160,291 Commits over 4,566 Days - 1.46cph!

6 Days Ago
Fixed siege weapon keeping their pulling flag if the server restarts while pulled Fixed catapult reload progress bar staying on screen if the catapult dies mid reload
6 Days Ago
Fixed a crash with inputs firing from removed triggers Fixed wrong lookup function used in Hunter NPC code Add m_hStoredPathTarget to SetSaveValue whitelist VPC builds for Linux64 gmad/gmpublish build for Linux64 VPC can build and run for Win64 + compile warning fixes Disable VPC writing CodeLite projects on Linux Implement VPC colors for Linux so I can see what's going on Get rid of usages of lowercase min/max macro * So it doesn't interfere with c++ headers for 64bit builds on Linux * Also lets us get rid of some include hacks Minor Hammer code fixes
6 Days Ago
Added unfiltered option for the microphone stand
6 Days Ago
Fixed building skins roof overhangs collider inconsistencies blocking blocks placement Before: https://files.facepunch.com/Flavien/roof_before.png After: https://files.facepunch.com/Flavien/roof_after.png
6 Days Ago
radwater_color -> main
6 Days Ago
Minor colour changes
6 Days Ago
Check the 2d spatial index for rooms first before using Vis.Entities() to find a player's nearby room
6 Days Ago
merge from fix_tc_upkeep_spacing -> main
6 Days Ago
Merged shelved code review changes. Removed duplicated code.
6 Days Ago
Set horizontal spacing to 12px
6 Days Ago
Fixed more parented wire issues on boats when leaving edit mode
6 Days Ago
Improvements on top of those fixes to bring the object count back down to where it was before
6 Days Ago
Tint radioactive water a slight green colour Affects: throws, sprinklers, etc
6 Days Ago
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6 Days Ago
Fix reload sound events missing from mortars
6 Days Ago
Fixed glitchy blur with pedal bike rear wheel.
6 Days Ago
merge from vine_null_invoke_fix
6 Days Ago
merge from tv_error_spam_fix
6 Days Ago
Fix vine mountable "DeferredStopReplicatingPos invoke with null action" error Happened after a server restart if a vine was saved while swinging Fix vines not correctly resetting to their default state on server restart
6 Days Ago
Fixed the neon being overly red and blobby.
6 Days Ago
Fix TravellingVendor.IsPlayerIgnored NRE spam
6 Days Ago
Fixed some old effects that were blanket receiving every external force on all layers.
6 Days Ago
scrap king - all gibs
6 Days Ago
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6 Days Ago
Increased the bounds of some monuments to match their terrain pad so they can't spawn too close to eachother and overlap terrain. S2P on all. Tested a previously problematic seed in editor - Military tunnels - Powerplant - Trainyard - Water Treatment Plant - Launchsite
6 Days Ago
merge from io_optims
6 Days Ago
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base Regression from 168517
6 Days Ago
merge from battery_vfx_fix
6 Days Ago
merge from repairbench_charms_fix
6 Days Ago
merge from tutorialvideos_fix
6 Days Ago
merge from menuchat_blur_fix
6 Days Ago
merge from stairs_los_improvements
6 Days Ago
merge from safezone_warningpopup_fix
6 Days Ago
pt_boat_scientists_ignoreplayer -> main
6 Days Ago
merge from f7dialog_title_fix
6 Days Ago
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
6 Days Ago
Swap over Check.cs methods to be extensions
6 Days Ago
Pt boat scientists respect Convar.AI.ignoreplayers
6 Days Ago
Test if Rust.Application.Startup() actually runs in a build - seems like it could've been skipped and left isPlaying as false Should fix UI country selection being empty as well as UI_StoreCarrouselButton.Init and StyleAsset.ShouldTween not working properly
6 Days Ago
country_ui_empty_list_fix -> main
6 Days Ago
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
6 Days Ago
Decal pass for tiny 3x3 randomised rooms
6 Days Ago
Converted the 32 tutorial mp4 videos to webm
6 Days Ago
Repainted terrain at the exit computer room and at the truck blocked off garage area, S2P - prevents terrain clipping into underground rooms causing players to get stuck. Tested in-editor on a 6k map
6 Days Ago
Merge from render_pipeline_testing
6 Days Ago
Added the cinematic presets for contact shadows
6 Days Ago
Fixed tutorial welcome video not playing correctly, was a mp4
6 Days Ago
Fixed main menu chat hiding the rest of the screen with RRP enabled
6 Days Ago
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral) Fixes Line of sight blocked errors when you have a clear line of sight
6 Days Ago
merge from analytics_apartment_breakin -> main