140,480 Commits over 4,505 Days - 1.30cph!

11 Days Ago
Missed some files
11 Days Ago
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
11 Days Ago
Fix Forward+ error spam
11 Days Ago
Fixed audio falloff for the explosion distance
11 Days Ago
merge main -> rust_relay_server
11 Days Ago
Fixed CH47 skipping airfield if a server restarts after its been called
11 Days Ago
optimized bandages worldmodel LOD0, now cheaper than burlap sack
11 Days Ago
Add a null-check for renderer feature component creation
11 Days Ago
opitimised sleeping bag world model LOD0 to be cheaper than burlap sack
11 Days Ago
optimized wall frame netting worldmodel LOD0 to be cheaper than burlap sack
11 Days Ago
Make sure WaterRendererCamera has an explicit constructor (obfuscation problem?)
11 Days Ago
weapon rack single 2 and 3 worldmodel LODs optimised to be cheaper than burlap sack
11 Days Ago
Add more profiler instrumentation
11 Days Ago
some value adjustments
11 Days Ago
optimised small spike trap dropped worldmodel lod0 - now cheaper than burlap sack
11 Days Ago
landmine worldmodel LOD0 cheaper than burlap sack LOD0
11 Days Ago
properly handle dialog closing on player death and sculpture destruction
11 Days Ago
optimised new workbench component world model LOD0's which are all now cheaper than the burlap sack
11 Days Ago
Move volumetric light beam UpdateCameraRelatedProperties work to vertex shader
11 Days Ago
missed items
11 Days Ago
optimised worldmodels LOD0 for these specific items to be under burlapsack LOD0 triangle counts
11 Days Ago
Update sheep sleeping clip lengths
12 Days Ago
Toggle BeamGeometry component when mesh visibility is set by LOD. Fixes UpdateCameraRelatedProperties running for every disabled beam.
12 Days Ago
Fixed the player sometimes transitioning to standing animations while swimming near the surface of the ocean Involved fixing a clamp that has always been there and has never worked that minimises vertical input when at the water level This fixes the issue but seems to make jumping out of the water a little harder as the player is much more aligned with the water level, will need some further testing and possible changes to the water jumping mechanic
12 Days Ago
Don't rotate with stretch.
12 Days Ago
Initial flare FX.
12 Days Ago
Fixed NVG scientist heads not appearing on trophies
12 Days Ago
Better fix, use a TerrainPlacementBlocked component
12 Days Ago
Subtract 160438, would have had unintended side effects
12 Days Ago
Painted the area around the crude pumps at dome with road topology to prevent trees spawning there
12 Days Ago
Sleep fixes
12 Days Ago
VBSP: Fixed WVT patched materials not being added to patch list * Fixes detail props not appearing on WorldVertexTransition materials when they are applied to brushes and not displacements Fixed Hammer crash when rendering certain materials * Such as models/wireframe for detail prop material Fixed some Hammer toolbar buttos not having descriptions Fixed Detail Objects not rendering on brushes in Hammer Fixed more potential crashes
12 Days Ago
Updated to use the correct arms only viewmodel
12 Days Ago
Stats boilerplate, save load Sleeping behaviour
12 Days Ago
Remove unnecessarily setting the recycler type syncvar when loading from a save, syncvar is already set to autosave
12 Days Ago
Fixed up all the splines for new stations and work cart spawn placement
12 Days Ago
Restore BlocksWaterFor (removed in 112791 ) which fixes the missing submarine oxygen status
12 Days Ago
Fix consuming something not automatically updating metabolism
12 Days Ago
Fix load screen hiding for passengers a bit too long before the driver loads in Block ticks, RPCs, and interactions from players while they are still transfer protected
12 Days Ago
Use powergrid.powerlineBasePowerOutput when 1 fuse is inserted, interpolate towards powerlineMaxPowerOutput with each additional fuse
12 Days Ago
Probably fix passenger desync when flying a scrap heli to another server
12 Days Ago
Update CraggyIsland_Nexus scene Fix nexus.redirect not working properly after switching menu scene to load async Fix disconnect callback not running when being redirected to another server during nexus auth
12 Days Ago
found out why the LOD transition was very sharp and sudden despite previous attempts at a fix for the garrys mod toolgun. it is now fixed.
12 Days Ago
Fix options panel not applying saved properties properly if they didn't have a track.
12 Days Ago
Fix dolly keyframes not working with undo.
12 Days Ago
in dolly view, only apply shakes when we're actually moving the dolly camera.
12 Days Ago
Fix camera smoothing, apply it in freecam too.
12 Days Ago
Cherrypick from 160409 (heavy fuse swapping)
12 Days Ago
Merge from PlayerMaintainedMonuments/powergrid