userCarson Komponcancel

1,056 Commits over 183 Days - 0.24cph!

3 Months Ago
Added 2 new biomes to Tileset Rewrote WorldManager to use bools for tiles and strings for chunks instead of having a biome string per tile. Required a lot of refactoring. Remade the island layout using the new format Update WorldUnlocker and WorldSave to properly set the starting biomes from island layout Reworked Tile/Entity spawn chances to be more robust, updated all existing tiles/entities. Don't let the player place earth on existing earth Update SpriteTools Rename all grass tiles for uniformity. Give each their own unique item instead of a single green grass Update SpawnChances for existing mobs
3 Months Ago
Fix NREs when opening a Sprite that references images that no longer exist (or have moved)
3 Months Ago
Fix issues with Character Select Buttons
3 Months Ago
Remove some Logs
3 Months Ago
Update SpriteTools Update all Tile Dictionaries to use Vectors as the key instead of parsing to/from strings now that we actually can. Updated SpriteTools Add Dig Tiles to Tileset, add Digging functionality to WorldManager. Created PreviewItem so items have Generated Thumbnails Created Shovel Holdable which digs up earth, regenerating after a random time. Dig Tiles now properly save to the world. Optimized world saves in the process
3 Months Ago
Added TilesetComponent.GetLayerFromName and TilesetComponent.GetLayerFromIndex
3 Months Ago
Added proper documentation to TilesetComponent, made a few things internal and changed some terminology. JsonUpgraders to ensure everyones stuff still works Updated example files
3 Months Ago
Fix a dumb mistake
3 Months Ago
Add ReadAsPropertyName/WriteAsPropertyName to all Vector2/3/4/Int JsonConverters. This means Vectors will be serialized properly when used as Keys in a Dictionary.
3 Months Ago
Added Plunder and Ambush skills. Renamed and adjusted existing skills. Fix ParsedLabel spacing issues and made it more uniform SkillPanels are now coloured categorically. Updated their look a tad. Fix Land Purchase Networking Player Inventory is now 2 slots larger by default. Updated styling to account for it Fix Diamond Pickaxe Item Added Leather, cows have a chance to drop. Created Backpack Upgrades, starting with Small Backpack. Picking up will permanently increase storage space
3 Months Ago
Fix the Leave Server button when not the host Added Player List to Pause Menu
3 Months Ago
Fix entities casting light shadows Quests are now claimed manually via the quests tab to get your rewards Added Notification Icons to GameMenuTabs if there's something to do in that tab GameNetworkSystem -> Networking Fix ESC not closing popups in Main/Pause Menu Added SFX/Notification for unlocking Skills Fix disconnecting on server end, ensuring that if anyone stays behind for whatever reason it doesn't override their world with yours. Added Permissions Tab to GameMenu if host. Created OnOffSwitch Panel Fix WorldManager rebuilding the World every frame instead of when when dirty Created PermissionData class, added to WorldData as GlobalPermissions and UserPermissions. Hooked up to PermissionsPanel Implemented all the different permissions, falling back on global permissions when null. Change entity item drops Added more Food Items and Food Crafting Category Added Item Upgrade System, along with different new tiers of Pickaxes
3 Months Ago
Pitch up rubert
3 Months Ago
Added NPC template and Dialogue Bubble fixes Basic Rubert NPC + Dialogue
3 Months Ago
Added Prefabs/Templates for a bunch of useful stuff
3 Months Ago
Fix player sliding around sometimes. Abilities now have more control over the player. Added LaunchAbility and updated Jump Pad to use it to launch you along a perfect trajectory.
3 Months Ago
Fix holding ALT not providing gizmo inputs. Resolves Facepunch/sbox-issues#6495
3 Months Ago
Added ParsedDialogue class and DialogueEntry.GetParsedDialogue(). Includes support for <pause:time> tags First Pass on DialogueBubbleUI, Cutscene Manager now displays dialogue via this Panel.
3 Months Ago
CameraTargets now have EditorHandles and Gizmos, rework their functionality too. Created basic Dialogue Component Rewrote CutsceneManager to take in Dialogue instead of MovieClips. Remade the test cutscene to work with the rewrite.
3 Months Ago
NetworkSpawn() with no arguments will use Connection.Local as the owner (like it used to)
3 Months Ago
Fix GameObject.NetworkSpawn(null) spawning as host instead of spawning with no owner. Fixes a few games.
3 Months Ago
Fix "path cannot be empty" when opening object menu
3 Months Ago
Fix Custom Cursors not being cleared when returning to S&box Main Menu.
3 Months Ago
Fix Duplicated Entries in Create GameObject Menu
3 Months Ago
Added Filter Settings to Add Component Popup. Can hide base components. Resolves Facepunch/sbox-issues#6428 https://files.facepunch.com/CarsonKompon/2024/September/19_11-10-TransparentAmethystinepython.mp4
3 Months Ago
Prefabs marked as `ShowInMenu` will actually show in menu without having to be in `templates/gameobject/` subfolder. If a Prefab is marked `ShowInMenu` then you can give it `DontBreakAsTemplate` so it maintains the prefab reference when created via the GameObject Menu. Resolves Facepunch/sbox-issues#6035
3 Months Ago
Added Dynamic FOV to the Camera, changing when player is running
3 Months Ago
Center on character when fully zoomed
3 Months Ago
Camera Zoom
3 Months Ago
Player has a Rigidbody so they can be pushed around now. Moving Platforms are awesome now :D
3 Months Ago
Basic Moving Platform Support Better Moving Platform Support, allow for rotating platforms
3 Months Ago
Can now pause SoundHandles the same way you can MusicPlayers. Resolves Facepunch/sbox-issues#5581
3 Months Ago
Fix extreme lag when setting Tint/FlashTint on SpriteComponent
3 Months Ago
Tileset layering fixes, bounds calculated per-layer
3 Months Ago
Added TilesetComponent.LayerDistance
3 Months Ago
Always do light footstep particles
3 Months Ago
Added SFX for begin and end running state. Also added wooshing sfx and speed lines while in running state.
3 Months Ago
Better sprinting feedback, updated particles, Punch ability no longer starts in improper state. Fixed footstep particles spawning in the air sometimes.
3 Months Ago
Better feedback from punching, particles when swinging, punching cancels running speed.
3 Months Ago
Added SFX for Punching, Swinging, and Breaking Punchables Added Punchable.IsBreakable so not all punchables can be destroyed
3 Months Ago
Added MovieMaker Library Added Interactables, NPCs, and a basic CutsceneManager. Created a Test NPC with Test Cutscene.
3 Months Ago
Test Bench Gibs + Break on Destroy Fix prefab references since files moved
3 Months Ago
Actually punch in the direction player is facing instead of looking
3 Months Ago
Punching now stops the player in-place and lunges them forward a bit
3 Months Ago
Jiggle Bone on the Hair
3 Months Ago
Try this punch anim
3 Months Ago
Punch anims
3 Months Ago
Punchable no longer scales collider, only visual
3 Months Ago
Can punch Punchables, added some punchable benches to the scene
3 Months Ago
Create test bench prefab (as a punchable) Start on Punch Ability. Renamed player prefab to prevent conflicts Created GameManager prefab