140,072 Commits over 4,505 Days - 1.30cph!

4 Days Ago
merge from main
4 Days Ago
Simplified proc map for quickly testing tunnels
4 Days Ago
merge from water_wheel_gibs
4 Days Ago
re-adding removed gameobjects/scripts.
4 Days Ago
Pool animation updates to fix hit animation issues and loops
4 Days Ago
added small shark world model and lods based of shark. updated small shark .item to properly reference worldmodel. now drops a small shark instead of burlap sack, in line with other fish.
4 Days Ago
Merge from satellite_crash
4 Days Ago
UI cleanup
4 Days Ago
merge from footstep_frequency_fix
4 Days Ago
Restore stomped player sprint animation speed value, fixes footsteps playing too frequently
4 Days Ago
Moved another UI file before starting UI cleanup
4 Days Ago
Move UI scripts to own folder
4 Days Ago
Fixed the jacket alpha cutoff in builds
4 Days Ago
Delete unused script
4 Days Ago
Descent cleanup
4 Days Ago
merge from main
4 Days Ago
Inspector cleanup
4 Days Ago
Fix for console error on gibbing water wheel
4 Days Ago
Cleanup
4 Days Ago
Satellite crate fire duration 5 minutes, wreck fire 8 minutes Dartboard category Electric > Fun Pool table category Items > Fun Thruster module category Resources > Components Fix wolf headdress despawn time being 5m after skins setup
4 Days Ago
Cleanup.
4 Days Ago
Fix horse saddle sounds not playing
4 Days Ago
Move CrashTargeting struct to its own file
4 Days Ago
Final pos/radius save tweaks.
4 Days Ago
Merge from PMM
4 Days Ago
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge
4 Days Ago
merge from masterkey -> main
4 Days Ago
merge from playermaintainedmonuments -> masterkey
4 Days Ago
Update phrases
4 Days Ago
Update manifest
4 Days Ago
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later
4 Days Ago
4 Days Ago
Add icons for up and down
4 Days Ago
Add keylock position to door prefabs
4 Days Ago
Additional events for IO entity connectivity.
4 Days Ago
Re-removed powerplants green room recyclers Adjusted red recyclers position Ran s2p for powerplent
4 Days Ago
Add further events for chinooks and satellites.
4 Days Ago
Render queue mat fix.
4 Days Ago
Stop sending vending machine and event map markers (cargo, heli, travelling vendor) to Rust+
4 Days Ago
Move apartment door menu options to new file
4 Days Ago
Relit building A in Launch Site for the control panel update.
4 Days Ago
Adjusted LOD distances for blueberry collectable slightly to be more forgiving on medium setting.
5 Days Ago
main -> game_room_dlc
5 Days Ago
Fixed honey bandage SFX's not firing. The file path was stale and is now pointing towards the default bandage so the SFX's can be reused.
5 Days Ago
pool: - fix player appearing away from the table - possible fix for pool cue mats appearing white in build
5 Days Ago
Merge from satellite_crash
5 Days Ago
Disable satellite crash remains fire FX + lights when the wreckage has cooled. Uses another flag, for network/disk persistence
5 Days Ago
Fixed honey bandage name and description not appearing Added to tier 1 workbench underneath the bee grenade Cleaned up some file naming
5 Days Ago
Control computer inventory size is now dynamically set based on powerup cost, so it can always hold enough items. (since we added targeting module).
5 Days Ago
Separated crate+wreck "too hot" timers, made them tunable convars: satellite.crate_fire_duration (10 minutes default) satellite.wreck_fire_duration (15 minutes default)