userDamian Lazarskicancel

2,400 Commits over 3,683 Days - 0.03cph!

11 Months Ago
Improvised walkway set optimization. Reduced materials across several objects that used multiple material. On average each of those has been reduced by 1 material per object.
11 Months Ago
Static string lights optimization / made them all one material and enabled batching
11 Months Ago
Optimized lanter.static prefab used in monuments and floating city. Disabled shadow casting on the light and created a new opaque material for the glass
11 Months Ago
Disabled all shadow casting lights inside the medical bay tent to help with flickering tarp shadows Removed shadow casting from the static lantern via override in the medical bay tent Fixed a few small bugs in the medical bay
11 Months Ago
Walkway optimization / reduced LOD distances, made some modules cull faster, disabled shadowcasting on some small modules where it made sense
11 Months Ago
Floating city 1 2 3 scene2prefab
11 Months Ago
Revamped the culling volume setup for the casino interior to improve performance / casino interior will only render when entering through the elevator Added fake curtains to block off the interior when peeking from outside Various other tweaks and fixes
11 Months Ago
Small tweak to string lights / removed opacity from LOD2 and lowered its swap distance to 10m which helps reduce set pass by a lot
11 Months Ago
Casino big wheel room tweaks and fixes Removed collider from netting blocker
11 Months Ago
Casino big wheel room
11 Months Ago
Mesh fixes and tweaks for the CH47 casino variant
11 Months Ago
walkway roof tarp collider fixes
11 Months Ago
Casino converted paddling pool into a non-entity static object Static variants of broken down chippy arcade to reduce the number of entities in the scene Fixed bar merchant
11 Months Ago
Casino bugfixes Interior bounce lights will again be always on Tweaked padding pool area to make it possible to access and leave the padding pool easier Static discoball prefab Progress on the static pool / not fully functional yet Added bar shopkeeper
12 Months Ago
Fixed broken material on roof_support_a_end Added culling volume to casino interior lights
12 Months Ago
Reduced number of point light on all string lights prefabs Cleaned up the lighting setup in the casino and setup Light At Time groups Disabled shadow casting on all casino light except one Static prefabs for trophies used in the casino CH47 rusty material variant to better match the rest of the environment Various minor tweaks
12 Months Ago
Replaced mesh cull with rendererLOD on casino barge decks
12 Months Ago
Casino baked LODs
12 Months Ago
Casino remaining LODs CH47 static variant prefab Casino prefab fixes
12 Months Ago
Casino barge decks
12 Months Ago
Casino LOD/COL/Prefab progress
12 Months Ago
Casino dressing progress Exterior dressing, neon signs, bar area, lighting pass
12 Months Ago
More casino progress
12 Months Ago
Casino dressing exterior dressing progress
12 Months Ago
Tweaked kitchen set texture to fix metallic/gloss values
12 Months Ago
Casino barge exterior dressing progress
12 Months Ago
Casino barge dressing progress Culling volume first pass
12 Months Ago
Removed tarp from plywood_e and added a plywood_f prefab
12 Months Ago
Casino upper floor dressing progress Fixed roof_flat_300x300_b Plywood variant for bar tables
12 Months Ago
Added prevent movement colliders to all walkway floor meshes to smoothen out moving around
12 Months Ago
Roof net mesh and prefab setup
12 Months Ago
Hanging tarp 350_a LOD/COL/Prefab
12 Months Ago
Improvised walkways LODs/COL/Prefab setup Enabled batching and R/W on all improvised walkway meshes
12 Months Ago
Improvised walkway LOD/COL/Prefab progress
12 Months Ago
String liights / added fill lights and tweaked string_light_300_a
12 Months Ago
Fixed bucket container_a prefab Added lights to one of the string lights as a test Casino mesh changes Nephorlepis static prefabs Flourescent_e light prefabs Added triple_light prefab with built in lights Sand_pile_a prefab and model Casino interior dressing progress
1 Year Ago
String lights
1 Year Ago
Proper model for improvised_walkway_roof_tarp_300x600_a
1 Year Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
1 Year Ago
Casino mesh progress Prefab update
1 Year Ago
Casino barge prrefab
1 Year Ago
Walkway LOD/COL progress
1 Year Ago
Floating city scene progress
1 Year Ago
Casino progress / improved elevator shaft / still basic but already functioning
1 Year Ago
LODs/COL/Prefab setup for all bridges Fixed collision issues in medical bay
1 Year Ago
Casino progress Medical barge fixes Fixed broken collider in corrugated_sheet_1x2_c prefab Created no-seaweed lobster trap prefab Slight progress on improvised walkways LODs
1 Year Ago
Casino progress / better curtains
1 Year Ago
Casino modelling progress Organized casino interior objects
1 Year Ago
Casino progress
1 Year Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections