160,589 Commits over 4,566 Days - 1.47cph!

2 Days Ago
Merge from swamp_tree_x_improvement
2 Days Ago
Lowered X markers on all swamp trees by quite a bit Added a check to make sure an X marker can never be spawned under terrain Added a bonus tolerance to the X marker configurable by tree, added 0.2m to each swamp tree as these colliders are weird
Rin
2 Days Ago
merge from blueprintbook
Rin
2 Days Ago
merge from main
2 Days Ago
Missing meta file
2 Days Ago
Merge from livestock_animals
2 Days Ago
Child animals can now leave the radius of their mother when attempting to eat out of a trough that is out of range from the leash to their mother Prevents child animals getting stuck with low hunger values while in a pen with a trough
2 Days Ago
Merge from main
2 Days Ago
Missing meta
2 Days Ago
Merge from parent
2 Days Ago
Merge from livestock_animals
2 Days Ago
Sharks now flee from players with animal repellant buff
2 Days Ago
Merge from livestock_animals
2 Days Ago
Bulls and rams will no longer flee from players with the animal repellant effect active They will also not charge
2 Days Ago
Bee swarms won't chase players with the animal repellant buff (Croc pie) Can still take damage if you walk through them though
2 Days Ago
Merge from main
2 Days Ago
RendererLOD stats now show float values in the text entry, but the slider will still round to an integer
2 Days Ago
Merge from main
2 Days Ago
Local server instance handler for Mac (only required some minor directory changes and disabling visual console convar) Updated ignore file
2 Days Ago
merge from planner_blockedby_fix
2 Days Ago
Fixed building plan saying "Cannot build in this area" instead of "Blocked by X" for blockers in plain sight
2 Days Ago
merge from ramp_placement_fix
2 Days Ago
Improved ramp placement, aiming at the center of a foundation just works
3 Days Ago
Fix NetWrite.SendImmediate() not using the writeLock (pre-existing issue)
3 Days Ago
Cherrypick 162857 (Fixed LeanTween rare OOB error)
3 Days Ago
Rename field
Rin
3 Days Ago
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3 Days Ago
Take the idea of batching position packets and instead apply it to all types of packets - queue up packets per frame - send them out after invokes finish - packets are batched on the network thread so no change to the main thread - new packet type to indicate if it's a batch of small packets - ConVar to control batching at runtime - client can handle both batched & unbatched packets - batches are sent as "immediate" so they bypass raknet's internal buffering since we are now basically doing the buffering RakNet was doing
4 Days Ago
prefab updates
4 Days Ago
prefab updates
4 Days Ago
Shears balance - files missing from cs:169063 (fixes branch compile error) - new ItemModShearTool on shears.item: 25% more wool than a knife - shears.item: durability 200 (2x the knife) - shears.entity: damage 4 slash + 4 stab (half the knife) - Sheep.cs: applies the shear tool wool bonus, other blades unchanged Added: - Assets/Scripts/Item/ItemDef2/ItemModShearTool.cs (+ .meta)
4 Days Ago
Store bundles show as owned when you own everything in them
4 Days Ago
merge from store_bundle_owned
4 Days Ago
Fixing camera bone position for viewmodel
4 Days Ago
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4 Days Ago
- Net LODs use 16m position cells for all ranges instead of cached group lists - Set network lods to be off by default - Profiling - Code cleanup
4 Days Ago
merge from scrap_king_buildingskin_dlc
4 Days Ago
Fixed roof overhangs collider info using OnlyBlockBuildingBlock instead of OnlyBlockDeployables
4 Days Ago
merge from main
4 Days Ago
Fixed entity spawning renderers after it was parented not setting them as dynamic (plants) Fixes plants growing on boats disappearing after sailing
4 Days Ago
merge from plants_dynamicculling_fix
4 Days Ago
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4 Days Ago
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4 Days Ago
Shears balance - 25% more wool than a knife (12-13 per sheep instead of 10, before Yield gene) via new ItemModShearTool on the shears item - 200% durability of the knife - 50% damage of the knife - accidental hits or using on a lamb hurts the animal less - other blades shear exactly as before - added Shears_TakeMoreWoolThanAKnife test
4 Days Ago
Fix adding a state jumping to a random level in the FSM. Add support for success/fail transitions rather than just ignoring them.
4 Days Ago
Merge from grenade_drop_animations
4 Days Ago
Setup nicer drop predictions for all grenade types
4 Days Ago
Fix crashes related to recent changes, including saves Minor cleanup Allow m_hGoalEnt in SetSaveValue Try to account for info_ladder_dismount inside ground Fixed VPC spitting debug files into release config on Linux Allow m_hPhysicsEnt in SetSaveValue * hEnemy is replaced by NPC:SetEnemy
4 Days Ago
4 Days Ago
Fixed RRP particle lighting and shadow flicker Added shadow strength to 3P shader