userDamian Lazarskicancel

2,446 Commits over 3,713 Days - 0.03cph!

2 Months Ago
NMS loot room Launch site room fix
2 Months Ago
Water treatment plant and sewer branch loot rooms
2 Months Ago
Launch site, trainyard and radtown power grid rooms
2 Months Ago
Military tunnels loot room
2 Months Ago
Harbor 2 power grid room
2 Months Ago
Airfield and Harbor 1 loot rooms
2 Months Ago
Made ferry terminal loot room functional with power grid
2 Months Ago
ladders merge
2 Months Ago
Ferry terminal power grid loot room
2 Months Ago
Missing files
2 Months Ago
More LOD texture optimizations and rebaking
2 Months Ago
Industrial structures LOD texture optmization / rebaked a bunch of LOD textures with the LODbaker because the old ones no longer match the updated materials / tweaked LOD distances on some buildings to make the baked LODs kick in sooner
2 Months Ago
More LOD texture optimization
2 Months Ago
More LOD texture optimization and some rebaked textures
2 Months Ago
Iceberg LOD textures / rebaked some of the textures to match previous lods better / improved ice sheet materials due to degradation over the years
2 Months Ago
Cliff LOD texture optimization Fixed some broken LOD textures
2 Months Ago
More LOD texture size changes
2 Months Ago
Merged Jarryd's changes to LOD preview
2 Months Ago
More textures
2 Months Ago
Resized some LOD textures
2 Months Ago
Moved the NPC spawner slightly away from the monument blocker in one of the modules
2 Months Ago
Added monument blockers to underwater labs red key card doors
3 Months Ago
Few more pipe acess fixes / prevented trees from spawning in the middle of the pipes / smoother terrain transition near the pipes
3 Months Ago
Made the pipe hole mesh smaller and tweaked anchor setup to prevent terrain gaps
3 Months Ago
Launchsite / made the rocket factory ledge taller
3 Months Ago
HQM prefabs
3 Months Ago
HQM ore texture and HQM collectible art
3 Months Ago
Jungle ziggurat LOD3 fix
3 Months Ago
Added monument blockers to monuments
3 Months Ago
Bridge greyboxes
3 Months Ago
Large crashed train station progress
3 Months Ago
Large crashed station progress
3 Months Ago
Fixed up all the splines for new stations and work cart spawn placement
3 Months Ago
Basic spline setup for new stations
3 Months Ago
Bigger env volumes for new station to fix visibility issues and errors
3 Months Ago
Fixed missing station links
3 Months Ago
Simplified proc map for quickly testing tunnels
4 Months Ago
Additional station autospawn prefabs / needed for new stations to spawn more frequently
4 Months Ago
Large crashed trasi station greybox progress Added station spawn prefabs to make them appear in proc gen Changes to the medium and small train station prefabs to make them work in proc gen
4 Months Ago
Made corridor stop transition pieces wider to account for train stations of different widths
4 Months Ago
Train tunnels control and transport room progress
4 Months Ago
One more terrain fix in puzzle zoo
4 Months Ago
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn
4 Months Ago
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
4 Months Ago
Inspection room greybox progress Added additional rooms and corridor connections
4 Months Ago
Whitebox progress
4 Months Ago
Whitebox progress