userDamian Lazarskicancel

2,074 Commits over 2,891 Days - 0.03cph!

4 Months Ago
Tall cliff whiteboxes Test autospawn prefabs Debug scene
4 Months Ago
Rebaked AO on the crane to make the inside slightly brighter
4 Months Ago
Harbor 1 and Harbor 2 scene2prefab
4 Months Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
4 Months Ago
City hall exterior mesh fixes
4 Months Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
4 Months Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
4 Months Ago
Added prevent movement volumes to all crane staircases
4 Months Ago
Harbor 1 and 2 scene to prefab to account for crane color changes
4 Months Ago
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes Tweaked colors of the Kargo decal Added padding to the cargo decal to get rid of a bright halo against dark surfaces
4 Months Ago
Fixed incorrect material inside cargoship interior
4 Months Ago
Crane LODs and colliders Adjusted all crane prefabs
4 Months Ago
Cherrypick terrain changes from harbor_tweaks_4_cargoship
4 Months Ago
Smoothed out harbor_1 terrain in an attempt to prevent players from getting stuck
4 Months Ago
Fixed broken lightswitches in harbor 1 Moved bottle prop that was blocking movement Added new lights pointing at the swing bridge to highlight it at night Added ladder triggers to some nets on the sides of containers Added rope ladder to one of the crane arms to allow for traversal in both directions Scene2prefab
4 Months Ago
Extended crane arm cylinder length
4 Months Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones
4 Months Ago
Fixed incorrect terrain height in harbor 1
4 Months Ago
Reserialized materials
4 Months Ago
Replaced old cranes in harbor_2 Replaced old portacabin meshes in both harbors Added doors to all portacabins in harbor_2 Fixed missing ladder trigger in harbor_2 Moved one of the light switches to the rooftop in harbor_1
4 Months Ago
Harbor_1 / moved broken loot spawnpoints to the new island Scene2prefab
4 Months Ago
Multiple harbor_1 bugfixes Added more zipline points to make it easier to access the cargoship from the rooftop Slightly expanded dock grounds to make it easier to access side doors from the island Scene2prefab
4 Months Ago
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
4 Months Ago
manifest
4 Months Ago
Added a new door prefab for the cargoship Added door to the cargoship (currently doesn't work)
4 Months Ago
Cargoship / added cutouts for side doors and ladders Improved cargoship hull lods Fixed materials in the prefab and added ladder triggers
4 Months Ago
Assigned correct materials to the harbor crane prefab
4 Months Ago
Finished crane LOD0 and textures
4 Months Ago
Added temp colliders to all harbor_1 grounds prefabs
4 Months Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
5 Months Ago
Speedtree wind test files for Tim
5 Months Ago
Harbor_1 lighting setup for the new island Removed some mesh decals from the rooftops that didn't match HLOD setup Scene2prefab
5 Months Ago
Harbor 1 grounds c prefab
5 Months Ago
Harbor 1 scene cleanup Finalized ground meshes
5 Months Ago
Finished harbor 1 dressing
5 Months Ago
Reserialized materials
5 Months Ago
Harbor progress Roof dressing Overgrowth progress Material changes to tie everything together
5 Months Ago
Reserialized materials
5 Months Ago
Reserialized more materials
5 Months Ago
Reserialized materials
5 Months Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
5 Months Ago
Additional walkway staircase meshes Brick variant prefabs of industrial buildings a and b Harbor 1 dressing progress
5 Months Ago
Harbor 1 dressing progress / finished the areas near the swing bridge
5 Months Ago
Harbor 1 vertex color and dressing progress
5 Months Ago
Harbor 1 layout and dressing progress
6 Months Ago
Split up harbor crane mesh for gameplay setup
6 Months Ago
6 Months Ago
6 Months Ago
Harbor 1 progress backup
6 Months Ago
City hall colliders / glass colliders