158,046 Commits over 4,566 Days - 1.44cph!

6 Days Ago
Lower raw fish from 40 -> 10 biofuel calories Lower cooked fish from 60 -> 20 biofuel calories
6 Days Ago
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6 Days Ago
Override potatoes from 125 -> 40 calories for biofuel generator
6 Days Ago
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6 Days Ago
Added an optional "Align to Local X" bool to Additive Billboard. (Defaults to off) Lets us have elongated fluorescent distance flares where the fixture is hanging vertically (ie. Floating City lights won't look like a cross) Tweaked all the relevant light fixture materials to use it where applicable.
6 Days Ago
removed unneeded scope attachments from entity prefab
6 Days Ago
merge from critter_animals
6 Days Ago
fix critter bugs - frog animator error on spawn/despawn - spamming log for turtles when unpausing - jellyfish population not spawning in jellyfish
6 Days Ago
Shears first pass animations and set up
6 Days Ago
Only round up foods using their default calorie value and give out <1 LGF each (raw beef, grubs, etc) - don't round up foods that we explicitly override
6 Days Ago
Fix deploy anim when swapping from torch to building plan
6 Days Ago
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6 Days Ago
Added client tests to check the livestock player colliders Livestock_SprintingIntoItDoesNotCrouchThePlayer is failing currently, its a broader issue we have causing the players to auto crouch when running into things
6 Days Ago
6 Days Ago
Allow items that give out <1 LGF each to accumulate leftover LGF too
6 Days Ago
Fix lead breaking easily, show sheep genes, fix tests
6 Days Ago
Fix some tests
6 Days Ago
Optimised sheep and lamb textures sizes
6 Days Ago
Added client side player movement blocker colliders to all livestock animals. They only collide with players
6 Days Ago
cherry pick 166226 fix
6 Days Ago
Merge: from playermovement_connect_nre - Bugfix for out of order snapshots on player connect triggering NRE Tests: booted into craggy
6 Days Ago
Fix sheep idle baa sounds not working, they became unlinked
6 Days Ago
Bugfix: fix playermovement NRE when initializing a parented player Can happen if snapshots arrive out of order on connect Tests: booted into craggy
6 Days Ago
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6 Days Ago
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
6 Days Ago
Allow consumables to override the calories provided to the biofuel generator
6 Days Ago
merge from Livestock_animals
6 Days Ago
exported updated nailgun refesh vm anims
6 Days Ago
Added sound events to viewmodel reload
6 Days Ago
Merge from airwolf_repairable_pad
6 Days Ago
Remove serialized field for vehicle spawner repairable pad, now finds nearby pad when spawned
6 Days Ago
set up new worldmodel prefab
6 Days Ago
Ton of refactor/rework for new centralised system for food, cooking and pie visual config - now all configured on the item definition instead of a bunch of place.
6 Days Ago
Adjust UI inventory blur to use new grabpasses
6 Days Ago
Merge from main
6 Days Ago
merge from analytics_signs -> main
6 Days Ago
Add "frame number" so we know which frame of a neon sign is being modified
6 Days Ago
added and edited ultra wide screen component to nailgun viewmodel prefab. removed old gun mesh
6 Days Ago
Harbor 2 - boarded up more windows that allowed to see into the loot room
6 Days Ago
Add analytics for signs being painted
6 Days Ago
merge from sentry_background_thread_errors -> main
6 Days Ago
Tag background thread errors as "background thread" so we can filter them in sentry
Rin
6 Days Ago
merge from jungleanimals_spawn_fix
6 Days Ago
fix for cinematic idle prop rotation + sprint idle arm fix
6 Days Ago
Comments
6 Days Ago
merge from sentry_background_thread_errors -> main
6 Days Ago
Remove downsampling from explosion overlay
6 Days Ago
Merge from main
6 Days Ago
Merge from main
Rin
6 Days Ago
merge from terrain_hole_depth_fix