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758 Commits over 791 Days - 0.04cph!

1 Year Ago
merge from fog_drawdistance_fix
1 Year Ago
fix apparent fog density being affected by draw distance
1 Year Ago
height based tropical shore
1 Year Ago
deep sea specific ocean materials, tropical shore only in deep sea
1 Year Ago
tropical shore fade range
1 Year Ago
ocean tropical shore stuff
1 Year Ago
fix deployguide nre when holding tripod spotlight
1 Year Ago
potential mesh guide artifacting workaround
1 Year Ago
disable streaming on construction guide normal maps while active
1 Year Ago
merge from biome-fog-stencil-volumes
1 Year Ago
merge from main
1 Year Ago
merge from mesh-guide-shader-improvements (further fixes)
1 Year Ago
merge from main
1 Year Ago
Fix flickering block spiral stair guide
1 Year Ago
fix door wreath/knocker guides not rendering
1 Year Ago
properly render multiple guides at once with different states
1 Year Ago
merge from mesh-guide-shader-improvements (several fixes)
1 Year Ago
merge from main
1 Year Ago
fix construction guide flickering from rendering multiple LODs on top of each oither
1 Year Ago
fix some missing guides, render alpha cutouts
1 Year Ago
scale lighting by scene ambient luminance, so it's not overly bright at night
1 Year Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
1 Year Ago
subtract 132290
1 Year Ago
report error, abort rendering if shader missing
1 Year Ago
add guide mesh shaders to always included list
1 Year Ago
merge from mesh-guide-shader-improvements
1 Year Ago
merge from main
1 Year Ago
merge from deployguidecolourtweaks
1 Year Ago
client guards
1 Year Ago
merge from deployguidecolourtweaks
1 Year Ago
merge from main
1 Year Ago
mat tweaks
1 Year Ago
shaders in bundle
1 Year Ago
hook into construction guides, configurable backface blend, neutral material
1 Year Ago
configurable states/lighting, alpha fresnel, z test with post opaque
1 Year Ago
bump maps, visible backfaces for depth cues
1 Year Ago
more progress
1 Year Ago
progress on guide mesh rendering improvements
1 Year Ago
fix texture declaration, gizmo radius
1 Year Ago
codegen
1 Year Ago
consolesystem restore
1 Year Ago
implement volumes that stencil out biome fog density in the density map
1 Year Ago
UI for multiple input meshes
1 Year Ago
remove debug tex output
1 Year Ago
lod baker multiple source meshes support
1 Year Ago
fix weird circle in sky if vclouds are never enabled and there's sky rotation applied
1 Year Ago
merge from main
1 Year Ago
merge from canyon-fog-fix
1 Year Ago
drop off biome fog density under ocean level, fixes canyons being full of fog
1 Year Ago
merge from vclouds_default_enable