147,538 Commits over 4,444 Days - 1.38cph!

3 Days Ago
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
3 Days Ago
Merge from main
3 Days Ago
Merge from sprint_subsystem
3 Days Ago
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
3 Days Ago
Merge from parent
3 Days Ago
Merge from mount_cycle_fix
3 Days Ago
Merge from main (some tricky PlayerModel.cs merges happening today)
3 Days Ago
Merge from wanted_deep_sea_fix
3 Days Ago
Merge from huntingtrophy_skins
3 Days Ago
Merge from PlayerRigUpdate2
3 Days Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
3 Days Ago
Merge from torch_implementation_finish
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
Merge from cinematic_speed_fix
3 Days Ago
Fixed some warnings being thrown when entering and exiting cinematic anims
3 Days Ago
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3 Days Ago
Allow the 'retry' button to be pressed indefinitely
3 Days Ago
steam_retry_button_fix -> main
3 Days Ago
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3 Days Ago
Fix retry steam button not working
3 Days Ago
Cobalt Statue - Helix textures, material and prefab LODs
3 Days Ago
Possible threading fix for voice delay issue
3 Days Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
3 Days Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
merge from kickgms
3 Days Ago
Item name and desc
3 Days Ago
Item id, world model fixes
3 Days Ago
merge from main
3 Days Ago
merge from optimize_train_track_meshes -> main
3 Days Ago
Fix "Double invocation of a deferred action"
3 Days Ago
Fix null check using .Equals() instead of == null
3 Days Ago
Top floor progress Reverted some material overrides in the core and wing prefabs