139,520 Commits over 4,474 Days - 1.30cph!

3 Days Ago
Crash site remains terrain alignment test
3 Days Ago
airfield S2P
3 Days Ago
Removed blurring fade when closing the F1 menu (the blur is still there, it will just update the blur instantly on close)
3 Days Ago
Added variants of the control panel models for airfield with screen glass and screen depth, prefabs. Modified the airdrop and chinook prefabs with the new models, pushed World UI elements into the screens volume
3 Days Ago
Optim: use same trick of oversized segment to avoid segment churn Looks faster than FuzzyPool, noice Tests: ran unit tests + select perf tests
3 Days Ago
Optim: inline segment storage and strip all ConcurrentQueue logic My previous estimate of 10% degradation was off - it actually was 6ms vs 3.5ms. With these changes I consistently get 4ms for AllocDeallocMTShortLived(32,False) perf test - 15% loss, still acceptable Tests: unit tests + AllocDeallocMTShortLived(32,False) perf test
3 Days Ago
tweaks to stone block materials to make edges more visible
3 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Days Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
3 Days Ago
Update powergrid convars - Add convar for overriding which power stage green recyclers return to their full efficiency - Removed delay between jobs in stage change work queue. Was mostly to get powerline poles lighting up in a sequence but we've since removed those lights - powergrid.status now displays the required number of fuses for each stage
3 Days Ago
Debug log time remaining and phase. Tweaks
3 Days Ago
Update(tests): port unit test fix from child branch Tests: ran PoolTests batch of unit tests
3 Days Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
3 Days Ago
syncvar_ornateframe_initialiser_fix -> main
3 Days Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
3 Days Ago
Merge: from main
3 Days Ago
Merge: from main Random Editor crash seems to be gone on latest
3 Days Ago
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
3 Days Ago
final grid resolution set for rock sculpture
3 Days Ago
Clamp descent seconds so phase 2 is always full
3 Days Ago
wip/test
3 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Days Ago
Rock sculpting pedestal - LODs
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Merge from main
3 Days Ago
Update recycler offline english string
3 Days Ago
small gizmo and editor command fixes
3 Days Ago
Optim: use an over capacity segment to avoid segment churn This keeps GC activity at 0. Perf seems 10% worse than Fuzzy, but it's acceptable. Though there's a bug somewhere. Tests: AllocDeallocMTShortLived(32,False) perf test
3 Days Ago
- Improved red recycler activation feedback - Ran S2P
3 Days Ago
Trajectory debug draw
3 Days Ago
merge from menu_close_blur_fix
3 Days Ago
Alpha fitter tool for automated alpha map processing to replace holes
3 Days Ago
jukebox - updated icon
Rin
3 Days Ago
Merge from satellite_crash
Rin
3 Days Ago
Satellite crash harvest and Satellite crate loot pass
3 Days Ago
jukebox - updated emission lighting texture on the jukebox with refined pass
3 Days Ago
Added serialized name for animals Extend LookAtFarmAnimal that we used for chicken coop to display livestock animals Added ai.renamelivestock convar
3 Days Ago
Support non-instanced terrain holes when using a unique mesh instead of holeshape
Rin
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
Remove an unused 2mb texture from the chicken coop UI
3 Days Ago
Boilerplate for animal breeding, triggered via console commands for now
3 Days Ago
Better transition if animal starts moving while grazing is ending
3 Days Ago
Jukebox - Updated textures, removed old textures, updated materials
3 Days Ago
Merge from main
3 Days Ago
Nudge the air drop freq button over slightly
3 Days Ago
Merge from airfield_maintainable_features
3 Days Ago
Clean up the airfield debug convars
3 Days Ago
Fixed Pressbutton_compact animation not working Added an option to ChargeUpIOEntity to require a trigger once it reaches full charge Enabled on both airfield terminals, triggered via a new button on the terminal
3 Days Ago
Merge from main
3 Days Ago
Switch Newtonsoft test to use Unity's test framework