137,357 Commits over 4,474 Days - 1.28cph!

7 Days Ago
merge from shopfront_stringpool_warning_fix
7 Days Ago
Fix stringpool warning spam when hitting metal shopfront Fix interaction collider incorrect physics material
7 Days Ago
Add scrub slider similar to the one in frame debugger
7 Days Ago
Cleaned up cooking tests: ore smelting tests only use oven that can smelt ore, same for cooking tests etc Test list
7 Days Ago
skip automatic preview diffing when there are more than hundreds of textures to diff, it's super slow
7 Days Ago
tweaked storage_barrel_b deploy volume very slightly so it fits in to half and double shelves
7 Days Ago
Fix roundabout and swings not immortal + marking players as hostile Fix the rotation not being initialized correctly on the client
7 Days Ago
Fixed apartment door numbers
7 Days Ago
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
7 Days Ago
Recovered layer settings in large apartment. Fixed door lighting issue.
7 Days Ago
supermarket freezer lods
7 Days Ago
fix trailing comma
7 Days Ago
Clean: add a comment Tests: none, trivial change
7 Days Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
7 Days Ago
rebuilt skins
7 Days Ago
removed glowing sprays
7 Days Ago
added edited sprays
7 Days Ago
Optim: permit MeshLods to use occlusion culling if it has an invalid RendererBatch Taken from 156029. Saves 30% of drawcalls in all 5 test cases, 20% of avg fps improvement in editor(will test standalone later) Tests: profiled 5 test cases, flew around keeping an eye out on weird rendering
7 Days Ago
Hook up FXAA to UI settings
7 Days Ago
auto close the pool table dialog if you die
7 Days Ago
Unjitter camera matrix when jittering isn't needed anymore
7 Days Ago
Actually apply jittered projection matrix to camera
7 Days Ago
supermarket freezer material work texture update with new uvs and added blinking emission to simulate old halogen bulbs
7 Days Ago
Founders Door - fixed skin not spawning correctly
7 Days Ago
7 Days Ago
Optim: don't create procedural batch meshes if they only contain one input mesh This inhibits unity's batching via instancing. In 2 out of 5 scenarios saves 16% of draw calls/~1ms avg in editor Tests: monument island with appts and disabled world prefabs, tleeported to 5 locations and inspected profiler stats
7 Days Ago
Setup control computer entity with the WIP model
7 Days Ago
Merge from sat_con_console
7 Days Ago
satellite control console COL
7 Days Ago
Manifest after changes
7 Days Ago
AK weapon movement fix on deploy
7 Days Ago
s2p on apartment complex to incorporate large apartment bathroom changes
7 Days Ago
Clean up of prefabs + folders
7 Days Ago
Added gamma intensity correction to the Forward+ lighting color that's applied for transparent objects
7 Days Ago
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
7 Days Ago
merge from main
7 Days Ago
Fixed latency issue when dismounting the terminal, causing your eyes to be in the cctv anchor for a small time
7 Days Ago
merge from apartment_complex_monument
7 Days Ago
Founders Door - initial setup
7 Days Ago
merge from clan_bugfixes
7 Days Ago
merge from ballisticlegSFX
7 Days Ago
removed loot spawns in scene S2P
7 Days Ago
merge from apartment_complex_monument
7 Days Ago
Added missing unity event attribute on terminal ui button Added new phrases for the apartment type
7 Days Ago
Merge from apartment_complex_monument
7 Days Ago
Added a blocker to the front and back entrances of the apartment block to stop vehicles entering
7 Days Ago
Clean up some logs Fixed rented vending machines not recording stats
7 Days Ago
Don't show the disconnect in safe zone warning if the player is inside their apartment