userBriancancel
reporust_rebootcancel

650 Commits over 699 Days - 0.04cph!

1 Year Ago
proj matrix fixup, fix weather map noise tiling, more cleanup
1 Year Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
1 Year Ago
add way to override weather profile with live editing support
1 Year Ago
Move FogMultiplier to WeatherPreset
1 Year Ago
merge from main
1 Year Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
1 Year Ago
make tod sun/moon mesh brightness configurable in edit/play mode
1 Year Ago
merge from jungle_update
1 Year Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
1 Year Ago
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
1 Year Ago
fix missing terrain textures in workshop editor scene
1 Year Ago
underwater colors river-ocean blend
1 Year Ago
lame mie masking for time being
1 Year Ago
fix for no biome map
1 Year Ago
add global reflection mults that work
1 Year Ago
fix missing sun mesh/stars/moon
1 Year Ago
remove unused LUT property from ClimateParameters
1 Year Ago
distance curve only on biome fog, not atmosphere
1 Year Ago
fix command buffer sort order
1 Year Ago
add fog distance curve
1 Year Ago
add fog color gradient
1 Year Ago
fix missing cs kernel
1 Year Ago
merge from jungle_update
1 Year Ago
fix water rendering issue on reduced render scale
1 Year Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
1 Year Ago
add color scale parameter for stars
1 Year Ago
fix default caustics texture if no WaterSystem instance
1 Year Ago
merge from jungle_update
1 Year Ago
- integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight - fog color alpha lerps to atmosphere color
1 Year Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
1 Year Ago
merge from underwater-effects
1 Year Ago
disable material/rig/animation import on new river mesh
1 Year Ago
merge from jungle_update
1 Year Ago
configurable caustics chroma separation, shader adjustments
1 Year Ago
caustics modulate sun light color rather than add separately
1 Year Ago
water caustics work for all water types, show up underwater, and receive shadows
1 Year Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
1 Year Ago
restore changes
1 Year Ago
merge from jungle_update
1 Year Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
1 Year Ago
revert underwater effects merge to figure out server issue
1 Year Ago
merge from underwater-effects
1 Year Ago
- color space fixup - fix water line lighting, have color+reflection match the water surface - remove old stuff
1 Year Ago
lerp according to cam velocity, add refraction to river surface
1 Year Ago
merge from jungle
1 Year Ago
don't lerp underwater params if we started outside of water or on first initialization
1 Year Ago
merge from jungle_update
1 Year Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
1 Year Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)
1 Year Ago
set up lake interior meshes + interior shader variant for lakes