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650 Commits over 699 Days - 0.04cph!

1 Year Ago
use clip offset for rivers/lakes like ocean
1 Year Ago
fix river interior caps, inflate bounds more
1 Year Ago
underwater mask overlap between river and ocean handled correctly
1 Year Ago
progress on underwater effects using new way with underwater volume meshes
1 Year Ago
further underwater progress
1 Year Ago
merge from main
1 Year Ago
fix issue when reloading script in editor, remove old component properties
1 Year Ago
add biome overrides for river normal strength, also share biome weight fetching code
1 Year Ago
water mask culling progress
1 Year Ago
fix compute shader error
1 Year Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
1 Year Ago
merge from main
1 Year Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
fix rasterization of manually double-sided LOD3s
1 Year Ago
atmosphere experimentation
1 Year Ago
alpha dilation in empty uv space, clamp wrapping on output textures
1 Year Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
1 Year Ago
fix decals RTs when 0 decals
1 Year Ago
auto-set file prefix from prefab name
1 Year Ago
account for alpha tested overlays
1 Year Ago
subsurface, more shader params, and experimenting with reflective glow
1 Year Ago
eye shader beginnings (parallax iris and two layer specular)
1 Year Ago
merge from main
1 Year Ago
performance improvements
1 Year Ago
clean up decal mesh collider
1 Year Ago
remove debug tex saving
1 Year Ago
mesh decal support in working order
1 Year Ago
wip mesh decal support
1 Year Ago
add file prefix and ray setback settings, ui cleanup
1 Year Ago
fix indices > 16 bits, allow null materials (omits submesh)
1 Year Ago
opaque bg except for missed rays
1 Year Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
1 Year Ago
merge from ase-camdepth-fix
1 Year Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates
1 Year Ago
merge from main
1 Year Ago
also bake spec/gloss map
1 Year Ago
normal map fixes, dilation fixes
1 Year Ago
clear prefab when switching input type, clear material list before switching mesh
1 Year Ago
support selecting prefab with auto fill of lod0+lod3 meshes and materials
1 Year Ago
further normal map progress, output directory saving
1 Year Ago
progress on baking normal map/smoothness
1 Year Ago
don't render ocean if no ocean in scene
1 Year Ago
factor ray set back into configured ray distance, don't dilate alpha
1 Year Ago
fixes, unwrap source mesh UVs
1 Year Ago
merge from main
1 Year Ago
add border dilation
1 Year Ago
copy more source mesh vertex columns, add saving of baked texture
1 Year Ago
submesh/multiple material support