138,229 Commits over 4,474 Days - 1.29cph!

5 Days Ago
Fixed recharge countdown display
5 Days Ago
Rock Sculpture - added new material, shader, textures
5 Days Ago
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
5 Days Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
5 Days Ago
Added open/close FX to apartment upkeep terminal. Fixed incorrect 'Decay' text string when terminal is empty.
5 Days Ago
merge from apartment_s2p_spawner
5 Days Ago
Remove rogue disabled small apartment in the scene S2P apartment complex
5 Days Ago
Hide the timer when mounting after lockin
5 Days Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
5 Days Ago
merge from automated_testing
5 Days Ago
Fix small backpack broken world model outline Testlist
5 Days Ago
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
5 Days Ago
merge from main
5 Days Ago
Updating mini crossbow with new arrow meshes
5 Days Ago
remove a bunch of ? nullable wrappers
5 Days Ago
Baseline, added premium manifest and new SteamInventoryBundle item type
5 Days Ago
merge from darts_game
5 Days Ago
fix invokes from strings to actions
5 Days Ago
Remove old slow mip map bias code
5 Days Ago
merge from raid_window_door_melee
5 Days Ago
Reduce noise locker retexture
5 Days Ago
merge from AK_ReloadUpdate
5 Days Ago
merge from metabolism_optimization_2
5 Days Ago
Revert PlayerAnimation controller - merge issues
5 Days Ago
Second pass of monument blocker locker textures to make 'em dirtier
5 Days Ago
merge from rust_relay_server
5 Days Ago
merge from apartment_day_limit
5 Days Ago
Apply additional mip map bias when upscaling (DLSS)
5 Days Ago
fixed nasty memory leak with mesh data
5 Days Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
5 Days Ago
Set _GlobalMipBias automatically from ConVar
5 Days Ago
Codegen
5 Days Ago
main -> game_room_dlc
5 Days Ago
demo_compat_crc_fix -> main
5 Days Ago
Stop Demo CRC being ignored in Editor
5 Days Ago
Resolve ConsoleMessage not being forwarded when FakePlayer is enabled
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
5 Days Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
5 Days Ago
fixed capsule carve height being doubled
5 Days Ago
Comment cleanup
5 Days Ago
Refresh screen when flags change too for instant important updates
5 Days Ago
Monument blockers placement prefabs for LS, MT, large Oilrig To avoid player maintained monuments branch conflict, these prefabs have to be re-added to these scenes post PMM release Reduced vent cage health down to 100hp as it tends to lead only to shortcuts and does not warrant delaying players minutes at a time
5 Days Ago
Change to invoke instead of Update for map display
5 Days Ago
Profile monitor map udates
5 Days Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
5 Days Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
5 Days Ago
more cleanup
5 Days Ago
dead code cleanup