userDamian Lazarskicancel

2,285 Commits over 3,530 Days - 0.03cph!

8 Months Ago
Improvised walkways progress
8 Months Ago
Security tower material fixes
8 Months Ago
Cleanup
8 Months Ago
Improvised walkway clean up
8 Months Ago
Walkway progress
9 Months Ago
floating city scene update
9 Months Ago
Walkway progress / scaffolding stairs
9 Months Ago
Merge from medical bay props
9 Months Ago
Improvised walkway progress
9 Months Ago
improvised walkway progress prefabed food market barge area
9 Months Ago
improvised walkways progress
10 Months Ago
merge from main
10 Months Ago
Floating cities greybox cleanup
10 Months Ago
merge from main
10 Months Ago
Floating cities greybox progress
10 Months Ago
Floating cities progress / visual test for the security tower area
10 Months Ago
Floating cities progress / security tower b
10 Months Ago
merge from main
10 Months Ago
Floating cities greybox progress Security tower greybox
10 Months Ago
Merge from naval update
10 Months Ago
Hura crepitans sapling billboard fix
10 Months Ago
Walkway / greybox progress
10 Months Ago
floating cities walkway and greybox progress
10 Months Ago
Floating city greybox progress
10 Months Ago
Floating city greybox update
10 Months Ago
Hemp material tweaks
10 Months Ago
Wild hemp variant that should be more visible in the jungle
10 Months Ago
Slightly moved lighthouse door to fix lighting issues Adjusted doorway mesh to fix gaps Scene2prefab
11 Months Ago
Added small rock formations to jungle biome to allow for more ore nodes
11 Months Ago
Tweaked TopologyNot settings for jungle ground foliage to prevent them from clipping into small rock formations
11 Months Ago
Fixed broken billboards on vineswingingtree02 and vineswingingtree03
11 Months Ago
Fixed incorrect layers on schizolobium_a
11 Months Ago
Floating cities walkway greybox progress Added prefabs for Hannah and Chris to the scene file
11 Months Ago
floating walkways prefab update
11 Months Ago
Floating cities greybox progress
11 Months Ago
Kapok b and c shadowproxies and setup
11 Months Ago
Fixed floating rock_formation_g on some seeds
11 Months Ago
Hura crepitans saplings / meshes, prefabs and spawn setup
11 Months Ago
More detailed colliders for small rock formations
11 Months Ago
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
11 Months Ago
Fixed the sound trigger of bromeliad_dry_a being set to the wrong layer and preventing item pickup
11 Months Ago
Kapok AO shadow proxy
11 Months Ago
Hura crepitans billboard tweaks to make pop-in less obvious
11 Months Ago
Ground foliage geometry optimization
11 Months Ago
Piper nigrum optimizations Adjusted LOD distances Skipped LOD2 / assets will go straight to LOD3 Tweaed LOD3 colors to reduce pop in Changed LOD3 to cutout instead of transparency Reduced LOD3 texture resolution
11 Months Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
11 Months Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
11 Months Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
11 Months Ago
More agressive LOD settings on all jungle bushes
11 Months Ago
Unified wood log culling distances / some were being drawn way too far