userBriancancel

555 Commits over 546 Days - 0.04cph!

12 Months Ago
don't lerp underwater params if we started outside of water or on first initialization
12 Months Ago
merge from jungle_update
12 Months Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
12 Months Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)
12 Months Ago
set up lake interior meshes + interior shader variant for lakes
12 Months Ago
use clip offset for rivers/lakes like ocean
12 Months Ago
fix river interior caps, inflate bounds more
12 Months Ago
underwater mask overlap between river and ocean handled correctly
12 Months Ago
progress on underwater effects using new way with underwater volume meshes
1 Year Ago
further underwater progress
1 Year Ago
merge from main
1 Year Ago
fix issue when reloading script in editor, remove old component properties
1 Year Ago
add biome overrides for river normal strength, also share biome weight fetching code
1 Year Ago
water mask culling progress
1 Year Ago
fix compute shader error
1 Year Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
1 Year Ago
merge from main
1 Year Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
fix rasterization of manually double-sided LOD3s
1 Year Ago
atmosphere experimentation
1 Year Ago
alpha dilation in empty uv space, clamp wrapping on output textures
1 Year Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
1 Year Ago
fix decals RTs when 0 decals
1 Year Ago
auto-set file prefix from prefab name
1 Year Ago
account for alpha tested overlays
1 Year Ago
subsurface, more shader params, and experimenting with reflective glow
1 Year Ago
eye shader beginnings (parallax iris and two layer specular)
1 Year Ago
merge from main
1 Year Ago
performance improvements
1 Year Ago
clean up decal mesh collider
1 Year Ago
remove debug tex saving
1 Year Ago
mesh decal support in working order
1 Year Ago
wip mesh decal support
1 Year Ago
add file prefix and ray setback settings, ui cleanup
1 Year Ago
fix indices > 16 bits, allow null materials (omits submesh)
1 Year Ago
opaque bg except for missed rays
1 Year Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
1 Year Ago
merge from ase-camdepth-fix
1 Year Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates
1 Year Ago
merge from main
1 Year Ago
also bake spec/gloss map
1 Year Ago
normal map fixes, dilation fixes
1 Year Ago
clear prefab when switching input type, clear material list before switching mesh
1 Year Ago
support selecting prefab with auto fill of lod0+lod3 meshes and materials
1 Year Ago
further normal map progress, output directory saving
1 Year Ago
progress on baking normal map/smoothness
1 Year Ago
don't render ocean if no ocean in scene
1 Year Ago
factor ray set back into configured ray distance, don't dilate alpha