AI, target acqusition/loss etc
turrets use ammo
turret blueprint parts
lots of bugfixes
loot tables, phrases, manifest
thrown rock no longer kills people in one shot
FOR FUCK SAKE factory model
FOR FUCK SAKE factory wall texture/mat
!A factory wall hatch asset
FOR FUCK SAKE factory room prefab start/goal variation
!A wall turret prefab/anim/controller
FOR FUCK SAKE prefab room, adding turret to the beer room
- Re added levels to build settings