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501 Commits over 546 Days - 0.04cph!

11 Months Ago
set up lake interior meshes + interior shader variant for lakes
11 Months Ago
use clip offset for rivers/lakes like ocean
11 Months Ago
fix river interior caps, inflate bounds more
11 Months Ago
underwater mask overlap between river and ocean handled correctly
11 Months Ago
progress on underwater effects using new way with underwater volume meshes
12 Months Ago
further underwater progress
12 Months Ago
merge from main
12 Months Ago
fix issue when reloading script in editor, remove old component properties
12 Months Ago
add biome overrides for river normal strength, also share biome weight fetching code
12 Months Ago
water mask culling progress
12 Months Ago
fix compute shader error
12 Months Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
12 Months Ago
merge from main
12 Months Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
fix rasterization of manually double-sided LOD3s
12 Months Ago
atmosphere experimentation
12 Months Ago
alpha dilation in empty uv space, clamp wrapping on output textures
12 Months Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
12 Months Ago
fix decals RTs when 0 decals
12 Months Ago
auto-set file prefix from prefab name
12 Months Ago
account for alpha tested overlays
12 Months Ago
subsurface, more shader params, and experimenting with reflective glow
12 Months Ago
eye shader beginnings (parallax iris and two layer specular)
1 Year Ago
merge from main
1 Year Ago
performance improvements
1 Year Ago
clean up decal mesh collider
1 Year Ago
remove debug tex saving
1 Year Ago
mesh decal support in working order
1 Year Ago
wip mesh decal support
1 Year Ago
add file prefix and ray setback settings, ui cleanup
1 Year Ago
fix indices > 16 bits, allow null materials (omits submesh)
1 Year Ago
opaque bg except for missed rays
1 Year Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
1 Year Ago
merge from ase-camdepth-fix
1 Year Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates
1 Year Ago
merge from main
1 Year Ago
also bake spec/gloss map
1 Year Ago
normal map fixes, dilation fixes
1 Year Ago
clear prefab when switching input type, clear material list before switching mesh
1 Year Ago
support selecting prefab with auto fill of lod0+lod3 meshes and materials
1 Year Ago
further normal map progress, output directory saving
1 Year Ago
progress on baking normal map/smoothness
1 Year Ago
don't render ocean if no ocean in scene
1 Year Ago
factor ray set back into configured ray distance, don't dilate alpha
1 Year Ago
fixes, unwrap source mesh UVs
1 Year Ago
merge from main
1 Year Ago
add border dilation
1 Year Ago
copy more source mesh vertex columns, add saving of baked texture