138,522 Commits over 4,474 Days - 1.29cph!

2 Days Ago
add water treatment pipes procgen spawner to World Setup prefab
2 Days Ago
main -> game_room_dlc
2 Days Ago
Update(tests): bypass TOD_Sky sampling by DigitalClock when running unit tests Tests: TestMTSave(DigitalClock) passes
2 Days Ago
Update(tests): patch DeployableBoomBox Tests: TestMTSave(DepoyableBoomBox) passes
2 Days Ago
main -> obfuscation_analyser
2 Days Ago
Update(tests): patch ComputerStation Tests: TestMTSave(ComputerStation) - passes
2 Days Ago
- Removed shaderLod convar as the setting has become obsolete and we're now using subshader LODs to fix an issue with Grab Passes in RRP. - Updated the TerrainQuality script to no longer rely on the shaderLod convar. - Code gen
2 Days Ago
Update(tests): patch BoatBuildingStation Tests: TestMTSave(BoatBuildingStation) - passes
2 Days Ago
Merge from satellite_crash
2 Days Ago
Bump final_descent_seconds from 8 to 20
2 Days Ago
Update(tests): patch BuildingBlock - also skip EnsurePopulatedTriggersList if boatskin is null(it is in tests) Tests: TestMTSave(BoatBuildingBlock) - passes
2 Days Ago
Fixed bootstrap Translate server NRE
2 Days Ago
testlist
2 Days Ago
Update(tests): Patch BlackjackMachine - skip sub entity spawning in testing mode Tests: TestMTSave(BlackjackMachine) - passes
2 Days Ago
Update(tests): patch Bike - also implemented TestFuelSystem.GetFuelAmount and Capacity Tests: TestMTSave(Bike) - fails on transform access
2 Days Ago
Premium tab wip
2 Days Ago
R/W on collider
2 Days Ago
Missing DLL
2 Days Ago
Swap out Source Generator analyser for Code Analyzer version
2 Days Ago
merge from main
2 Days Ago
Update(tests): patch BaseSiegeWeapon and BatteringRam - implemented TestFuelSystem.GetFuelFraction Tests: TestMTSave(BatteringRam) - now fails on transform access
2 Days Ago
Update(tests): patch BaseSubmarine Tests: TestMTSave(BaseSubmarine) - now fails on TimeSince
2 Days Ago
gamesroom shotgun trap - LODs added - game model updated - prefab updated - enabled gpu instancing for its material
2 Days Ago
Added the missing blit from the DoF pass and updated the way the copy texture is set up
3 Days Ago
Update(tests): patch BasePlayer Tests: TestMTSave(BasePet - a lil weird, but okay) - fails on TimeUntil
3 Days Ago
Update(tests): patch BaseBoat Tests: TestMTSave(BaseBoat), now fails on TimeSince
3 Days Ago
Update(tests): patch AutoTurret Tests: TestMTSave(AutoTurret) passes
3 Days Ago
Update(tests): patch PlayerHelicopter for TestMTSave - added IFuelSystem.TestFuelSystem, mostly duds Tests: ran TestMTSave(PlayerHelicopter), still fails, but now around TimeSince
3 Days Ago
Update(tests): patch BaseVehicle, BaseHelicopter for TestMTSave(TwitchBus) - also skip spawning marker for CH47 in unit test mode Tests: TestMTSave(TwitchBus) passes
3 Days Ago
merge from main
3 Days Ago
Merge from satellite_crash
3 Days Ago
Merge from countdown_monitor
3 Days Ago
Bugfix(tests): path CargoShip and skip some prefab logic for TestMTSave Tests: TestMTSave(CargoShip) passes
3 Days Ago
Add a hatched effect to targeting circle.
3 Days Ago
Bugfix(tests): patch OreHopper.oreOutputMesh in TestMTSave Tests: TestMTSave(OreHopper) passes
3 Days Ago
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
3 Days Ago
Bugfix(tests): patch up ItemContainers.allowedItems in TestMTSave setup Tests: ran TestMTSave tests, 343 -> 298 failures
3 Days Ago
merge from cui_multi_destroyui
3 Days Ago
Compile fix
3 Days Ago
storage room block outs
3 Days Ago
Bugfix(tests): catch exceptions raised when killing spawned entities on test cleanup Allows us to clean up entire spawnable list, permitting other tests in the queue to succeed if they don't mind the poisoned state Tests: ran all TestMTSave, 354 failures out of 637
3 Days Ago
merge from hackweek_creativemode_ui
3 Days Ago
Fixed creative UI indicator disappearing when toggling creativemode for an user while allUsers is enabled
3 Days Ago
Update(tests): patch up CoalingTower.unloadingBounds for TestMTSave Tests: TestMTSave(CoalingTower) passes
3 Days Ago
Translation strings.
3 Days Ago
Continued texture polish on stacked tables
3 Days Ago
Further tweaks: text strings, layout
3 Days Ago
tunnel medium b blockout
3 Days Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
3 Days Ago
Update(tests): do minimum initialization for IOEntities Allows FogMachine and StrobeLight to pass tests Tests: ran TestMTSave, these 2 cases pass