201,644 Commits over 4,171 Days - 2.01cph!
added new cloud city landing lights adding cloud city cloth anims
added new cloud city landing lights adding cloud city cloth anims
Automated Windows Build #13
Automated Linux Build #14
Adding more to building editor.
New signs textures
Models, LODs
Implemented picture frame signs
FOR FUCK SAKE energy item prefab
FOR FUCK SAKE loot texture
- Mission creation now spawns the player at EntranceMissionLocation object if there's one present, otherwise defaults to 0,0,0 (middle of first room in a level )
More WeatherSettings, enabled weather
Added atmospheric music track 16
Weather volume prefab layer + audio mixer fix
Fixed rivers rendering over other transparents
FOR FUCK SAKE tilest with WIP enranceB
▋▆▄▅█▍▄ ▋▅▋▋▄▊▋▉ ▍▉▉▄ ██▆▆▌▋ ▄▆▄▌▆▌█▋
- Timmy Turrets wip boss fight
- Placeholder Timmy Turrets animations for up/down
More Building Editor Shit.
FOR FUCK SAKE wip prefab room start B with random location spawn
- Started coding Timmy Turrets boss fight
Added nometa to river and ocean shaders
Tweak to terrain texturing to prevent redundant work
Fixed that sneaky start/play crash; updated RustNative binaries
Assembly Loading, attributes
FOR FUCK SAKE factory room prefab, switch toilet room to goal room (not used for now)
!A alternate start room
Mesh batching min / max distance
AssetPool names its instances after their type
Build server - use unity 5.2.1p4
More weather tinkering
Replaced a rogue foreach in TargetRequiredByTribe