145,752 Commits over 4,413 Days - 1.38cph!

6 Days Ago
main -> game_room_dlc
6 Days Ago
edited crossbow bowless viewmodel prefab iron sight postion
6 Days Ago
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6 Days Ago
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
6 Days Ago
merge from mortar_fixes
6 Days Ago
Fix spectator mode being broken for vehicles that don't override position/rotation
6 Days Ago
Merge from batch_renderer_group
6 Days Ago
Only initialise BatchRendererGroup if using a render pipeline
6 Days Ago
merge from auto_turret_cover_fix including scene2prefabs
6 Days Ago
scene2prefab with auto turret fixes
6 Days Ago
Merge from Main/bowless_crossbow
6 Days Ago
merge from mfm (merge from main)
6 Days Ago
Industrial Storage - added missing physics material to horizontal variant
6 Days Ago
Merge from main Manually resolve merge hell in SprayCan.cs
6 Days Ago
Merge: from jobs3_skip_preallocnetwrites - Optim: Jobs 3 - move netwrite pooling to all threads Tests: ran around craggy with Jobs 3
6 Days Ago
Optim: Jobs 3 - skip running PreallocNetWrites On a busy server we can end up sending 1.5k entities in a frame, and it can cost us 0.7ms total on preallocation. With recent pool rewrite we should be able to allocate on demand. Tests: On Craggy ran around/broke stuff/ziplined with Jobs 3
6 Days Ago
Full screen skinviewer layout/transition changes
6 Days Ago
Collision for large apartment
6 Days Ago
Adding new world model rig for m16
6 Days Ago
Merge from industrial_dlc
6 Days Ago
Reorder industrial shelf colours to match shipping container
6 Days Ago
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6 Days Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
6 Days Ago
Fix rare NRE from missing player models when creating sweep handles
6 Days Ago
update from main
6 Days Ago
merge from PlayerRigUpdate2
6 Days Ago
Fix burst cloth when spawning in near sleeping players
6 Days Ago
Updated shorts to eliminate transparency bleed in some skins
6 Days Ago
Caching m16 viewmodel textures
6 Days Ago
Show faded fuel blocks when consumed instead of hiding them.
6 Days Ago
Mortar animation update
6 Days Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
6 Days Ago
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
6 Days Ago
Merge from lockin
6 Days Ago
6 Days Ago
FIx map not appearing
6 Days Ago
compile fix
6 Days Ago
set serialized version as well
6 Days Ago
wip keep locked trajectory visible but allow now control after locking in.
6 Days Ago
tool just injects the property into the .unity file instead of opening and saving it
6 Days Ago
testlist
6 Days Ago
updated m16a2 world mesh material order issue
6 Days Ago
initial tool
6 Days Ago
Fuel UI tweaks
6 Days Ago
added /ProfilerCaptures to ignore.conf
6 Days Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
6 Days Ago
Merge: from buildcommand_allocs - Optim: reduce alloc count from building Arg commands from 20+ to 2 on average - Update: expanded StringView API, Tests: unit tests and running a bunch of different console commands
6 Days Ago
added prefab exporter
6 Days Ago
m16a2 textures update
6 Days Ago
Mortar animation update to use the player update content