userDamian Lazarskicancel

2,397 Commits over 3,683 Days - 0.03cph!

2 Months Ago
Whitebox progress
2 Months Ago
Fixed world setup in train tunnels test to make dwelling spawning work
2 Months Ago
Train tunnels test scene cleanup
2 Months Ago
Whitebox progress / more work on the collapsed tunnel
2 Months Ago
Whitebox progress Added NPC dwelling component for testing room randomization
2 Months Ago
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint. Some basic whitebox layout for the control room
3 Months Ago
Train tunnels additonal rooms / early whitebox progress
3 Months Ago
Added small ramps to basement colliders to help with movement
3 Months Ago
Mid floor corridor z-flickering fix
3 Months Ago
Enabled read write on Roadsign1 to get rid of gibs error
3 Months Ago
Scene2prefab
3 Months Ago
Apartment complex b shadowproxy
3 Months Ago
Moved one of the roadsign spawners in an attempt to fix console errors Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance Scene2prefab
3 Months Ago
missing files
3 Months Ago
Changed Old Sofa materials to Rust standard and added detail maps to help with low texel density
3 Months Ago
Terrain filter setup to prevent apartments from spawning in rivers and on beaches
3 Months Ago
Tweaked monument spawn settings for the apartments. Will now spawn in T0. Prevented it from spawning on snow Scene2prefab
3 Months Ago
Converted roadsigns into harvestable versions
3 Months Ago
Split the roundabout and swing models
3 Months Ago
Setup culling volumes for props inside the communal interior areas Connected volumes as scene overrides Scene2prefab
3 Months Ago
Fixed hole in basement Scene2prefab
3 Months Ago
Communal interior shadowproxies
3 Months Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
3 Months Ago
Added a bit more dressing to the check in desk room
3 Months Ago
Fixed pixel thin gaps between geometry
3 Months Ago
Fixed window holes in apartments complex b
3 Months Ago
scene2prefab
3 Months Ago
Fixed window holes on apartment complex b during LOD switching Increased communal corridor lodding distances
3 Months Ago
Planter bench colliders Scene2prefab
3 Months Ago
Upper corridors polish/LODs/COL and prefabs. Updated core and wing prefabs with elevator shaft prefabs
3 Months Ago
Apartments complex scene2prefab
3 Months Ago
1st floor and mid floor corridors LOD/COL/prefabs
3 Months Ago
Basement corridor LODs and prefabs
3 Months Ago
Communal area core LODs/mesh fixes/baked LODs/COL and prefabs
3 Months Ago
Top floor progress Reverted some material overrides in the core and wing prefabs
3 Months Ago
1st floor corridor mesh / damage, decals and vertrex paint
3 Months Ago
Communal interiors progress / top floor dressing
3 Months Ago
Top floor dressing pass Mesh decal pass on the top floor
3 Months Ago
Communal space dressing progress Dark debris kit prefabs Separate planter prefabs Mesh fixes
4 Months Ago
Ground floor mesh decals
4 Months Ago
Apartments compelx communal areas progress Ground floor lobby dressing and lighting
4 Months Ago
Broken tile prop set
4 Months Ago
Reverted environment volume changes for wing and core interiors
4 Months Ago
Renamed edge decals textures Stray meta files
4 Months Ago
Communal area cleanup
4 Months Ago
Communal areas progress and some new textures
4 Months Ago
Communal interior material fixes
4 Months Ago
First floor fix
4 Months Ago
Basement fixes
4 Months Ago
Apartments complex basement progress