userBriancancel

697 Commits over 730 Days - 0.04cph!

9 Months Ago
merge from main
9 Months Ago
disable the begin/endContextRendering hooks on CommandBufferManager
9 Months Ago
update existing passes for pipeline changes
9 Months Ago
sync Rust.RenderPipeline changes
9 Months Ago
merge from main
10 Months Ago
port PostOpaqueDepth to RRP, prerequisite for water
10 Months Ago
merge from deepsea_island_shorewetness_fix
10 Months Ago
fix shore wetness on deep sea islands
10 Months Ago
merge from terrain_potato_remove_everywhere (fixes incorrect terrain blending on cliffs and other props on deep sea islands at shader level 1)
10 Months Ago
remove terrain potato mode on all shaders that had it on shader level 1 (fixes incorrect blending on cliffs on deep sea islands, etc)
10 Months Ago
merge from deepsea_portal_weather_fixes
10 Months Ago
fix vclouds not transitioning in portal with forced weather fix portal storm clouds not using proper lighting intensity (were too bright)
10 Months Ago
add graphics.atmospherefogdensityscale
10 Months Ago
merge from deepsea_portal_weather_fixes
10 Months Ago
another compile fix
10 Months Ago
10 Months Ago
merge from deepsea_portal_weather_fixes
10 Months Ago
deep sea/portal weather transitions work with vclouds, fix portal entrance weather transition not actually transitioning from current mainland weather
11 Months Ago
merge from terrain_potato_disable
11 Months Ago
disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
11 Months Ago
shadows render correctly
11 Months Ago
initial potentially better implementation of screen-space/contact shadows, doesn't work yet
11 Months Ago
disable biome fog when in deep sea
11 Months Ago
merge from deployguide_swamp_brightness_fix
11 Months Ago
fix deploy guide darkening when entering swamp
11 Months Ago
fix deploy guide"built-in render texture type not found" error
11 Months Ago
merge from anisotropic_fallback
11 Months Ago
fall back to isotropic specular impl where anisotropic material has 0 anisotropy
11 Months Ago
merge from oilrig_postvolume_fix
11 Months Ago
adjust size of oilrig moonpool postprocess volume so it doesn't transition in so far underneath
11 Months Ago
squeeze bent normals into skin shader g-buffer
11 Months Ago
merge from vclouds_demo_timescale_fix
11 Months Ago
fix cloud movement hitching in timescaled demo
11 Months Ago
merge from construction_guide_missing_normal_maps
11 Months Ago
fix some construction guides missing normal maps
11 Months Ago
merge from vclouds_amd_seam_fix
11 Months Ago
fix vertical seam in vclouds weather map on AMD
11 Months Ago
merge from deployguide_water_refraction
11 Months Ago
deploy guide renders in refraction under translucent water
12 Months Ago
merge from fog_drawdistance_fix
12 Months Ago
fix apparent fog density being affected by draw distance
12 Months Ago
height based tropical shore
12 Months Ago
deep sea specific ocean materials, tropical shore only in deep sea
12 Months Ago
tropical shore fade range
12 Months Ago
ocean tropical shore stuff
12 Months Ago
fix deployguide nre when holding tripod spotlight
12 Months Ago
potential mesh guide artifacting workaround
12 Months Ago
disable streaming on construction guide normal maps while active
12 Months Ago
merge from biome-fog-stencil-volumes
12 Months Ago
merge from main