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622 Commits over 638 Days - 0.04cph!

1 Year Ago
1 Year Ago
wind shear animation, fix shadow map when vclouds off
1 Year Ago
1 Year Ago
merge from main
1 Year Ago
fix missing shore vector texture in ocean vface calc
1 Year Ago
fix layer compositing
1 Year Ago
put mie scattering in remaining far field
1 Year Ago
fog light color includes ray color
1 Year Ago
1 Year Ago
further adjustment
1 Year Ago
1 Year Ago
cloud/atmosphere/fog interactions, shadows on biome fog
1 Year Ago
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
1 Year Ago
merge from vclouds
1 Year Ago
performance tweaks, block sun by clouds in reflection probe
1 Year Ago
projection madness
1 Year Ago
fix reversed noise channel order
1 Year Ago
merge from main
1 Year Ago
revert accidental change
1 Year Ago
- randomize weather noise offsets for variety - respect render scale/dlss scaling - sun and ambient improvements
1 Year Ago
proj matrix fixup, fix weather map noise tiling, more cleanup
1 Year Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
1 Year Ago
add way to override weather profile with live editing support
1 Year Ago
Move FogMultiplier to WeatherPreset
1 Year Ago
merge from main
1 Year Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
1 Year Ago
make tod sun/moon mesh brightness configurable in edit/play mode
1 Year Ago
merge from jungle_update
1 Year Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
1 Year Ago
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
1 Year Ago
fix missing terrain textures in workshop editor scene
1 Year Ago
underwater colors river-ocean blend
1 Year Ago
lame mie masking for time being
1 Year Ago
fix for no biome map
1 Year Ago
add global reflection mults that work
1 Year Ago
fix missing sun mesh/stars/moon
1 Year Ago
remove unused LUT property from ClimateParameters
1 Year Ago
distance curve only on biome fog, not atmosphere
1 Year Ago
fix command buffer sort order
1 Year Ago
add fog distance curve
1 Year Ago
add fog color gradient
1 Year Ago
fix missing cs kernel
1 Year Ago
merge from jungle_update
1 Year Ago
fix water rendering issue on reduced render scale
1 Year Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
1 Year Ago
add color scale parameter for stars
1 Year Ago
fix default caustics texture if no WaterSystem instance
1 Year Ago
merge from jungle_update