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563 Commits over 577 Days - 0.04cph!

12 Months Ago
12 Months Ago
further adjustment
12 Months Ago
12 Months Ago
cloud/atmosphere/fog interactions, shadows on biome fog
12 Months Ago
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
12 Months Ago
12 Months Ago
merge from vclouds
12 Months Ago
performance tweaks, block sun by clouds in reflection probe
12 Months Ago
projection madness
12 Months Ago
fix reversed noise channel order
12 Months Ago
merge from main
12 Months Ago
revert accidental change
12 Months Ago
- randomize weather noise offsets for variety - respect render scale/dlss scaling - sun and ambient improvements
12 Months Ago
proj matrix fixup, fix weather map noise tiling, more cleanup
1 Year Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
1 Year Ago
add way to override weather profile with live editing support
1 Year Ago
Move FogMultiplier to WeatherPreset
1 Year Ago
merge from main
1 Year Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
1 Year Ago
make tod sun/moon mesh brightness configurable in edit/play mode
1 Year Ago
merge from jungle_update
1 Year Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
1 Year Ago
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
1 Year Ago
fix missing terrain textures in workshop editor scene
1 Year Ago
underwater colors river-ocean blend
1 Year Ago
lame mie masking for time being
1 Year Ago
fix for no biome map
1 Year Ago
add global reflection mults that work
1 Year Ago
fix missing sun mesh/stars/moon
1 Year Ago
remove unused LUT property from ClimateParameters
1 Year Ago
distance curve only on biome fog, not atmosphere
1 Year Ago
fix command buffer sort order
1 Year Ago
add fog distance curve
1 Year Ago
add fog color gradient
1 Year Ago
fix missing cs kernel
1 Year Ago
merge from jungle_update
1 Year Ago
fix water rendering issue on reduced render scale
1 Year Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
1 Year Ago
add color scale parameter for stars
1 Year Ago
fix default caustics texture if no WaterSystem instance
1 Year Ago
merge from jungle_update
1 Year Ago
- integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight - fog color alpha lerps to atmosphere color
1 Year Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
1 Year Ago
merge from underwater-effects
1 Year Ago
disable material/rig/animation import on new river mesh
1 Year Ago
merge from jungle_update
1 Year Ago
configurable caustics chroma separation, shader adjustments
1 Year Ago
caustics modulate sun light color rather than add separately
1 Year Ago
water caustics work for all water types, show up underwater, and receive shadows
1 Year Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water