140,886 Commits over 4,505 Days - 1.30cph!

3 Days Ago
fix offcenter and upsidedown airfield powergrid indicators
3 Days Ago
Updated gate to look more "gate-y"
3 Days Ago
merge from medical_honey_bandage
3 Days Ago
fixed muzzle brake flash offset after 3p position corrections for: SKS, HMsmg, HMlmg, m92, mp5 and m4 shotgun now matches assault rifle position
3 Days Ago
square steam images for ice king set
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
Instant health 8 -> 10 Healing over time 0 -> 4
3 Days Ago
new store description for ice king pack, and square steam images for patterned sofa
3 Days Ago
Add ability to test mutiple virtual clients through just one editor, meaning we no longer need to maintain multiple projects to test multiplayer. Uses the Unity multiplayer playmodepackage. - Setup scenarios for 2,3 and 4 players - Guard a bunch of steam stuff that results in NREs on multiplayer playmode
3 Days Ago
Test list Reapplied discarded network range changes
3 Days Ago
merge from main
3 Days Ago
merge from io_networkrange
3 Days Ago
Updated the network range of most player deployed IO prefabs, reduced network distance on 48 prefabs
3 Days Ago
Flare animation updates
3 Days Ago
Converted card reader, added new tests BaseDetector cleanup
3 Days Ago
Merge from main
3 Days Ago
Added fence mesh for deployable and a fence gate mesh for testing.
3 Days Ago
Fix sprinklers not spraying after a restart, and spraying without watering One behaviour change - a sprinkler now needs water >= 2 to run. It has always needed that to actually water things but previously it would still show the water spraying pfx if the sprinkler was receiving one water
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Merge from main
3 Days Ago
Added a missing stencil block to the Generic shader's deferred pass
3 Days Ago
Merge from pole_entity_delete
3 Days Ago
Manifest Commit meta files from new recycler variant prefabs
3 Days Ago
Made the Stone Sculpture shader work with RRP and removed some unnecessary shader passes that would have caused the shader to generate more variants
3 Days Ago
Delete powerline pole entity Add comment component to powerline_pole_a
3 Days Ago
merge from creative_indicator_fix
3 Days Ago
Fixed creative mode UI indicator persisting in demos when disconnecting from a server while being in creative mode
3 Days Ago
Merge from command_buffer_names
3 Days Ago
update from main
3 Days Ago
merge from main
3 Days Ago
Prevent pool table debug logs from spamming constantly
3 Days Ago
merge from static_chair_variant
3 Days Ago
Reapply gas station chair fileID change
3 Days Ago
Merge from powergrid/tentative_recycler_fix
3 Days Ago
Added some checks to the SpatialBiomeFogCamera to prevent a command buffer warning from appearing
3 Days Ago
merge from espcanvas_autosize_clan_fix
3 Days Ago
Fixed clan text not being affected by the ESPCanvas auto-sizing setting
3 Days Ago
merge from main stomp gas station
3 Days Ago
merge from train_tracks_not_connecting_fix
3 Days Ago
merge from automated_testing
3 Days Ago
merge from misc_fixes_aug_26
3 Days Ago
merge from fix_spectate_chat
3 Days Ago
Merge: from main
3 Days Ago
merge from kickwallpaper_drop_fix
3 Days Ago
Tagged some old twitch drops as drops (ninja suit, twitch sunglasses, hobo barrel, industrial door, twitch rivals desk, twich underwear)
3 Days Ago
merge from main
3 Days Ago
Fix noise texture uv in volumetric light beam
3 Days Ago
merge from kickwallpaper_drop_fix
3 Days Ago
merge from repairbench_backpack_fix