userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

1 Year Ago
Support "world" tag to render only or exclude static objects and hammer geometry
1 Year Ago
Copy entity tags to scene object on initial/change, and ensure light entity's sceneobject is actually the right one remove unused HasTag overload
1 Year Ago
Initial commit / backup
1 Year Ago
Client Input Components (#747) * Initial commit * Documentation for ClientInput hints that it can also be used on ClientInputComponent * Allow any component, remove ClientInputComponent * Copy component values best we can in MimicBot
1 Year Ago
Bin off the compass. Add a minimap, show markers on minimap edge
1 Year Ago
Move zone display down a bit
1 Year Ago
A compass
1 Year Ago
Fixed hash code Added map markers
1 Year Ago
Always glow
1 Year Ago
Added stock display
1 Year Ago
Added UI for Traders https://files.facepunch.com/conna/1b2511b1/sbox_r1mqyqGyTE.mp4
1 Year Ago
Torch sounds
1 Year Ago
Copy component values best we can in MimicBot
1 Year Ago
Lobby/packages design cleanup Fix occasional panel index out of bounds Add storage settings page Duplicate asset option in context menu for assets in asset list Fix CI uploading without tests passing Fix concurrency Move concurrency to the root Dirty panel styles recursively when PseudoClass changes (fixes hover style remaining on children) Component RPC Support (#744) * Component rpc initial test * Reset current component id on shutdown. Move net ident write to RpcWriteIdent. UpdateComponentId -> AllocateComponentId * Backwards compat * Use temp StartRpc2/SendRpc2 names until next pain day Merge branch 'master' into client-input-component Allow any component, remove ClientInputComponent
1 Year Ago
Component RPC Support (#744) * Component rpc initial test * Reset current component id on shutdown. Move net ident write to RpcWriteIdent. UpdateComponentId -> AllocateComponentId * Backwards compat * Use temp StartRpc2/SendRpc2 names until next pain day
1 Year Ago
Added AnimateBrightness and use it in Torch
1 Year Ago
Animate torch brightness
1 Year Ago
Cleaned up weapon code, strip out all view model stuff, add torch class and resource Add fuel and torch recipe Make fuel a little more likely to spawn in containers Give default items Added torch effects
1 Year Ago
Duplicate asset option in context menu for assets in asset list
1 Year Ago
Documentation for ClientInput hints that it can also be used on ClientInputComponent
1 Year Ago
Initial commit
1 Year Ago
Use temp StartRpc2/SendRpc2 names until next pain day
1 Year Ago
Reset current component id on shutdown. Move net ident write to RpcWriteIdent. UpdateComponentId -> AllocateComponentId Backwards compat
1 Year Ago
Added NamedZone, TemperatureZone triggers for Hammer. Added zone display to hud. Remove unused Don't show the same zone name too often Updated some styling Revamped vitals display w/ animated icons based on context Fixed not dying of hunger quick enough Fixed toggle buttons for recycler/cooking UI
1 Year Ago
Component rpc initial test
1 Year Ago
Add DamageInfo.WithDamage Merge branch 'master' of github.com:Facepunch/sbox Merge branch 'master' of github.com:Facepunch/sbox Set Game.WorldEntity on client too Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Properly position the player's marker within the bounds of the map
1 Year Ago
Desaturate map tex
1 Year Ago
Added brush size selector
1 Year Ago
Added map tools (Paint + Eraser)
1 Year Ago
Panning Added first pass at grid Change cursor to "move" when panning Allow analog move when the map is open. Update player marker Color selector Added re-centering Use material icon for centering Better calculation for pan
1 Year Ago
Change extension
1 Year Ago
Fixed decompression
1 Year Ago
Compress the map data when writing to disk so drawn map files are 8kb instead of 4mb
1 Year Ago
Create a unique guid per individual saved game. Use that to store the player's drawn map data client-side. Load it from disk if we join a server with that same saved game
1 Year Ago
Started working on the hand drawn map system
1 Year Ago
Save a headache and have NPCs not collide with other NPCs or players
1 Year Ago
No SMG projectile gravity and don't apply Z spread for guns on TDV
1 Year Ago
Added Isometric Mode (fsk.isometric) or Isometric Camera in the lobby settings (enabled by default for now)
1 Year Ago
Change starting need amounts
1 Year Ago
Add additional thoughts for needs requirements
1 Year Ago
Start taking damage over time if any of the players basic needs are not satisfied
1 Year Ago
Fixed recoil curves
1 Year Ago
Recycling ♻️
1 Year Ago
Tweak NPCs and increase stack sizes
1 Year Ago
Added Enable PvP game setting (for now this is enabled by default) but will allow for PvE and purely co-op gameplay
1 Year Ago
Local VOIP Reduce local VOIP range Remove halved foundation upgrade cost Can skip directly to metal upgrade if possible Let's disable all collisions on doors if they currently opening or closing
1 Year Ago
Reduce stamina by half rate
1 Year Ago
Fix sound
1 Year Ago
Gib loot containers on empty w/ sound