userBriancancel

697 Commits over 730 Days - 0.04cph!

12 Months Ago
merge from mesh-guide-shader-improvements (further fixes)
12 Months Ago
merge from main
12 Months Ago
Fix flickering block spiral stair guide
12 Months Ago
fix door wreath/knocker guides not rendering
12 Months Ago
properly render multiple guides at once with different states
12 Months Ago
merge from mesh-guide-shader-improvements (several fixes)
12 Months Ago
merge from main
12 Months Ago
fix construction guide flickering from rendering multiple LODs on top of each oither
12 Months Ago
fix some missing guides, render alpha cutouts
12 Months Ago
scale lighting by scene ambient luminance, so it's not overly bright at night
12 Months Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
12 Months Ago
subtract 132290
12 Months Ago
report error, abort rendering if shader missing
12 Months Ago
add guide mesh shaders to always included list
12 Months Ago
merge from mesh-guide-shader-improvements
12 Months Ago
merge from main
12 Months Ago
merge from deployguidecolourtweaks
12 Months Ago
client guards
12 Months Ago
merge from deployguidecolourtweaks
12 Months Ago
merge from main
12 Months Ago
mat tweaks
12 Months Ago
shaders in bundle
12 Months Ago
hook into construction guides, configurable backface blend, neutral material
1 Year Ago
configurable states/lighting, alpha fresnel, z test with post opaque
1 Year Ago
bump maps, visible backfaces for depth cues
1 Year Ago
more progress
1 Year Ago
progress on guide mesh rendering improvements
1 Year Ago
fix texture declaration, gizmo radius
1 Year Ago
codegen
1 Year Ago
consolesystem restore
1 Year Ago
implement volumes that stencil out biome fog density in the density map
1 Year Ago
UI for multiple input meshes
1 Year Ago
remove debug tex output
1 Year Ago
lod baker multiple source meshes support
1 Year Ago
fix weird circle in sky if vclouds are never enabled and there's sky rotation applied
1 Year Ago
merge from main
1 Year Ago
merge from canyon-fog-fix
1 Year Ago
drop off biome fog density under ocean level, fixes canyons being full of fog
1 Year Ago
merge from vclouds_default_enable
1 Year Ago
menu convar
1 Year Ago
merge from vclouds_default_enable
1 Year Ago
rename graphics.vclouds to graphics.volumetric_clouds
1 Year Ago
merge from vclouds_default_enable
1 Year Ago
move vclouds under graphics settings and part of graphics presets, default convar on
1 Year Ago
work around crash when undoing changes on Sky Dome when playing
1 Year Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
1 Year Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
1 Year Ago
fix cloud movement in timescaled demo
1 Year Ago
merge from fogmethod1 (sky branch) - interior darkness fix - missing 2D cloud layer fix - underground fog transition fix - small tweaks
1 Year Ago
merge from main