userDamian Lazarskicancel

2,445 Commits over 3,713 Days - 0.03cph!

31 Days Ago
Water treatment plant and sewer branch loot rooms
34 Days Ago
Launch site, trainyard and radtown power grid rooms
36 Days Ago
Military tunnels loot room
37 Days Ago
Harbor 2 power grid room
37 Days Ago
Airfield and Harbor 1 loot rooms
38 Days Ago
Made ferry terminal loot room functional with power grid
38 Days Ago
ladders merge
38 Days Ago
Ferry terminal power grid loot room
39 Days Ago
Missing files
39 Days Ago
More LOD texture optimizations and rebaking
39 Days Ago
Industrial structures LOD texture optmization / rebaked a bunch of LOD textures with the LODbaker because the old ones no longer match the updated materials / tweaked LOD distances on some buildings to make the baked LODs kick in sooner
39 Days Ago
More LOD texture optimization
39 Days Ago
More LOD texture optimization and some rebaked textures
39 Days Ago
Iceberg LOD textures / rebaked some of the textures to match previous lods better / improved ice sheet materials due to degradation over the years
44 Days Ago
Cliff LOD texture optimization Fixed some broken LOD textures
44 Days Ago
More LOD texture size changes
44 Days Ago
Merged Jarryd's changes to LOD preview
44 Days Ago
More textures
44 Days Ago
Resized some LOD textures
45 Days Ago
Moved the NPC spawner slightly away from the monument blocker in one of the modules
45 Days Ago
Added monument blockers to underwater labs red key card doors
46 Days Ago
Few more pipe acess fixes / prevented trees from spawning in the middle of the pipes / smoother terrain transition near the pipes
47 Days Ago
Made the pipe hole mesh smaller and tweaked anchor setup to prevent terrain gaps
52 Days Ago
Launchsite / made the rocket factory ledge taller
52 Days Ago
HQM prefabs
52 Days Ago
HQM ore texture and HQM collectible art
56 Days Ago
Jungle ziggurat LOD3 fix
59 Days Ago
Added monument blockers to monuments
59 Days Ago
Bridge greyboxes
2 Months Ago
Large crashed train station progress
2 Months Ago
Large crashed station progress
2 Months Ago
Fixed up all the splines for new stations and work cart spawn placement
2 Months Ago
Basic spline setup for new stations
2 Months Ago
Bigger env volumes for new station to fix visibility issues and errors
2 Months Ago
Fixed missing station links
2 Months Ago
Simplified proc map for quickly testing tunnels
3 Months Ago
Additional station autospawn prefabs / needed for new stations to spawn more frequently
3 Months Ago
Large crashed trasi station greybox progress Added station spawn prefabs to make them appear in proc gen Changes to the medium and small train station prefabs to make them work in proc gen
3 Months Ago
Made corridor stop transition pieces wider to account for train stations of different widths
3 Months Ago
Train tunnels control and transport room progress
3 Months Ago
One more terrain fix in puzzle zoo
3 Months Ago
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn
3 Months Ago
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
3 Months Ago
Inspection room greybox progress Added additional rooms and corridor connections
3 Months Ago
Whitebox progress
3 Months Ago
Whitebox progress
3 Months Ago
Fixed world setup in train tunnels test to make dwelling spawning work