161,873 Commits over 4,597 Days - 1.47cph!

5 Days Ago
5 Days Ago
Reworked sprint metabolism system (for next wipe, todays wipe is just the flat 10% penalty) Increased sprintmetabolismscale to 1.3 (30%) Scale is now decided by a new stat on armour - Sprint Effort Added Sprint Effort to the more effective armour items - Roadsign, Heavy plate, ballistic WIP values for now: Metal facemask + chest plate + roadsign kilt + roadsign gloves = 100% Heavy Plate set = 100% Ballistic set (helmet + vest + legs) = 75% Wood set = 40% Naked, burlap or cloth basics = no penalty at all
5 Days Ago
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Fixed Tomaha snowmobile throwing an Unsupported Type error when geetting prepared
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Testing out converting our voice and radio streaming process to use Unity's new IAudioGenerator interface, performance seems underwhelming (our existing implementations are pretty fast) Just parking on a branch for posterity
5 Days Ago
Fixed hoppers not collecting body bags
5 Days Ago
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build fix
6 Days Ago
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6 Days Ago
Fix harmless ch47 sounds NRE when disconnecting from a server
6 Days Ago
fix laser stretching in laserjobs
6 Days Ago
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Merge from ballista_bolt_fix
6 Days Ago
Fixed ballista bolts not working (regression)
6 Days Ago
remove stray sound anim event with no sound assigned from shears deploy
6 Days Ago
Add search utility to tech trees https://files.facepunch.com/martynchapman/2026/November/04_22-38-LuxuriousHydatidtapeworm.mp4
6 Days Ago
Merge from audio_import_changes
6 Days Ago
Mark all animal footsteps and cow moos as decompress on load
6 Days Ago
fix melee subsystem nre
6 Days Ago
Add dynamic monument map marker entity, which can change label text and position at runtime
6 Days Ago
Merge fixes
6 Days Ago
Merge from rustplus_remove_direct
6 Days Ago
Linux64 client progress * 64bit Linux clients runs Keep Linux32 client working for SteamRT4 for now * To be removed, probably next year Cleanup Steamworks deploy scripts Delete vidcfg.bin * This file is supposed to be auto generated, and the whole system involving it is disabled anyway Delete basehaptics.txt * Only used for Novint Haptics system, which was removed from GMod Remove some client related files from SRCDS distributions * Remove bin/*.bin and bin/*.txt * Get rid of settings/presets/ and settings/spawnlist_default/ as they serve no purpose on dedicated servers * 360 controller cfgs, lights.rad, detail.vbsp, resources/fonts/ Added some more fields to SetSaveValue whitelist * m_hKiller, m_hZoomOwner
6 Days Ago
early out water caustics where surface mask is 0 (no water)
6 Days Ago
increase water foam indirect lighting contribution so it's actually visible in shadow
6 Days Ago
fix turn in place rotation getting set twice per frame in first person leading to pops
6 Days Ago
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6 Days Ago
Fixed landlocked lakes near the spawn beach sometimes creating valid spawn points, players can now only spawn on true beaches. Also fixes lighthouses spawning inland and not off the beach. PlaceMonuments and SpawnHandler both use an outside-in floodfill ocean check to distinguish inland ocean topology with real connected ocean.
6 Days Ago
Extended the Rail Lift stage to also fix any floating rails (pre-existing to cs170256), this could happen at a junction where one rail goes uphill but the lower rail sculpts terrain from underneath the other.
6 Days Ago
first pass at npc routines + editor authoring
6 Days Ago
fix water wheel menu NRE
6 Days Ago
fix edge case swimmingNPC and simpleShark look rotation zero error
6 Days Ago
added "pinSlack" field to ragdolls/corpses to prevent small ragdolls stretching up to 1m past their pins seagull corpses can now float
6 Days Ago
Update: include assetscenes in contentdir build Back to 43k assets, 14.3GB output Tests: build server content dirs
6 Days Ago
Fixed some compile warnings Rename some tool project internal names Minor cleanup Allow m_hGoalEnt in SetSaveValue Try to account for info_ladder_dismount inside ground Allow m_hPhysicsEnt in SetSaveValue * hEnemy is replaced by NPC:SetEnemy Fixed NPC related crashes Minor cleanups Added Player:RunConsoleCommand * It's serverside only, has the same limitations as Global.RunConsoleCommand Use Player:RunConsoleCommand in some sandbox tools Fixed citizen_sheet_bloody.vtf appearing blurry Added icons for the 5 new TF2 maps Only prompt quit confirm when using ALT+F4
6 Days Ago
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6 Days Ago
Update: use a whitelist to reduce the amount of rogue assets that make it into server ContentDir builds Shrinks builds from 16.5GB to 9.1GB (44k -> 32k assets) Tests: ran build
6 Days Ago
Simpler fix for the lighthouse crate spawning inside the ground, S2P lighthouse
6 Days Ago
Removed unused shaders and removed the GrabPass from the optimized blur shader
6 Days Ago
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merge from main
6 Days Ago
Removed all BiRP only subshaders that previously handled GrabPasses
6 Days Ago
added seagull head trophy to huntingtrophy small prefab. Added a head dispense to the seagull corpse prefab.
6 Days Ago
Clear unused reloadSounds array Fix not always using intended automatic fire rate whilst placed in a turret
6 Days Ago
fix tattoo file storage after merge from main
6 Days Ago
Restore alien costume sitem meta guid, changed in 167536 making it uncraftable
6 Days Ago
Add pause between being allowed to rename after petting livestock to prevent accidental double taps starting a rename