userDamian Lazarskicancel

2,165 Commits over 3,044 Days - 0.03cph!

5 Months Ago
Hill cliffs progress and mid size variants
5 Months Ago
More coastal cliff erosion
6 Months Ago
More coastal cliff erosion
6 Months Ago
Cliff alignment test scene
6 Months Ago
Coastal rocks prefab tweaks
6 Months Ago
Coastal rocks normal map fixes
6 Months Ago
Coastal rocks / prefabs / LODs and colliders
6 Months Ago
Optimized generation speed for hill cliffs
6 Months Ago
Hill cliff placement progress
6 Months Ago
Hill cliffs progress Rescaled details on coastal cliffs Materials tweaks File cleanup
6 Months Ago
Improved detail size on some cliffs. Reworked eroded edge
6 Months Ago
Cliff progress
6 Months Ago
Merged Jarryd's TerrainHeightSet changes
6 Months Ago
Removed terrain filters from cliff prefabs
6 Months Ago
Hill cliffs test
6 Months Ago
Added AddToHeight to all coastal cliffs
6 Months Ago
Changed slope cuttoff value in GenerateCliffTopology to expand cliff topology in proc map
6 Months Ago
Missing files
6 Months Ago
Coastal cliff progress / generated all coastal cliffs File cleanup
6 Months Ago
Merge from main
7 Months Ago
Craggy cliff test
7 Months Ago
Coastal cliff progress
7 Months Ago
Merge from main
7 Months Ago
Fixed incorrect rotations on pipe meshes Converted prefabs to mesh LOD
7 Months Ago
Hill cliffs progress
7 Months Ago
Coastal rocks progress
8 Months Ago
Cliff progress Greyboxed coastal cliffs Prototyped a walkable sloped path that will allow steep cliffs to be climbed More work on the hill cliffs Greyboxed coastal rocks and did first placement pass Deleted obsolote files
8 Months Ago
Added side by side trees using core/foliage and SpeedTree8Rust shaders
8 Months Ago
Creeping tree wind test prefab and material
8 Months Ago
Fixed flyhack violation when climbing harbor_1 crane ladder
8 Months Ago
Merge from main
8 Months Ago
Attempt at fixing the vent shaft exploit in the oilrig
8 Months Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
8 Months Ago
Deleted old crane meshes
8 Months Ago
Fixed crane texture
8 Months Ago
Replaced junkyard crane prefab with the new mesh
8 Months Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
9 Months Ago
Custom tree for testing
9 Months Ago
Missing files
9 Months Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs
9 Months Ago
Coastal cliff whitebox progress / added more slope and bend pieces
9 Months Ago
Tall cliff whiteboxes Test autospawn prefabs Debug scene
9 Months Ago
Rebaked AO on the crane to make the inside slightly brighter
9 Months Ago
Harbor 1 and Harbor 2 scene2prefab
9 Months Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
9 Months Ago
City hall exterior mesh fixes
9 Months Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
9 Months Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
9 Months Ago
Added prevent movement volumes to all crane staircases
9 Months Ago
Harbor 1 and 2 scene to prefab to account for crane color changes