4,794 Commits over 1,371 Days - 0.15cph!
Hold Shift and press Enter in chat to always type to the team channel
Added a more hardcore fall damage sound when fall damage results in death
Fixed Generator health bar attachments
Merge branch 'main' of sbox-hover
Added chat box channels (presss Tab to cycle) between All and Team
Updated styling a little
Merge branch 'main' of sbox-hover
Don't show the icon on the Generator world health bar
Reduced jetpack aim thrust and double jetpack boost when in an energy elevator
Fixed unnecessary rebuilding of styles for WeaponList. Made Turret animations Client Simulate and they now rotate back to normal when they have no target. Improved down slope ski boost calculation, you now must use down slopes more skilfully to gain speed faster.
Merge branch 'main' of sbox-hover
Don't show floating damage labels if the damage happened to us
Only play pain sounds sometimes
Added weapon pickup/change sounds. Added icons for every weapon. Improved weapon selection list.
Create GeneratorDependency entity that handles powered up and down state and have TurretEntity derive from that
Added a custom chatbox theme to match the UI
Fixed being able to attack own generator
Added IGameResettable and updated base defences to use it. Turrets will power down when the team's Generator is offline. Added Online/Offline icons above base defences.
Players cannot destroy their own team's generator
Added a world panel health bar with icon to each side of the Generator
Have the floating damage labels get smaller over time
Added a floating damage label each time a player is hurt
Added first iteration of fall damage
Use a custom copy of MoveHelper for now
Merge branch 'main' of sbox-hover
Fixed all weapon muzzle attachments (you won't believe how awkward this was)
Fixed Shotblast muzzle position
Increased health regen start sound volume
Fixed Buzzkill award being given to the wrong player
Slightly reduced Pulsar blast radius
Increased Pulsar projectile speed
Doubled most weapon sound distances
Added placeholder health low effects. Added placeholder Pulsar sounds. Added sounds for the Turret projectiles
Blur the Respawn Screen more
Implemented Shotblast particles and added placeholder sounds for Shotblast, Longshot and Sideman
Added ViewModelZNear and ViewModelZFar to the Camera class
Merge pull request #2 from Facepunch/vmclipplanes
Added ViewModelZNear and ViewModelZFar to the Camera class
Support for a separate ZNear and ZFar for view models (#41)
Added Speedo
Merge branch 'main' of sbox-hover
Added Weapon.DamageFalloffStart and Weapon.DamageFalloffEnd and set values for Blaster and Sideman
Up the ski loop volume and adjust ground angle
Added some additional alternatives
Added a landing sound (volume depends on velocity when landing)
Added client ragdolls for performance and updated SpectateCamera to spectate the ragdoll. Fixed player being visible when dead (temporary hack, EnableDrawing called server-side seems to have broke in the last couple days?)
Fixed issues that arise when a player kills themselves. Added all ammo types. Added support for melee attacks to weapons but disabled for now.
Added blast radius and scaled damage by distance to explosives
Make barage grenade have a rubber surface property
Added explosion sounds to Pulsar and grenades
Renamed PhysicsProjectile to BulletDropProjectile. Added PhysicsProjectile. Implemented Barage (Grenade Launcher)
Fixed physics projectiles not playing proper impact effects when hitting close targets and implemented blast effect to Pulsar which you can "rocket jump" with
Implemented all placeholder weapons just so we aren't using the same Rust asset for everything
Merge branch 'main' of sbox-hover into main
Added Pulsar weapon and _placeholder_ models for Blaster and Pulsar
Set forward component on impact particle