2,214 Commits over 3,348 Days - 0.03cph!
    
    
    
        
            
            
            
                
                Tweaked the materials of temperate trees and bushes
Brightened them up slightly to make them look closer to grass at noon
                
                
                
                
             
         
        
            
            
            
                
                Tweaked temperate grass materials and textures 
Darkened grass color slightly to prevent it from getting too bright at noon
Lowered shadow bias to get rid of harsh shadows at noon, while keeping shadows at other times of day intact
Brightened temperate forest grass
                
                
                
                
             
         
        
            
            
            
                
                Updated AO settings. Lowered thickness and increased radius of distance AO to better interact with the new foliage
                
                
                
                
             
         
        
            
            
            
                
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                Fixed an icesheet floating in the sky 
Allowed ice sheets and shore ice to spawn on the lake topology
Scaled down all ice sheets to make them feel more realistic 
Moved ice sheets further from the edge to make it easier for them to spawn
Tweaked arctic grass spawn rules to avoid growing on shore ice near lakes
                
                
                
                
             
         
        
            
            
            
                
                Further ice sheet improvements
                
                
                
                
             
         
        
            
            
            
                
                Improved shore ice spawn settings 
Reduced density of floating ice sheets 
Made shore ice spawn before small arctic rock formations 
Increased viewing distance of shore ice 
Removed obsolete shore ice prefabs
                
                
                
                
             
         
        
            
            
            
                
                Stopped arctic grass from spawning on shore ice and ice lakes 
Simplified ice sheets and removed floating decals 
Tweaked ice sheet materials to look the same as shore ice 
Imported new rebaked textures for the baked ice sheets 
Updated ice sheet meshes and colliders 
Tweaked world setup prefab
                
                
                
                
             
         
        
            
            
            
                
                Tweaked the rules for spawning small rock formations in the arctic so they work properly with foliage 
Slightly increased the density of tundra field rocks
                
                
                
                
             
         
        
            
            
            
                
                Enabled "preserve mip map coverage" on grass textures. This help increase alpha density over distance without having to make grass up-close too thick
Added small rocks to all biomes to spawn alongside grass 
Fixed beach grass not spawning in proc map 
Fixed arctic grass not spawning on plain topology
Allowed temperate grass to spawn on cliff topology to fix holes in the coverage 
Various tweaks to density in all biomes
                
                
                
                
             
         
        
            
            
            
                
                Ground foliage spawners for tundra and temperate forests 
Tweaked alpha coverage on beech and oak trees to make them softer at distance 
Removed some unused spawners 
Foliage.procmap.v3 update
                
                
                
                
             
         
        
            
            
            
                
                Proc map spawn settings for arid grass
                
                
                
                
             
         
        
            
            
            
                
                Created proper spawn populations for arctic biome grass in proc map
Tweaked the material that is used by decor snowballs
                
                
                
                
             
         
        
            
            
            
                
                Created unique spawn populations for temperate forests
                
                
                
                
             
         
        
            
            
            
                
                Set all new ground foliage to spawn on correct topologies / this should fix grass not spawning properly in monuments 
Tweaked filter cutoff settings for tundra and temperate to improve spawning near splat transitions
                
                
                
                
             
         
        
            
            
            
                
                Temperate grass size tweaks
Tundra distance size tweaks 
Added more color variation to temperate grass texture 
Temperate material tweaks
                
                
                
                
             
         
        
            
            
            
                
                Update to temperate grass spawn settings
                
                
                
                
             
         
        
            
            
            
                
                Optimized tundra grass spawn settings in proc map 
Tundra and temperate material tweaks 
Texture color tweaks
                
                
                
                
             
         
        
            
            
            
                
                Added foliage_procmap_v3 to World Setup prefab
Updated temperate foliage materials / lowered wind intensity / softened normals on grass and moss
Optimized spawn settings for temperate grass 
Tweaked distance tiling on grass splat
                
                
                
                
             
         
        
            
            
            
                
                Made monument signs facing the tracks slightly larger and more readable 
Increased viewi distance on procedural monument name text
                
                
                
                
             
         
        
            
            
            
                
                Fixed z-fighting on train stop pillar bolts
                
                
                
                
             
         
        
            
            
            
                
                Fixed flickering wires/bolts in overpass 
Fixed wires clipping through the wall in tjunctions 
Slightly increased LOD dinstances on t-junction walls to help with wire clipping
                
                
                
                
             
         
        
            
            
            
                
                Fix for grainy shadows in overpass_double_str_b
Added a few signs to overpass_double_str_b module
                
                
                
                
             
         
        
            
            
            
                
                Added rubble decals to tunnel prefabs to reduce texture repetition
                
                
                
                
             
         
        
            
            
            
                
                Fixed flickering cables in the overpass module 
Fixed mismatched cables in double/single tunnel transition modules
                
                
                
                
             
         
        
            
            
            
                
                T-junction and junction prop dressing to make them feel less empty 
Added some signs to train_tunnel_dobule_str_a
                
                
                
                
             
         
        
            
            
            
                
                Updated warning signs in train tunnel stops 
Tweaked backlit sign materials to blend in better
                
                
                
                
             
         
        
            
            
            
                
                Signs generic texture/material update
                
                
                
                
             
         
        
            
            
            
                
                Additional sign meshes and prefabs
                
                
                
                
             
         
        
            
            
            
                
                Added warning signs to train_double_stop_a
                
                
                
                
             
         
        
            
            
            
                
                Generic signs meshes/prefabs
                
                
                
                
             
         
        
            
            
            
                
                Added a simplified collider to the stairs in train_stop_b
                
                
                
                
             
         
        
            
            
            
                
                Tweaked overpass cables a little bit more
                
                
                
                
             
         
        
            
            
            
                
                Attempt at fixing flickering cables in overpass modules
                
                
                
                
             
         
        
            
            
            
                
                Added office and break room signs 
Added them to the train stops 
Sign texture tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fixed negative scale values on lights
                
                
                
                
             
         
        
        
            
            
            
                
                Added backlit signs to stops 
Tweaked sign materials
                
                
                
                
             
         
        
            
            
            
                
                Added black/white variants of the backlit signs 
Tweaked text size/position on monument name signs 
Various other sign tweaks
                
                
                
                
             
         
        
            
            
            
                
                Backlit signs / meshes / textures / prefabs
                
                
                
                
             
         
        
            
            
            
                
                Merge from signage branch
                
                
                
                
             
         
        
            
            
            
                
                Train track barricade mesh / collider and gibs
                
                
                
                
             
         
        
            
            
            
                
                Added side tracks to stop transition pieces
                
                
                
                
             
         
        
        
            
            
            
                
                Made train stop lighting slightly brighter
                
                
                
                
             
         
        
            
            
            
                
                Created unique light prefabs 
Tweaked fill lights to simulate bounce lights 
Replaced old lights with new prefabs for all tunnel modules 
Reduced flare distances 
Increased fill light distances to prevent the tunnel from becoming dark too quickly 
Tweak prop dressing
Removed static doors from the stops
                
                
                
                
             
         
        
            
            
            
                
                Finished the light setup 
Fixed objects with negative values 
Fixed objects that did not cull
Various other prefab tweaks and fixes
                
                
                
                
             
         
        
            
            
            
                
                Fill light LOD/occlusion setup progress
Fixed some of the objects with negative scale
Removed some unused prefabs
                
                
                
                
             
         
        
            
            
            
                
                T-junctions LODs and COL
Tweaked some LOD4 meshes to reduce pop-in