161,359 Commits over 4,597 Days - 1.46cph!

5 Days Ago
Removed "import blend shapes" from collider meshes for lighthouse lamp damage stages - collider import settings may need checking as this got autoenabled via those.
5 Days Ago
Replace DEVELOPMENT_BUILD → UNITY_ENABLE_CHECKS in iteration profiler.
5 Days Ago
codegen
5 Days Ago
FX PostIK tweak to facilitate very brief flashes.
5 Days Ago
FX improvements and fixes.
5 Days Ago
Replace renamed enum in TerrainTextureExporter
5 Days Ago
Fixed UI_Store formatting
5 Days Ago
cache transforms alongside flock registry to save extra time add read/write to flock particle models
5 Days Ago
Hack 6.7 compatibility into Hot Reload (and leave comments about it)
5 Days Ago
1st pass of erosion improvements - fixed various issues with erosion implementation and retuned to give better but similar results to previous - new erosion splat map implementation based on soil removal, tuned per-biome
5 Days Ago
Use newer LoadFromBytes API for Harmony
5 Days Ago
merge from store_notif_fix
5 Days Ago
switch StartleFlocks away from Query.Server, use registry list since populations are low
5 Days Ago
Debug convar to reset the NEW notif
5 Days Ago
Replace deprecated DEVELOPMENT_BUILD with newer defines where possible
5 Days Ago
tattoo chair blockout
5 Days Ago
Tweaks to the seagull group sounds for take off and landing
5 Days Ago
Fixed store NEW notification when skins are released
5 Days Ago
Reduced the range of 62 lights in the caboose from 80 to 15 meters (they have a 1m range) Saves aroud 0.1ms when close to outpost with the caboose switched on S2P outpost
5 Days Ago
Upgrade Hot Reload to 1.13.25
5 Days Ago
Warhead Small Box - Added attachment-based conditional mesh visibility script (AttachmentPartVisibility.cs). Updated conditional meshes, updated prefab setup
5 Days Ago
Replace APIs obsolete in Unity 6.7
5 Days Ago
Fixed Linu32 SRCDS not starting up
5 Days Ago
Backport *some* uGUI 2.7 changes for Unity 6.7 compatibility
5 Days Ago
Add audio for demo export
5 Days Ago
Lighthouse - Set repairable and repaired lamp meshes to not cull
5 Days Ago
Fix halloweenhunt pumpkin artifacting
5 Days Ago
Consistent map movement at any zoom level
5 Days Ago
Add IFlattenKeepsDescendants to PropSway, HideIfAiming and MeshTerrainRoot
5 Days Ago
Merge from UZI 9mm
5 Days Ago
Fix stock on the world model sometimes being in the wrong state
5 Days Ago
merge from main
5 Days Ago
Right stick can now activate the cursor
5 Days Ago
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5 Days Ago
merge from main
5 Days Ago
Merge from main
5 Days Ago
Changed back to having the light shadow strength control the kernel scale
5 Days Ago
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Snapping
5 Days Ago
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5 Days Ago
Merge from entity_id
5 Days Ago
Merge from main
5 Days Ago
Merge from main
5 Days Ago
merge from main
5 Days Ago
scrap king - interior texture tweaks, roof and floor blocks update wip
5 Days Ago
Remove unused field which can't be serialised
5 Days Ago
Merge from render_pipeline_testing
5 Days Ago
Added support for BiRP's hard shadows in RRP