136,060 Commits over 4,444 Days - 1.28cph!

2 Days Ago
Add prevent building volume to crash remains
2 Days Ago
Codegen
2 Days Ago
Added new RefreshAndGetItems overload in IPlatformService
2 Days Ago
SatelliteCrashRemains now kills itself after specified delay. Added protobuf for it to support save/load
2 Days Ago
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
2 Days Ago
Fix a couple of post-crash logic issues. Target location debug sphere rendering remains active for 60 seconds after impact to verify it worked correctly.
2 Days Ago
Enable powergrid settings on the recyclers in outpost for demo purposes S2P outpost/compound
2 Days Ago
Merge from main
3 Days Ago
Fixed all server compile errors and warnings for RRP
3 Days Ago
merge from main
3 Days Ago
Disable detect collisions for falling satellite
3 Days Ago
Menu priorities
3 Days Ago
Inventory access always available. Mount hidden until powered.
3 Days Ago
Tweak remains offset
3 Days Ago
Disable free powerup in the editor by default
3 Days Ago
Add notification when codegen Clean & Generate finishes running and reloading
3 Days Ago
Rename inventory access menu
3 Days Ago
SatelliteData.cs cleanup
3 Days Ago
Merge from main
3 Days Ago
Merge from PlayerRIgUpdate2
3 Days Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
3 Days Ago
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart
3 Days Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
3 Days Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
3 Days Ago
Remove upkeep scaling based on the contents by adding convar for `rentscaling` - default to `0` (turned off)
3 Days Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
3 Days Ago
Merge from containerioentity_sorting
3 Days Ago
Merge from main
3 Days Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
3 Days Ago
Merge from PlayerRigUpdate2
3 Days Ago
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
3 Days Ago
Fixed animation warnings on torch
3 Days Ago
Reset surface.SetAlphaMultiplier every frame start Adjust env_fog_controller blinding check Cleanup cache/workshop/ on dedicated servers Replace empty string with <NO MAP> in windows srcds console * Just so it doesn't look like its bugged Minor fixes for NPC multiplayer support Potential crash fixes Minor cleanups + extra filesystem checks Fixed some issues with HLfaceposer.exe * Fixed a crash, missing textures Build vtf2tga, splitskybox, captioncompiler, elementviewer * There were previously prebuilt only, now we built and ship our own versions * Delete glview.exe as it appears to be some legacy app for Hammer portal viewing?
3 Days Ago
Merge from m16a2
3 Days Ago
Fix NRE in AutoTurret
3 Days Ago
high_level_networking_improvements -> main
3 Days Ago
Mark a few more clan UI methods as UnityEvents
3 Days Ago
Include the player's inventory in their apartment rent calculations so they can't sleep or stand in their room and store items on themselves to avoid paying extra rent
3 Days Ago
Add monument type filters to SpawnFilter, add metal detector spawns to lake/canyons/oasis
3 Days Ago
merge from prototype -> apartment_complex_monument
3 Days Ago
Save++ Network++
3 Days Ago
Add EntityRef support to our RPC source generator
3 Days Ago
Lighting prefab
3 Days Ago
Merge from prop_assetscene_split
3 Days Ago
Split the props asset scene into two, one for commonly used prefabs and one for the rest Should help improve load times on most servers with modded maps by cutting down the number of prefabs that load
3 Days Ago
Merge from m16a2
3 Days Ago
Update files that are showing as different from main
3 Days Ago
Merge from m16a2/turret_burstfire
3 Days Ago
Merge from main
3 Days Ago
More fixes