467 Commits over 487 Days - 0.04cph!
merge from terrain-smoothness
merge from world_update_2
merge from ocean-lightcolor-override
mrege from world_update_2
Merge from divesite-foliage-displace
Merge from world_update_2
BR zone lines display on water surface and terrain underneath
add optional material override for foliage displacement strength (replacing vertex color)
fix ocean light color override not working on directional light when playing in editor
add smoothness and specular reflectivity multipliers to splat base layers
update MapImageRenderer to match map shader water logic
add some shading to areas of map with steeper terrain slopes (cliffs)
- tweak blend start distance
- renormalize interped normals
- add back river normal tangentToWorld xform
- small cleanup
merge from world_update_2
further progress on river to ocean blending
progress on river to ocean blending