userDamian Lazarskicancel

2,074 Commits over 2,891 Days - 0.03cph!

10 Months Ago
Merge from shader-stdblends-extended
10 Months Ago
Merge from shader-stdblends-extended
10 Months Ago
Merge from shader-stdblends-extended
10 Months Ago
Second entrance mesh progress
10 Months Ago
Second train tunnel entrance progress Setup a basic prefab for the second entrance tunnel variant
10 Months Ago
Slightly tweaked entrance terrain to fit the second entrance variant
10 Months Ago
Set the missing material in the entrance prefab
10 Months Ago
Added missing concrete pavement material
10 Months Ago
Entrance z-fighting fix Fixed broken vertex colors on train tunnel pavements
10 Months Ago
Created a mirrored t-junction prefab Added mirrored tjunction to slope prefabs to match the pipe alignment
10 Months Ago
Added Monument topology to Topology Mask
10 Months Ago
Added an even larger lip around the entrance Tweaked height map Added a AddToHeightmap object to the entrance prefab to allow foliage spawnning on the mesh-terrain Added a building topology to the entrance terrain Tweaked entrance terrain alpha Added splats around to entrance terrain
10 Months Ago
Tweaked entrance mound heightmap to get rid of the gaps Extended the lip around the mesh to help with hiding gaps Tweaked the blend map to generate flat terrain in front of the entrance
10 Months Ago
Entrance collider
10 Months Ago
Entrance LODs
10 Months Ago
Fixed pivot position on one of the slopes LODs
10 Months Ago
Created proper LODs and colliders for all 15m tall slope pieces Added lights to their prefabs
10 Months Ago
Added monument topology to the entrance scene
10 Months Ago
Train tunnel entrance scene
10 Months Ago
Added a final blend layer to the entrance to simulate large scale AO and dirt Some prefab tweaks
10 Months Ago
Updated entrance prefab with dressing and lights Fixed some mesh errors
10 Months Ago
Train tunnel entrance mesh progress
11 Months Ago
Removed some extra files that were comitted by mistake
11 Months Ago
Merge from uv123-tangent-basis-fix
11 Months Ago
Folding chairs / meshes, textures and prefabs
12 Months Ago
Bathtub prop / textures/ LODs / COL / prefabs
12 Months Ago
hackweek cliff scene backup
12 Months Ago
Hackweek cliff backup
12 Months Ago
merge from main
12 Months Ago
Fixed some industrial lights material being set to "Opaque" instead of "Transparent"
12 Months Ago
Tweaked train tunnel materials that rely on the oil_rig_trims textures. Attempted to make them look like how they did originally before the texture changes Added oil_rig_trims_alt_spec texture
1 Year Ago
Mesh cleanup and LOD setup for slope transitions
1 Year Ago
Missing files
1 Year Ago
Created new slope mesh variants for testing at different steepness levels (18, 15 and 12 meters high) Created prefabs with collider setup for all of the above variants Created a playable test scene with each slope variant present
1 Year Ago
More agressive slope angles for testing
1 Year Ago
Fully detailed slope meshes that match regular tunnel segments
1 Year Ago
Fallen water cooler variant
1 Year Ago
Converted deployable lockers from metallic to specular workflow Tweaked static locker materials
1 Year Ago
Converted all variants of light_fixtures_opacity materials from refraction shader to standard This was done in an attempt to fix odd emissive behaviour when lights are turned off via switches
1 Year Ago
Fixed an invisible collider near the smoke stack on small oil rig
1 Year Ago
Above ground train tunnel entrance blockout Train tunnel up and down slope blockouts Prefabs
1 Year Ago
Tweaked bypass tunnels to add more clearance for trains
1 Year Ago
Slightly tweaked caboose spotlight position
1 Year Ago
Increased clearance on the overpass module entrance
1 Year Ago
Added more clearance to the underground stations to fit in all train module types
1 Year Ago
Fixed a bug where the ceiling in one of the portacabins would disapper on low graphical settings
1 Year Ago
Changed the emissive color and scale of the insturial.wall.lamp.on prefab
1 Year Ago
Better emissive texture for supermarket/rocket launch office ceiling lights Fixed position and sizes of the supermarket ceiling lights
1 Year Ago
Fixed getting stuck on pipes in arctic base
1 Year Ago
Fixed broken concrete rubble pile in the lighthouse Fixed holes in the lighthouse exterior in LOD1 Tweaked baked lighthouse lod texture to better match LOD0 color values