158,338 Commits over 4,566 Days - 1.44cph!

Rin
5 Days Ago
merge from pump_countdown_timer
5 Days Ago
Use RustObjectToClipPos in shadow caster to fix eggs
5 Days Ago
Commandbuffers added during RRP wait until BIRP to register on the camera
5 Days Ago
Collectible tests converted
5 Days Ago
Changed test list format
5 Days Ago
Added wood armor gloves to the render scene
5 Days Ago
- Lock system - Use idle_breathe when zoomed in close rather than idleLoop - Only have eye contact with the player when zoomed in pretty close
5 Days Ago
merge from main
5 Days Ago
Realmed test list, dropped null fields
5 Days Ago
Dont move any of the panels around when in rotate/orbit mode - just fade out
5 Days Ago
Ensure we can access the character customiser without a /demos folder
5 Days Ago
CLIENT editor can export the test list, will append the client tests
5 Days Ago
Namespaced TestRunner 2
5 Days Ago
Namespaced TestRunner
5 Days Ago
Client can communicate with the test server Folded some classes, cleanup
6 Days Ago
Don't continuously fail input if steam input is somehow fucked at srtartup
6 Days Ago
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6 Days Ago
merge from 3p_rifle_sprint_fix
6 Days Ago
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6 Days Ago
LocalPlayerTestFixture cleanup
6 Days Ago
Water jug category Food -> Items - fixes not being able to recycle it after a recent change Adjust fridge & minifridge so you can still store water jugs in them
6 Days Ago
Updated realm for all TestClass attributes
6 Days Ago
Added test realm attributes, TestClass now takes a parameter: editor client or server TestRunnerWindow gets a Client tab
6 Days Ago
merge from livestock_leading_improvements
6 Days Ago
merge from Livestock_animals/livestock_hotfixes
6 Days Ago
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6 Days Ago
merge from minicrossbow_3p_fix
6 Days Ago
merge from vehiclespawner_auto_fetch
6 Days Ago
merge from cui_blur_fix
6 Days Ago
merge from crash_duped_crates_fix
6 Days Ago
merge from crabs_jellyfish_invisible_fix
6 Days Ago
merge from Livestock_animals
6 Days Ago
merge from main
6 Days Ago
Hook sheep shaving vfx, and tint vfx properly
6 Days Ago
merge from vclouds_perf_fix
6 Days Ago
fix bad vcloud perf, reprojection was mistakenly being disabled
6 Days Ago
electronic chessboard; - game model updated
6 Days Ago
Added autotest.client command line
6 Days Ago
Fixed UI_MenuBackgroundVideo.Update NRE
6 Days Ago
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6 Days Ago
remove option to disable volumetric clouds
6 Days Ago
Client can run tests Added +autotesthost for server hosting client tests
6 Days Ago
Reduce livestock clipping when leading multiple, and at trough
6 Days Ago
Fix livestock attacking players in vehicles
6 Days Ago
bug fix for broken rifle orientation when sprinting - Added sprint modifier to the med/jungle/diver ak's
6 Days Ago
Update: clear more of the world state - don't change nexus state - abort if player isn't fully connected Abandoned trying to support reload in C+S editor, it's a gian can of worms Tests: reloaded on playground
6 Days Ago
OS/rust/gamepad cursor state fix
6 Days Ago
main -> character_customisation
6 Days Ago
Fix potential NRE in codelock inside Codelock.Load()
6 Days Ago
Fix for head swinging on melee weapons when moving - spine IK override is now a 0-1 rather than a bool - stays so it stays at 1 when standing and aiming, fades out with speed. - fix for IK fighting with base locomotion on subsystem melee weapons - tweaked to keep head lead on turns