141,107 Commits over 4,505 Days - 1.31cph!

3 Days Ago
TickBatteries refactor
3 Days Ago
merge from fix_incompatible_paint_colour
3 Days Ago
Fix colour cookie being passed between painting menus with different colour pallettes Remove colour picker from pumpkin carving
3 Days Ago
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case The existing PrintDefinedFlags tool also didn't account for this, works now
3 Days Ago
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
3 Days Ago
merge from main
3 Days Ago
merge from paintbrush_visualizer
3 Days Ago
medium wavy resize/compressed
3 Days Ago
add convar toggle to painting ui for the brush projection
3 Days Ago
crew cut texture resizes
3 Days Ago
midlengthstraight texture resizes
3 Days Ago
merge vehicle pooling fixes
3 Days Ago
long beard texture resizes
3 Days Ago
merge from flamethrower flame offset fix
3 Days Ago
fixed flamethrower 3p flame offset
3 Days Ago
some early returns and caching for performance
3 Days Ago
Initial Main Menu UI WIP
3 Days Ago
fix pumpkin carving double projections and alpha cutoff issue
3 Days Ago
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
3 Days Ago
Fixed error with monument toggle switches
3 Days Ago
Merge from medical_honey_bandage
3 Days Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
3 Days Ago
add files missed in previous commit
3 Days Ago
First pass on showing brush outline while painting
3 Days Ago
beardLOD correct size import settings
3 Days Ago
merge from main
3 Days Ago
Added monument blockers to monuments
3 Days Ago
square steam images for all missing steam items
3 Days Ago
merge from fix_threaded_logs -> main
3 Days Ago
Update test list
3 Days Ago
3 Days Ago
merge from main -> fix_threaded_logs
3 Days Ago
Bridge greyboxes
3 Days Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
3 Days Ago
Remove hold to place
3 Days Ago
Fence gate tweaks
3 Days Ago
adjusted minifridge.deployed prefab gibbable settings
3 Days Ago
fixed minifridge console error that couldn't generate normals for gib part 28 reason? there was no mesh within part 28. re-exported without it.
3 Days Ago
merge from texturecompression_pass_aug26
3 Days Ago
horse client pooling fixes
3 Days Ago
fix catapult loaded ammo pooling bug
3 Days Ago
reset heli rotor speed on init
3 Days Ago
clear the cached vehicle owner when a seat is pooled
3 Days Ago
Tugboat UI assets compression
3 Days Ago
Enabled compression and streaming on 18 charm textures
3 Days Ago
fix siege weapons not being reset properly
3 Days Ago
Fix wheel collider warnings
3 Days Ago
main -> character_customisation
3 Days Ago
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
3 Days Ago
placed the entity flag_toggle onto the prefab mesh parent like the original flashlight setup