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467 Commits over 487 Days - 0.04cph!

11 Months Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
11 Months Ago
merge from ase-camdepth-fix
11 Months Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates
11 Months Ago
merge from main
11 Months Ago
also bake spec/gloss map
11 Months Ago
normal map fixes, dilation fixes
11 Months Ago
clear prefab when switching input type, clear material list before switching mesh
11 Months Ago
support selecting prefab with auto fill of lod0+lod3 meshes and materials
11 Months Ago
further normal map progress, output directory saving
11 Months Ago
progress on baking normal map/smoothness
11 Months Ago
don't render ocean if no ocean in scene
11 Months Ago
factor ray set back into configured ray distance, don't dilate alpha
11 Months Ago
fixes, unwrap source mesh UVs
11 Months Ago
merge from main
11 Months Ago
add border dilation
11 Months Ago
copy more source mesh vertex columns, add saving of baked texture
11 Months Ago
submesh/multiple material support
11 Months Ago
initial lod baking tool
11 Months Ago
remove/disable unused stuff
11 Months Ago
merge from main
11 Months Ago
reset weather update sequences when enabling clouds
11 Months Ago
fix terrain paint layer shader error
11 Months Ago
merge from main
11 Months Ago
more changes
11 Months Ago
merge from more-terrainblend-support
11 Months Ago
make ambient configurable again, add ambient saturation param, add weather profile lighting overrides
11 Months Ago
revert cirrus ms
11 Months Ago
merge from main
11 Months Ago
adjustments, fix server compile errors
11 Months Ago
default config updates, slight clean up
11 Months Ago
fix BicubicFetch for non-square textures
11 Months Ago
resolution scaling with quality level, tweak quality level step counts
11 Months Ago
fix cirrus fog, try to improve weather transition lerping
11 Months Ago
Add terrain blend layer to standard 4-way and packed mask blend, reduce terrain sampler slot usage
11 Months Ago
adjustments, clean up
11 Months Ago
horizon angle fog
11 Months Ago
fog adjustment, remove commented out stuff
11 Months Ago
fixed tiling of weather map
11 Months Ago
merge from main
11 Months Ago
fix cloud shadow map with new ground radius
12 Months Ago
missed this
12 Months Ago
add some configs
12 Months Ago
remove unused textures, fix moon lighting transition
12 Months Ago
use configured step count again
12 Months Ago
add back option/convar removed during merge
12 Months Ago
render actual shadow map for cloud on world shadows, better weather noise, decompress detail noise (artifacts are too noticeable with compression, need to look into further)
12 Months Ago
merge from main
12 Months Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
1 Year Ago
merge from main
1 Year Ago
- put ranges on noise gen params - add ground albedo parameter - test different way of combining noises for weather