160,660 Commits over 4,566 Days - 1.47cph!

4 Days Ago
prefab updates
4 Days Ago
Shears balance - files missing from cs:169063 (fixes branch compile error) - new ItemModShearTool on shears.item: 25% more wool than a knife - shears.item: durability 200 (2x the knife) - shears.entity: damage 4 slash + 4 stab (half the knife) - Sheep.cs: applies the shear tool wool bonus, other blades unchanged Added: - Assets/Scripts/Item/ItemDef2/ItemModShearTool.cs (+ .meta)
4 Days Ago
Store bundles show as owned when you own everything in them
4 Days Ago
merge from store_bundle_owned
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Fixing camera bone position for viewmodel
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- Net LODs use 16m position cells for all ranges instead of cached group lists - Set network lods to be off by default - Profiling - Code cleanup
5 Days Ago
merge from scrap_king_buildingskin_dlc
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Fixed roof overhangs collider info using OnlyBlockBuildingBlock instead of OnlyBlockDeployables
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merge from main
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Fixed entity spawning renderers after it was parented not setting them as dynamic (plants) Fixes plants growing on boats disappearing after sailing
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merge from plants_dynamicculling_fix
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5 Days Ago
Shears balance - 25% more wool than a knife (12-13 per sheep instead of 10, before Yield gene) via new ItemModShearTool on the shears item - 200% durability of the knife - 50% damage of the knife - accidental hits or using on a lamb hurts the animal less - other blades shear exactly as before - added Shears_TakeMoreWoolThanAKnife test
5 Days Ago
Fix adding a state jumping to a random level in the FSM. Add support for success/fail transitions rather than just ignoring them.
5 Days Ago
Merge from grenade_drop_animations
5 Days Ago
Setup nicer drop predictions for all grenade types
5 Days Ago
Fix crashes related to recent changes, including saves Minor cleanup Allow m_hGoalEnt in SetSaveValue Try to account for info_ladder_dismount inside ground Fixed VPC spitting debug files into release config on Linux Allow m_hPhysicsEnt in SetSaveValue * hEnemy is replaced by NPC:SetEnemy
5 Days Ago
5 Days Ago
Fixed RRP particle lighting and shadow flicker Added shadow strength to 3P shader
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merge demo_export_fix to main
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merge from mirrored_stairs
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merge from scrap_king_buildingskin_dlc
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Generated scrap king mirrored stairs
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- fixed entity errors - removed old linedk mesh in viewmodel prefab - removed throw and other no used states from viewmodel aniimator - renaming - deleted unneeded v_shears prefab (just a model)
5 Days Ago
Merge: from websocket_merge_write - Update: replace websocket-sharp with Fleck, should reduce websocket bandwith overhead Tests: profiled server sending packets, saw no allocs
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Update: update Fleck bins - Release bins from commit 3b1b9e08 Tests: none
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Updated all skinnable files with new default camera positions
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Fixed boat building block showing wrong toast when rotating them
5 Days Ago
Fix attach animations not playing in spectator mode
5 Days Ago
Clean: delete websocket-sharp.dll & license note from project Tests: editor compiles
5 Days Ago
Fix crashes related to recent changes, including saves
5 Days Ago
Update: replace websocket-sharp with fleck in RustRelay Tests: profiled in editor, no allocs during packet sending
5 Days Ago
Cleanup
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merge from main
5 Days Ago
Broken light casing (stage 1) for lighthouse blocker
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Fix building split every time a block is flipped
5 Days Ago
exported updated 3p jog anims
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update from main
5 Days Ago
update from main
5 Days Ago
Cleaner way for the client to grab lod ring on its side
5 Days Ago
5 Days Ago
Stage 1 of broken lighthouse lamp (WIP). Removed lighthouse lamp from main monument exterior prefab/FBX.