userBriancancel

591 Commits over 607 Days - 0.04cph!

12 Months Ago
more sun configurableness
12 Months Ago
sun glow modulation texture, configurable mesh vs glow intensities
12 Months Ago
optimize FindActiveWaterBodies()
12 Months Ago
fix water rendering issues on macOS
12 Months Ago
tube lights wip implementation
12 Months Ago
atmosphere height falloff
12 Months Ago
apply biome fog to cloud layer
12 Months Ago
add biome fog ambient saturation mult to weather presets
12 Months Ago
cache the terrain map preprocessing
12 Months Ago
fix missing cloud layer, also respect weather overrides from editor when live editing
1 Year Ago
add back relief mapping stuff that was accidentally reverted in prior merges
1 Year Ago
fix submarine underwater fog (WaterWindow)
1 Year Ago
preprocess terrain maps, per weather distance curve
1 Year Ago
vclouds atmospheric occlusion in reflection probe as well
1 Year Ago
add shore distance falloff control for biome fogs
1 Year Ago
add more parameters to control biome fog lighting
1 Year Ago
fix missing billboard clouds if vclouds are initially off
1 Year Ago
1 Year Ago
wind shear animation, fix shadow map when vclouds off
1 Year Ago
1 Year Ago
merge from main
1 Year Ago
fix missing shore vector texture in ocean vface calc
1 Year Ago
fix layer compositing
1 Year Ago
put mie scattering in remaining far field
1 Year Ago
fog light color includes ray color
1 Year Ago
1 Year Ago
further adjustment
1 Year Ago
1 Year Ago
cloud/atmosphere/fog interactions, shadows on biome fog
1 Year Ago
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
1 Year Ago
merge from vclouds
1 Year Ago
performance tweaks, block sun by clouds in reflection probe
1 Year Ago
projection madness
1 Year Ago
fix reversed noise channel order
1 Year Ago
merge from main
1 Year Ago
revert accidental change
1 Year Ago
- randomize weather noise offsets for variety - respect render scale/dlss scaling - sun and ambient improvements
1 Year Ago
proj matrix fixup, fix weather map noise tiling, more cleanup
1 Year Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
1 Year Ago
add way to override weather profile with live editing support
1 Year Ago
Move FogMultiplier to WeatherPreset
1 Year Ago
merge from main
1 Year Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
1 Year Ago
make tod sun/moon mesh brightness configurable in edit/play mode
1 Year Ago
merge from jungle_update
1 Year Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer