159,815 Commits over 4,566 Days - 1.46cph!

5 Days Ago
merge from main
5 Days Ago
Remove support for direct connections to the Rust+ websocket, not used anymore
5 Days Ago
exported beancan grenade vm attach/drop and throw anims with baked keys on the beancan joints
5 Days Ago
merge from deepsea_unloading
5 Days Ago
Never unload the deep sea asset scene if it has been loaded by an entity in the main island (modded) Traveling back and forth was still unloading it
5 Days Ago
codegen fix after merge
5 Days Ago
Remove unneeded CausedBy function
5 Days Ago
Renaming and retuning
5 Days Ago
Fix 3p grenade throws swinging out to the side when standing still - turn-in-place arm dangle gated on DefaultHoldType, so items moved to anim subsystems (grenades, melee, shield) counted as empty hands and got it - added PlayerModel.HasHeldItemAnimations: hold type, active subsystem on the held entity, or a spent item still finishing its anim - covers throwing your last grenade, where the entity is destroyed mid-throw - dangle now only applies to genuinely empty hands, same as before the subsystem migration
5 Days Ago
Updating nailgun viewmodel rig with updated mesh
5 Days Ago
merge from ui_misc_optims
5 Days Ago
Update supported shaders list
5 Days Ago
merge from main
5 Days Ago
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5 Days Ago
Fixed some store pages referencing assets from other packs, copy pasted leftovers
5 Days Ago
Add a tool which syncs grenade release events across their drop/attach anims, so they release at the same time they used to when using the throw anims Fixed a few that were out of sync
5 Days Ago
fix tattoos not showing on first-person legs
5 Days Ago
Tweaked foundation mortar color
5 Days Ago
Fix merge conflicts
5 Days Ago
switch head tattoos to uv0 with shader fix for more consistent resolutions fix ReadOnly attributes
5 Days Ago
Clean up CBuffer declaration and add some more properties to prevent shader errors.
5 Days Ago
Scrap king atlas b / foundation tweaks
5 Days Ago
Fixed discord logos compression, just reduced their size to match the used mip and made them multiples of 4 so they compress to DXT5
5 Days Ago
Rotation fix for cow and sheep jump down going forward
5 Days Ago
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5 Days Ago
client_controls -> pt_boat_rewrite (broken)
5 Days Ago
Fixed the server map image staying in VRAM after the connect modal Now freed about a minute after the modal closes
5 Days Ago
Disable the graphic raycaster of a disabled ui window Saves some overhead when navigating in the menu
5 Days Ago
turret_viewmodels -> pt_boat_turret_rewrite
5 Days Ago
merge from misc_logging_cleanup
5 Days Ago
Fix another leak on domain reload
5 Days Ago
merge from main
5 Days Ago
Skip raycasting canvases that arent drawn, so closed menu pages stop costing EventSystem.Update every frame when the cursor is unlocked Saves 0.5ms in the inventory in editor
5 Days Ago
Updated Nailgun World Model, View Model and LODS to fix UV issues Reimported Nailgun Textures
5 Days Ago
biofuel_generator_poolingfix_2 -> main
5 Days Ago
Dont cut off the stir sound
5 Days Ago
merge from teleportlos_fix
5 Days Ago
Fix teleportlos not working well in editor due to not using a realmed trace and hitting the LocalPlayer while moving
5 Days Ago
Make Blend4Way and TerrainBlend shaders SRP Batcher compatible.
5 Days Ago
Fix more pooling errors with biofuel generator
5 Days Ago
setup plague hazmat skin targets
5 Days Ago
Add SRP Batcher compatibility for BlendLayer, PackedMaskBlend and SnowArea variants
5 Days Ago
Make Specular and Cloth shaders BRG compatible. (And Wind too, technically, but the motion vector pass ruins it)
5 Days Ago
exported attach anims for grenade, fire crackers, beancan and flare, also exported attach grenade 3p test anim
5 Days Ago
Merge from sprint_metabolism
5 Days Ago
merge from build_error_cleanup
5 Days Ago
Reduced increased hunger/fluid cost while sprinting to +25%
5 Days Ago
fixed old mesh on scrap_king-wall_third
5 Days Ago
merge from main
5 Days Ago
Add throw effect to firecracker throw and drop anims, remove the screen shake effect