139,198 Commits over 4,474 Days - 1.30cph!

2 Days Ago
merge from HAB_armour_health_fix
2 Days Ago
Fixed placement of wooden barricade and barbed wooden barricade. Raised notInSphere checks that were preventing placement. Tightened bounds setup so the tests still pass. Tested placement on terrain and construction in editor
2 Days Ago
Made corridor stop transition pieces wider to account for train stations of different widths
2 Days Ago
More prefab cleanup
2 Days Ago
merge from fix_cliff_gaps
2 Days Ago
Applied a similar fix as 158818 to cliff_tall_slope_r_[a-b] prefabs to prevent holes in terrain at the corners of the cliff
2 Days Ago
Tightened anchor setup on cliff_hills_large_c
2 Days Ago
merge from game_room_dlc
2 Days Ago
updated dartboard texture so that no. 16 is more clearly visible
2 Days Ago
fixed rotation of the pooltable balls so numbers are facing up by default
2 Days Ago
Possible fix for sfx error when entering network range of dome
2 Days Ago
update to pooltable and textures. flattened cloth so its not visually confusing. rebaked pooltable and updated textures
2 Days Ago
merge from main
2 Days Ago
Merge from satellite_crash
2 Days Ago
Remove the fuel text placeholder
2 Days Ago
Remove some dead UI
2 Days Ago
Fixed HAB with armour not calculating correct max health on the server after server restart due to spawn ordering - now explicitly rebuilding max health from children on PostServerLoad()
2 Days Ago
Initial setup
2 Days Ago
Update dart offset in viewmodel and event on throw animation
2 Days Ago
Double the speed of navmesh generation, fix some loading saves not working, fix some navmesh tiles missing, add logs to troubleshoot OOM issue
2 Days Ago
Merge from main
2 Days Ago
Add build artefacts for all platforms
2 Days Ago
Remove debug.break left by accident
2 Days Ago
¬!Dummy commit
2 Days Ago
Remove the rotation on descent
2 Days Ago
jukebox - glowy lighting turns off and on when power is supplied - tweaked material emit values - prefab updated
2 Days Ago
jukebox - added a warm glowy lighting effect - updated model with second uvchannel - updated textures - updated materials
2 Days Ago
Cherrypicked from 151180
2 Days Ago
Update: try using CoreCLR's ConcurrentQueueSegment as a Pool implementation Leaks a bit in busy MT perf tests, but breaks down at 32 threads (can leak up to 50% of the buffer). Not good enough on it's own Tests: ran perf and unit tests
2 Days Ago
Merge from main
2 Days Ago
Added tap sounds and reassigned pipe creak sounds
2 Days Ago
Fix tile seams not being perfectly aligned because of quantization
2 Days Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
2 Days Ago
Delete empty folders
2 Days Ago
Satellite.entity realmedremove tweak
2 Days Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
2 Days Ago
Delete 3 unused models/prefabs
2 Days Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
2 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
Removed green light from powerline electric box Adjusted timings of jacobs ladder effect, should be visible much less frequently Reduced cull distance for jacobs ladder effect to 30m
2 Days Ago
merge from cui_updates
2 Days Ago
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
2 Days Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
3 Days Ago
main -> game_room_dlc
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Merge from main
3 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
3 Days Ago
game_room_dlc -> main
3 Days Ago
Ensure cue ball starts on the line is should
3 Days Ago
merge from main