161,273 Commits over 4,597 Days - 1.46cph!

5 Days Ago
Disable researchable and craftable Fix sight mod overriding ADS values when stock is collapsed
5 Days Ago
Restored codegen
5 Days Ago
Preload 324 cow and sheep sounds like the other animals Avoids a ~1.2ms hitch the first time each clip plays, memory impact is only around 3MB
5 Days Ago
▇▅▅▊▋▇ ▉▉▇▌ ▊▆▇▊▅▍▉▆▉▄▋▇▆▆▉▊▊▄▇▅▇▋▉▍█▉
5 Days Ago
▌▌██▇█ ▄ ▄▆▉▍ █▊▅█ ▆▅▊▉ ▊▊▅▄▌█ ▄▌▇▄▇▍ █▅▍▅▉ ▇▌▊ ▋▍▍█▄▇█▍▌▉
5 Days Ago
Update individual room test data for base occlusion - this is a random selection of bases from the full map data that was also have, will explore a better way to store it in future but for now it's fine
5 Days Ago
increase seagull flapping rate
5 Days Ago
▅▋▉▍▅▇ ▍▉▇▍▋▄▌█
5 Days Ago
merge from bird_critters
5 Days Ago
more tweaking for flock patterns
5 Days Ago
Don't allow monument placement where the terrain blend map will overlap river topology - prevents a rare issue where a monument spawns too close to a river and the water floats
5 Days Ago
scrap king - updated collider and gibs sounds
5 Days Ago
mess with some values to make flocks move more like scavenger birds, with flitting movements and less obvious circling
5 Days Ago
Add shield compatibility when stock is folded
5 Days Ago
merge from bird_critters
5 Days Ago
code clean up, added server convar commands for forcing gull groups to startle, and to land added prefab for Seagull Land Point fixed birds sometimes flying through obstacles
5 Days Ago
S2P both oilrigs, both harbors
5 Days Ago
add seagull flock interest zones to coastal monument scenes - both oilrigs - both harbor variants
5 Days Ago
add hook-ins for flock interest & fleeing - bird interest zones can be placed in monument scenes to attract flocks "active" monuments - corpses attract crow flocks (low priority) for a short time - timed explosives make bird flocks flee the area
5 Days Ago
merge from bird_critters
5 Days Ago
move all "swarm" critter jobs to static classes marked with [BurstCompile]
5 Days Ago
merge from more_lod_optims
5 Days Ago
merge from main
5 Days Ago
merge from main -> base_occlusion
5 Days Ago
Use a hashset for the combined mesh lookup from 169597, Contains was slow on big ass bases
5 Days Ago
Set dressing, shell polish, wires added to Random Room Small A. Updated mani so CCTV console would work.
5 Days Ago
Cherry Picked 169677 to fix an issue with contact shadows
5 Days Ago
Merge from render_pipeline_testing
5 Days Ago
merge from loadoutsui_delete_fix
5 Days Ago
Fixed loadouts UI deleting popup being uninteractible
5 Days Ago
Fix nightvision goggle sound restarting when gesturing
5 Days Ago
▇▋ █▄▆▆▉▇ ▌█▍ ▊▆▍▇▆▆▅▍ ▅▍▉
5 Days Ago
Fix mortar ammo indicator not updating
5 Days Ago
Use monster meshes for BRG
6 Days Ago
Change mac build to arm64-only
6 Days Ago
merge from swarm_fixes
6 Days Ago
other swarm fixes - crab and jellyfish jobs fixes - crabs random colour tints are stronger, rare blue far more noticeable
6 Days Ago
Fixed LODs showing their level a second time after being enabled, was tooking batched blocks out of their batch and back in for nothing
6 Days Ago
▅▌█▍▋▉▄▇ ▉▋▉▌▇
6 Days Ago
FX stuff
6 Days Ago
Merge from /main
6 Days Ago
add seagull groups to livestock scene
6 Days Ago
merge from bird_critters
6 Days Ago
merge from lighthouse_deep_sea
6 Days Ago
s2p lighthouse
6 Days Ago
Deep sea opening by any route now lights all lighthouses correctly (if not already)
6 Days Ago
more bird fixes - seagull group prefab now uses prefabs for the prebaked birds inside (easier to handle) - fix groups being stuck in the landing state - increased bounds size, and even bigger when flying, to keep birds in hitreg range - switched to one ground cast per group instead of every bird doing it - added exclusion layers to server collider
6 Days Ago
Explicitly set serialisation attributes everywhere: NonSerialized, Serializable, SerializeField, FormerlySerializedAs Unity 6.7 added a few more warnings about serialisation attributes, probably to avoid unintended behavior with CoreCLR. This change adds explicit attributes everywhere while retaining the existing behavior.
6 Days Ago
Raise the lighthouse particle/beam back to previous height
6 Days Ago
Fixed an issue where the deploy guide renderer would bind a null depth render texture handle when needDepth was false, causing a warning log