userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

3 Years Ago
Hold Shift and press Enter in chat to always type to the team channel
3 Years Ago
Added a more hardcore fall damage sound when fall damage results in death
3 Years Ago
Fixed Generator health bar attachments Merge branch 'main' of sbox-hover
3 Years Ago
Added chat box channels (presss Tab to cycle) between All and Team Updated styling a little Merge branch 'main' of sbox-hover
3 Years Ago
Don't show the icon on the Generator world health bar
3 Years Ago
Reduced jetpack aim thrust and double jetpack boost when in an energy elevator
3 Years Ago
Fixed unnecessary rebuilding of styles for WeaponList. Made Turret animations Client Simulate and they now rotate back to normal when they have no target. Improved down slope ski boost calculation, you now must use down slopes more skilfully to gain speed faster. Merge branch 'main' of sbox-hover
3 Years Ago
Don't show floating damage labels if the damage happened to us
3 Years Ago
Only play pain sounds sometimes
3 Years Ago
Added weapon pickup/change sounds. Added icons for every weapon. Improved weapon selection list.
3 Years Ago
Create GeneratorDependency entity that handles powered up and down state and have TurretEntity derive from that
3 Years Ago
Added a custom chatbox theme to match the UI
3 Years Ago
Fixed being able to attack own generator
3 Years Ago
Added IGameResettable and updated base defences to use it. Turrets will power down when the team's Generator is offline. Added Online/Offline icons above base defences.
3 Years Ago
Players cannot destroy their own team's generator
3 Years Ago
Added a world panel health bar with icon to each side of the Generator
3 Years Ago
Tweaks
3 Years Ago
Have the floating damage labels get smaller over time
3 Years Ago
Added a floating damage label each time a player is hurt
3 Years Ago
Added first iteration of fall damage
3 Years Ago
Use a custom copy of MoveHelper for now Merge branch 'main' of sbox-hover
3 Years Ago
Fixed all weapon muzzle attachments (you won't believe how awkward this was)
3 Years Ago
Fixed Shotblast muzzle position
3 Years Ago
Increased health regen start sound volume
3 Years Ago
Fixed Buzzkill award being given to the wrong player
3 Years Ago
Slightly reduced Pulsar blast radius
3 Years Ago
Increased Pulsar projectile speed
3 Years Ago
Doubled most weapon sound distances
3 Years Ago
Added placeholder health low effects. Added placeholder Pulsar sounds. Added sounds for the Turret projectiles
3 Years Ago
Blur the Respawn Screen more
3 Years Ago
Implemented Shotblast particles and added placeholder sounds for Shotblast, Longshot and Sideman
3 Years Ago
Added ViewModelZNear and ViewModelZFar to the Camera class Merge pull request #2 from Facepunch/vmclipplanes Added ViewModelZNear and ViewModelZFar to the Camera class
3 Years Ago
Support for a separate ZNear and ZFar for view models (#41)
3 Years Ago
Added Speedo Merge branch 'main' of sbox-hover
3 Years Ago
Added Weapon.DamageFalloffStart and Weapon.DamageFalloffEnd and set values for Blaster and Sideman
3 Years Ago
Up the ski loop volume and adjust ground angle
3 Years Ago
Added some additional alternatives
3 Years Ago
Added a landing sound (volume depends on velocity when landing)
3 Years Ago
Added client ragdolls for performance and updated SpectateCamera to spectate the ragdoll. Fixed player being visible when dead (temporary hack, EnableDrawing called server-side seems to have broke in the last couple days?)
3 Years Ago
Fixed issues that arise when a player kills themselves. Added all ammo types. Added support for melee attacks to weapons but disabled for now.
3 Years Ago
Added blast radius and scaled damage by distance to explosives
3 Years Ago
Tweaked again
3 Years Ago
Tweaked some values
3 Years Ago
Make barage grenade have a rubber surface property
3 Years Ago
Added explosion sounds to Pulsar and grenades
3 Years Ago
Renamed PhysicsProjectile to BulletDropProjectile. Added PhysicsProjectile. Implemented Barage (Grenade Launcher)
3 Years Ago
Fixed physics projectiles not playing proper impact effects when hitting close targets and implemented blast effect to Pulsar which you can "rocket jump" with
3 Years Ago
Implemented all placeholder weapons just so we aren't using the same Rust asset for everything Merge branch 'main' of sbox-hover into main
3 Years Ago
Added Pulsar weapon and _placeholder_ models for Blaster and Pulsar
3 Years Ago
Set forward component on impact particle