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650 Commits over 699 Days - 0.04cph!

1 Year Ago
1 Year Ago
merge from main
1 Year Ago
restore 124170 (clouds/fog)
1 Year Ago
restore 124169 (clouds/fog)
1 Year Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
1 Year Ago
fix relief mapping not applying to AO map
1 Year Ago
1 Year Ago
potential fix for client weather.load clouds not being overridden by subsequent server load
1 Year Ago
fix cloud config override issues
1 Year Ago
add all cloud configs to list on climate
1 Year Ago
fix inconsistencies loading weather preset/cloud config on server vs client
1 Year Ago
underground fog
1 Year Ago
add brightness/contrast controls for night sky
1 Year Ago
correct default max brightness
1 Year Ago
smooth out abrupt fog/lighting change when going underground
1 Year Ago
fix editor error
1 Year Ago
- slight blur on fog voxel texture to smooth out aliasing, works especially well on godrays - fog tweaks when going underground
1 Year Ago
1 Year Ago
fix cloud reprojection artifacts where viewDir.y < 0
1 Year Ago
remove debug print
1 Year Ago
avoid potential index out of range, report error if default cloud lists are empty (instead of mysteriously crashing)
1 Year Ago
disable biome fog on craggy and playground as it doesn't make sense
1 Year Ago
drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)
1 Year Ago
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
1 Year Ago
reformat conditional
1 Year Ago
testing blackness fix
1 Year Ago
ensure shaders are included
1 Year Ago
forgotten null check
1 Year Ago
subtract 124169 (vclouds/fog)
1 Year Ago
subtract 124170
1 Year Ago
subtract 124178
1 Year Ago
subtract 124192
1 Year Ago
subtract 124209
1 Year Ago
support live edit of biome fog shore distance falloff in editor
1 Year Ago
fix server compile
1 Year Ago
add some per-weather+per-biome fog mults
1 Year Ago
fix override/live edit weather not respecting cloud configs
1 Year Ago
fix missing shader input on scene load
1 Year Ago
shadow map cheapification
1 Year Ago
trying out lerp transition again
1 Year Ago
configurable horizon buffer
1 Year Ago
1 Year Ago
performance tuning, cleanup
1 Year Ago
noise compression, reduce mip distance
1 Year Ago
fix reproj artifact when camera rotation snaps far
1 Year Ago
fix wobbly reprojection
1 Year Ago
add separate shadow density scale for cloud atmosphere shadowing
1 Year Ago
configurable cloud haze with height falloff, attempt improvement to sun-moon transition
1 Year Ago
add tod gradients for some cloud parameters
1 Year Ago
remove dumb thing