147,437 Commits over 4,444 Days - 1.38cph!

3 Days Ago
Merge from main
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merge from main
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Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
3 Days Ago
fixed clothing mannequin wearable (admin only)
3 Days Ago
Glass AR - icon, mesh tweaks
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Debug rendering for pending crash site
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Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
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Merge from main
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main -> demo_compatability_layer
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3 Days Ago
Merge from main
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Merge from editorshortcut_selectprefabroot
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Merge from lr300space_display_fix
3 Days Ago
Changed physics material on barricades blocker from metalore to metal Remove some debug logs from MonumentBlocker script
3 Days Ago
AK deploy animation update
3 Days Ago
Merge: from relax_stringview Merge to cleanup plastic branch view, no actual files changed
3 Days Ago
Merge: from playervoice_allocs - Optim: PlayerVoice processing no longer requires allocations - Clean: removed most deprecated or generic ClientRPC/ServerRPC calls, now relying fully on our RPC source generator - Update: Rust.SourceGenerator supports ReadOnlySpan and similar types Tests: unit tests, 2p session on Craggy with voice going both ways
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Merge from main
3 Days Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
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Merge: from main
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merge from addtoterrain_fix
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wake rhib buoyancy on release
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fixed skin constraint setup on frontier hazmat
3 Days Ago
Merge: from main
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Fix static causing reused initial positions across multiple computers
3 Days Ago
More map debug dot functionality
3 Days Ago
Fix s2p AddToHeightMap not filtering colliders
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merge from cannon_fuseburn
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adding detail texture sheet + material (contains screws, weld, etc.)
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Default obstruction_tc_reorder to true
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merge from heli_crate_train_wagon_fix
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Fix unloadable train wagon loot crates not becoming lootable after being saveloaded Fix loot panel name not changing when unloading
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Merge from main
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Merge from order_test
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More debug logging, skip the double tc check when logging.
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Compile fix
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merge from main
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Merge from main
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merge from iolines_motionblur_fix
3 Days Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
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Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
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Piano anim update pass
3 Days Ago
merge from bc_simspace_jank_fix
3 Days Ago
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta