userBriancancel
reporust_rebootcancel

467 Commits over 487 Days - 0.04cph!

1 Year Ago
merge from main
1 Year Ago
merge from terrain-smoothness
1 Year Ago
merge from world_update_2
1 Year Ago
merge from ocean-lightcolor-override
1 Year Ago
mrege from world_update_2
1 Year Ago
Merge from divesite-foliage-displace
1 Year Ago
Merge from world_update_2
1 Year Ago
BR zone lines display on water surface and terrain underneath
1 Year Ago
add optional material override for foliage displacement strength (replacing vertex color)
1 Year Ago
fix ocean light color override not working on directional light when playing in editor
1 Year Ago
add smoothness and specular reflectivity multipliers to splat base layers
1 Year Ago
update MapImageRenderer to match map shader water logic
1 Year Ago
add some shading to areas of map with steeper terrain slopes (cliffs)
1 Year Ago
- tweak blend start distance - renormalize interped normals - add back river normal tangentToWorld xform - small cleanup
1 Year Ago
merge from world_update_2
1 Year Ago
further progress on river to ocean blending
1 Year Ago
progress on river to ocean blending