userBriancancel

429 Commits over 395 Days - 0.05cph!

9 Months Ago
account for alpha tested overlays
9 Months Ago
subsurface, more shader params, and experimenting with reflective glow
9 Months Ago
eye shader beginnings (parallax iris and two layer specular)
9 Months Ago
merge from main
9 Months Ago
performance improvements
9 Months Ago
clean up decal mesh collider
9 Months Ago
remove debug tex saving
9 Months Ago
mesh decal support in working order
9 Months Ago
wip mesh decal support
9 Months Ago
add file prefix and ray setback settings, ui cleanup
9 Months Ago
fix indices > 16 bits, allow null materials (omits submesh)
9 Months Ago
opaque bg except for missed rays
9 Months Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
9 Months Ago
merge from ase-camdepth-fix
9 Months Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates
9 Months Ago
merge from main
9 Months Ago
also bake spec/gloss map
9 Months Ago
normal map fixes, dilation fixes
9 Months Ago
clear prefab when switching input type, clear material list before switching mesh
9 Months Ago
support selecting prefab with auto fill of lod0+lod3 meshes and materials
9 Months Ago
further normal map progress, output directory saving
9 Months Ago
progress on baking normal map/smoothness
9 Months Ago
don't render ocean if no ocean in scene
9 Months Ago
factor ray set back into configured ray distance, don't dilate alpha
9 Months Ago
fixes, unwrap source mesh UVs
9 Months Ago
merge from main
9 Months Ago
add border dilation
9 Months Ago
copy more source mesh vertex columns, add saving of baked texture
9 Months Ago
submesh/multiple material support
9 Months Ago
initial lod baking tool
9 Months Ago
remove/disable unused stuff
9 Months Ago
merge from main
9 Months Ago
reset weather update sequences when enabling clouds
9 Months Ago
fix terrain paint layer shader error
9 Months Ago
merge from main
9 Months Ago
more changes
9 Months Ago
merge from more-terrainblend-support
9 Months Ago
make ambient configurable again, add ambient saturation param, add weather profile lighting overrides
9 Months Ago
revert cirrus ms
9 Months Ago
merge from main
9 Months Ago
adjustments, fix server compile errors
9 Months Ago
default config updates, slight clean up
9 Months Ago
fix BicubicFetch for non-square textures
9 Months Ago
resolution scaling with quality level, tweak quality level step counts
9 Months Ago
fix cirrus fog, try to improve weather transition lerping
10 Months Ago
Add terrain blend layer to standard 4-way and packed mask blend, reduce terrain sampler slot usage
10 Months Ago
adjustments, clean up
10 Months Ago
horizon angle fog
10 Months Ago
fog adjustment, remove commented out stuff
10 Months Ago
fixed tiling of weather map