135,926 Commits over 4,444 Days - 1.27cph!

3 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
3 Days Ago
fixed statue collider import options
3 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
3 Days Ago
Auto fill monument info scriptables based on whats inside the monument prefab
3 Days Ago
Merge from shield_disconnect_fix
3 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
3 Days Ago
Typo fix
3 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
3 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
3 Days Ago
Added framework for blocking some items in rentable store inventory
3 Days Ago
Merge from demo_cfg_frame_0
3 Days Ago
Adjust timing so this runs after replicated vars are applied
3 Days Ago
Merge from PlayerRigUpdate2
3 Days Ago
Don't run the sprint sub system on npc's
3 Days Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
3 Days Ago
Merge from melee_subsystem_weapons
3 Days Ago
Some more mild sub system editor speed ups
3 Days Ago
Bring in both arms on the attack state
3 Days Ago
Fixed SetParameterLerpAnimatorBehaviour not working
3 Days Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
3 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
3 Days Ago
Merge from parent
3 Days Ago
Removed on phone animator state and parameter (now handled by subsystems)
3 Days Ago
Merge from main
3 Days Ago
Merge from phone_handle_fix
3 Days Ago
Fixed phonebooth handset position as well
3 Days Ago
Add PNG sequence/MP4/Prores demo exporter
3 Days Ago
Add linear/cubic spline camera math utils/jobs
3 Days Ago
implement atmopshere volumes (bandit camp fog) in RRP
3 Days Ago
Add demo controls UI
3 Days Ago
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
3 Days Ago
merge from prototype -> apartment_complex_monument
3 Days Ago
fix AnimalFur shader missing g-buffer stencil write
3 Days Ago
Fixed RustIconEditor text align buttons not working since the tmp update
3 Days Ago
Fixed studiomdl crashing due to recent changes Build 64bit dmxconvert.exe Fixed engine failing to run DMXConvert when there are spaces in path * Fixes StudioMDL not able to work with .dmx files if the model path has spaces anywhere. Possibly other tools and symbols affected too Remove specific WINVER targets, should all consistently target Win10 now Fix project build warning with Hammer Make StudioMDL errors red color Minor studiomdl cleanups & additions from csgo *Added support for noforceloop for animations, $appendblankbodygroup, $preservetriangleorder, $bboxonlyverts * Some better error reporting Increase StudioMDL file buffer from 32MB to 128MB Add a StudioMDL crash check to do with that one DMX model * Probably not an ideal fix, but at least no crash Fixed func_conveyor applying infinity as force HLMV tweaks * Make frame slider taller * Enable Middle Mouse to translate the camera * Fixed error spam if using certain previews before loading a model * Origin Axis can draw without a model * Improve default camera angle (on launch, when no model)
3 Days Ago
Initial keyboard prefab setup + folder organisation - all very WIP
3 Days Ago
Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque
3 Days Ago
merge from fix_deepsea_teleport_consistent -> main
3 Days Ago
small backpack prefab and material setup
3 Days Ago
Speculative fix for players not consistently being teleported into the deep sea - grab list of players before PreTeleportEntity() so they are guarenteed to have PostTeleportEntity() called if they unparent when going to sleep before transition
3 Days Ago
Fix elevator not showing the top floor in the radial menu because the top floor doesn't contain itself inside the list of floors
4 Days Ago
Update phrases
4 Days Ago
Change phrase name for apartment breaking in
4 Days Ago
FlexElements allow negative gaps
4 Days Ago
Monument info popup baseline
4 Days Ago
Set display floor number for basement elevator
4 Days Ago
Set floor display numbers in the apartment elevator shaft
4 Days Ago
Add support for elevators to override the display value for their floor number - still uses indexes to navigate floors but will show "Floor 3" or "Penthouse"
4 Days Ago
Ridable horse prefab
4 Days Ago
Add icons for elevator floors