4,794 Commits over 1,371 Days - 0.15cph!
Only simulate egg physics if authority.
Automatically set a sensible value for the flowfield height threshold. Lower flowfield node and collision sizes for this game. Find a suitable location near the gate if the gate's location is occupied.
Added EggGroupHud with basic information for a group such as Name, Count and Health
Added EggGroup for tracking multiple units / egg items and averaging position
Updated to use pickup as right trigger. Use regular tick for egg physics after it has been flung. Keep track of player in egg.
Fixed typo in bindings_knuckles.json that causes right hand trigger to not function
Added Mass property to egg data. Added simulated target position calculation for eggs. Use simulated target position to render a circle to show predicted landing.
Apply twice as much force to the pouch and don't apply force if sent from server and we're the owner (we already did that)
Egg respawn and predicted egg pickup and release (smoooth) using custom physics (needs work)
Fix dev camera. First attempt at egg attachment and release
Add Hammer.Skip to Unit entity
Added basic egg item data system (BaseNetworkable) and create 6 random eggs on initialize
Added slingshotsiege_egg_spawnpoint
Added missing Hammer entities
Fixed movement and added test move position
Scale fixes (movement still broken) and added slingshot_gate_target
Setup for units and flowfields to create and move toward gate when an egg is broken
Disable collisions on the player
Fixed pouch not being reset properly for other players
The pouch is now predicted and spring joints are client-side (Egg is not predicted right now)
Only spawn players when minimum of 2 are on - spawn in respective "seat". Seat each player correctly and ensure VR anchor is rotated properly. Fix Znear so people stop crying
Spent some time with my mate's actual slingshot, improved rest behavior. Pouch hangs back and lower from the slingshot generally and rests faster.
Quite happy with this behaviour (pouch grabbing still not predicted)
Fixed player releasing pouch too fast when grabbing and moving quickly
Predict main slingshot - do not predict the pouch nor grabbing (for now). I may make the entire slingshot client-side with a proxy for other players. Implement Egg test. Can fire "eggs" (currently debug spheres). Remove camera class.
Add ropes and remove any attempts at prediction (for now)
First test with pouch constraints (may write custom physics for this) behaviour can be wild
Add debug drawing and update slingshot transform to left hand
Respawn bots immediately after they die
Test slingshot.vmdl with attachments as reference. Simple Slingshot class with spring joints and placeholder pouch object
Scrap the old backdrop style stuff and put in new PP for damage
Add other award test commands
Add Round.CanCaptureOutposts and Round.CanCaptureFlags. Added test commands hv_tip and hv_victory.
UI (#58)
* Add new UI elements
* Separate WeaponIcon from WeaponList and call it WeaponListItem. Bind 'closed' class to IsCollapsed
* Cleanup
* Collapsable weapon selector
* Rename Ability to Slot and update bind name appropriately for each weapon / equipment
* Remove .ability class
* Style Tokens Tab
* Speedometer and hud icons
* Style Roundinfo
* Templatize scoreboard and add support for showing capture and member count for each team
* Added additional functionality to WeaponList for UI
* Remove deprecated ability
* WeaponList styling for passive
* Automatically expand the weapon list when the player changes loadout or respawns
* Map and roundscore
* Animate from bottom
* Red Team Chatbox and Weaponlist
* Chatbox styling
* Debug switch teams cmd
* Added debug commands for UI styling
* Fixed
* outpost and speedometer red team
* Styling chatbox better for multiline
* Remove brackets from chat channels + fixed / improved handling of jetpack bumping surfaces
* Added a guard for inserting an award into dictionary twice
* Tutorial screen now uses html
* Adding in the design for Tutorial
* Add in real data on the steps
* Split buttons
* Squashed commit of the following:
commit 5142f2b1d36c1a05c5cddffde666c8b68ac31584
Author: Conna Wiles <kurozael@gmail.com>
Date: Thu Nov 11 16:23:20 2021 +0000
Improved BulletDropProjectile and set EnableDrawing false server-side. Create a client model for any projectile model set.
commit 73ab8c3b95c72cb6cb482f90fcc2b88d6e06072e
Author: Conna Wiles <kurozael@gmail.com>
Date: Thu Nov 11 14:10:21 2021 +0000
Fix model of server version of projectiles not being hidden properly (todo: why do I need to set EnableDrawing to false every frame?) and properly set random seed to tick number before firing projectile
commit de978b9b86e92442037b4e39a339bc0ef8c9862c
Author: Conna Wiles <kurozael@gmail.com>
Date: Wed Nov 10 14:47:43 2021 +0000
Implement Razor effects. Added TurretProjectile and moved out target stuff from base projectile class.
commit 712ec66d0906c76066bf18c9c6f001bedc37b1b0
Author: bakscratch <lt_8@hotmail.co.uk>
Date: Wed Nov 10 13:30:43 2021 +0000
Added Razor Particles
commit 82bd628af2a98e13de13704eb10132fc7d747b12
Author: Conna Wiles <kurozael@gmail.com>
Date: Wed Nov 10 11:38:48 2021 +0000
Various tweaks to the heat-seeking projectile weapon + fixed a bug where changing weapons on initial loadout spawn didn't work
commit 70c03437b91b92cb7a1866c9c198e91eb7299f66
Author: Conna Wiles <kurozael@gmail.com>
Date: Wed Nov 10 11:10:03 2021 +0000
Give the Razor a projectile life time and reduce up velocity
commit ae553f2063afd0cc9897334592536b9d1348229d
Author: Conna Wiles <kurozael@gmail.com>
Date: Wed Nov 10 11:07:02 2021 +0000
Added Razor sidearm as an option for some loadouts. A low damage but heat-seaking short-range projectile weapon
commit f51311cfaf9d120554eedb091cf33ba23699b4fb
Author: Conna Wiles <kurozael@gmail.com>
Date: Wed Nov 10 00:41:49 2021 +0000
Copy over Layla's fix for MoveHelper
commit 351206eafe21d50fdb14a35bb4302bb6e2c26f9b
Author: kurozael <kurozael@gmail.com>
Date: Tue Nov 9 15:01:49 2021 +0000
Fixed a typo in one of the toasts for capturing outposts
commit d9c2ab01a0618865c33a60f705e57e3b3c051d30
Author: Conna Wiles <kurozael@gmail.com>
Date: Tue Nov 9 11:49:27 2021 +0000
Server guards in OnProjectileHit
commit b001f78e0fb35b61decd710c3d2174fd16bfa9ff
Author: Conna Wiles <kurozael@gmail.com>
Date: Tue Nov 9 11:32:17 2021 +0000
Fixed deployable ghost position flickering. Updated Boomer to use predicted BulletDropWeapon.
commit 45d3d17802b6959e4bef02baa8949def6e3faf63
Author: Conna Wiles <kurozael@gmail.com>
Date: Tue Nov 9 11:02:26 2021 +0000
Added ProjectileSimulator class. Network projectile custom effect values (for now). Automatically hide projectile and don't create client effects if we have a client proxy.
commit 00dc3fb5efabafc27b8d36260b449a4fc18359a6
Author: Conna Wiles <kurozael@gmail.com>
Date: Mon Nov 8 17:10:00 2021 +0000
Update turret asset to use tick for projectile movement
commit 49b60040c85f5c34651fcf86c948ffbe7b7be041
Author: Conna Wiles <kurozael@gmail.com>
Date: Mon Nov 8 16:40:57 2021 +0000
Test prediction of bullet drop projectiles (early version)
commit 7af88b8cb35e0d3d98eadb58f6e608aeaecc03b9
Author: Conna Wiles <kurozael@gmail.com>
Date: Sat Nov 6 11:27:56 2021 +0000
Fixed various SCSS warnings
commit 18f80c1b52a2414842072777c3cb69e93a129d38
Author: aylaylay <fortblox@gmail.com>
Date: Thu Nov 4 23:42:46 2021 +0000
Add back LagCompensation = true
commit 846d5fc6af83db822263adbf717b839c260b078b
Author: Conna Wiles <kurozael@gmail.com>
Date: Thu Nov 4 22:33:36 2021 +0000
Restore
commit aa0dc092e0b1e8752360efa59512c48c37e640c7
Author: Conna Wiles <kurozael@gmail.com>
Date: Thu Nov 4 22:18:36 2021 +0000
Disable Lag Compensation for Hover to test
* Updated TutorialScreen to support countdown and use cookies to remember if it has been accepted before
* Fix tutorial screen pointer events
* Fixed hv_always_show_tutorial
* Tutorial Screen disabled styles
* Added TimeLeft property to Scoreboard
* Scoreboard re-design
* styles
* hv_killfeed debug command
* Added hv_respawn_screen debug command
* Removed option for Loadout costs. Started templatizing the Station Screen ready for styling.
* Respawn Design
* Remove sbox-hover.csproj and update .gitignore
* respawn
* Added RespawnKillerInfo templatized
* Fixed respawn screen avatar not being img and fixed station screen intitial show
* Max respawn time on label
* Don't include the world as a valid weapon
* Respawn changes
* Set hud class of team properly on killer info
* Use correct weapon name
* styles
* Respawn timer formatted nicely
* load screen styles start
* Fixed physics weapons firing through walls if you're right up against them
* Hide the flag in first person when you are the carrier but still show its shadow
* Completely stripped out PhysicsProjectile and PhysicsWeapon. Added BouncingProjectile and updated all weapons to use the predicted versions.
* Jetpack scale tweaks and fixes to the jetpack for upward motion (add config tweaks later)
* Use Prediction.FirstTime to avoid excessive particle creation with high latency when commands re-simulated
* loadout styles
* Class icon
* loadout icon
* Loadout Select List category types
* Loadout styles
* loadout bug fixes
* Loadout Selector Categories
* Re-populate LoadoutSelectList when template is applied
* Loadout spawn buttons
* More styling
* Station Screen restructure
* Don't try and populate the loadout select list if we don't have a pawn yet
* Added LoadoutData to StationScreen for skinning
* Update buttons to use global styles
* loadout background
* colour tweaks to tutorial and stationscreen
* Added StationScreenView and support for loadout-view and weapon-view
* fix button on tutorial screen
* merge conflict fixes
* Beginnings of getting character information in
* more styles
* Implement loadout weapon main screen display for station dialog
* Loadout Weapons Station screen styling
* Adding in Weapon selector upgrade view
* StationScreen buttons
* Add in the select buttons
* styling for weapon selector
* Add icons to the stationscreen
* Refactor of weapon upgrades. Almost completely implemented weapon selection + upgrading in the new Station Screen.
* Fixed a bug displaying which weapon upgrades are already owned
* Player tokens data
* WeaponIcon
* Main weapon icon set texture + upgrade icon support
* Weapon Stats, Enhancements upgrades
* Icons for the Station Screen
* Icon for upgrade
* Locked Icon on Enhancements
* Added support for weapon stats and implemented on all weapons / equipment / deployables. Moved Damage to WeaponConfig
* Added Big Terry avatar to the Station Screen
* Rip out the look code from the menu + tweak it a little
* Automatically hide secondary description and upgrades box if none available
* Move sound handling for buttons. Increase z-index of toasts list. Add toast when can't buy a weapon upgrade
* Add icon for enhancement
* Templatized the awards UI
* add in upgrade header
* Fix paddings on the Weapon Selector
* Add currency icon to the enhancements
* Added player tokens to the scoreboard for extra flex
* Updated all loadouts to remove the armor class from their name
* Class Icons
* Add in the tags
* Loadout weapon animation
* Styles on the character selector
* Implemented loadout tags. Renamed Defender to Engineer. Implemented loadout role icons. Implemented loadout upgrading functionality. Only switch to loadout when upgrading if you are that loadout's predecessor already.
* Style the select view for Red Team
* Hide grenade count
* Add switch team to scoreboard
* spacing on scoreboard
* Implemented team switching functionality to the scoreboard
* Fixed issue with wrong text color on station screen weapon item list
* Kill feed
* Worldstationhud
* Add new weapon iconography
* Update more icons
* Update Claymore, distruptor, turret and force shield icons
Co-authored-by: Lewis Ainslie <hello@lewwis.com>
Fixed issue with wrong text color on station screen weapon item list
Implemented team switching functionality to the scoreboard
Implemented loadout tags. Renamed Defender to Engineer. Implemented loadout role icons. Implemented loadout upgrading functionality. Only switch to loadout when upgrading if you are that loadout's predecessor already.
Added player tokens to the scoreboard for extra flex
Updated all loadouts to remove the armor class from their name
Templatized the awards UI
Move sound handling for buttons. Increase z-index of toasts list. Add toast when can't buy a weapon upgrade
Automatically hide secondary description and upgrades box if none available
Rip out the look code from the menu + tweak it a little
Added Big Terry avatar to the Station Screen
Added support for weapon stats and implemented on all weapons / equipment / deployables. Moved Damage to WeaponConfig
Main weapon icon set texture + upgrade icon support