1,928 Commits over 913 Days - 0.09cph!
Add OverflowContent to TextBlock
Specifies how to adorn overflowing text blocks
Update RichTextKit.dll
Plumb in text overflow
Test page
Add special character validation to package ident
Fixes mouse clicks getting eaten when they shouldn't
Update RichTextKit.dll
Plumb in text overflow
Test page
Swallow game input if window recently became active
Fix graphic settings changing volume
Recompile assets
Nav grid generation handles slopes and steps
Update .addon
Code & asset cleanup
Recompiled assets
Add spawn points and additional player colors
Tune and restyle chatbox
Remove debug inputs
Don't add a bot for the neutral player
Update minimap texture
Update map, added end zone
Unique sound effect and ui message when reaching end
Chat messages when dying and reaching safezones
Display lives differently
Fix avatar not showing in chats
Adjust camera clamp
Fix out of range exception
Don't steal keypressed when menu is open
Player is slightly transparent while invulnerable
UI and vfx when reaching safezones
Invulnerable for 1 second after reviving
More accurate collision detection with wolves
Remove debug code
Add a bunch of sfx
Show revive timer in hud
Death overlay ui & revive timer
Center camera on your rabbit always when alive
Small fixes
Rabbit lives hud
Other players can revive you without costing a life
Implement glow & blood splat particles
Net, Predict various variables modified in player's simulation
Fix nre when hitting wall
Start with 2 lives, respawn at beginning when lives are gone
Disable selection on wolves
Update wolf scale
Manually placed navigation zones
This sucks but it's quick and easy for right now
Can't cast passive skills
Deck style tweaks
Add experience to heroes & display in ui
Tweak unit portrait
Lighten rabbit's color texture
Sample walkability with a sphere
Select, Command, and Death unit sounds
Update map
Add rabbit sounds
Wolf select sound
Fill in map a bit
Give wolf its own class
Just turn wolves straight around when they touch a safe zone
Update Wander to navigate only within line of sight
Allow explicit unit classes
Units can die without being deleted
Respawn rabbit shortly after die
Add MovementTypes for units
Flying occupies no grid space, no local avoidance
Add death touch skill, kills whatever it touches
Add DamageType.None
Add wander skill, give it to wolves
Add safe zone triggers
Added wolf unit
Added rabbit unit
Minor adjustments
Hammer entity to place units on map load
Queue unit for creation until player joins that team
Add map entity to position player's camera on join
Start the map's block-in
Fix camera follow jitter
Add wolf zone trigger
Snap nav agents to ground
Update footies_rrr.vpk
Potential fix for hud duplicating
Replay bot improvements
Smoothed playback and see when they duck
Display top players by credits in menu
Add query to fetch top players by credits
Unit tests for project templates (#784)
* Fixes compile errors in our extension & tool templates
* Updates Sandbox.Test csproj to copy over templates and base code needed for compiling games
* Added unit tests that fail if game/tool/extension templates do not compile
Make sure to always print credit reward
Adjust how credits are rewarded on map completion
First completions and personal bests earn 50
All other completions earn 10
Top 10 earns an additional 100 / rank
Fix credits not getting set
Print login credit reward & player credits in scoreboard
Earn 100 credits for logging in daily