2,214 Commits over 3,348 Days - 0.03cph!
    
    
    
        
            
            
            
                
                Created new spawn populations for arid bushes / made grassy arid bushes bigger
                
                
                
                
             
         
        
            
            
            
                
                Prevented arid foliage from spawning underwater
Tundra moss will now use the same material as grass
                
                
                
                
             
         
        
            
            
            
                
                Lowered health and wood yields for all saplings
                
                
                
                
             
         
        
            
            
            
                
                Tree populations progress for temperate and tundra / adjusted topologies and densities
                
                
                
                
             
         
        
        
            
            
            
                
                scene2prefab on some monuments to fix tree errors
                
                
                
                
             
         
        
            
            
            
                
                Tweaks to tree and bush spawn populations in tundra and temperate
                
                
                
                
             
         
        
            
            
            
                
                Disabled bushes in the decor.procmap.v3 prefab
                
                
                
                
             
         
        
            
            
            
                
                Scale changes to field pines
                
                
                
                
             
         
        
            
            
            
                
                Spicebush tundra variants
                
                
                
                
             
         
        
            
            
            
                
                Fixed random rotations on douglas_fir_d
                
                
                
                
             
         
        
        
            
            
            
                
                Added new spawn populations for tundra trees and bushes
                
                
                
                
             
         
        
            
            
            
                
                Adjusted densities and spawn settings for temperate bushes, forests and tundra trees
                
                
                
                
             
         
        
            
            
            
                
                Reorganized tundra and temperate trees 
Lowered health and wood yields for saplings 
Generated new prefab ids for all tundra trees
                
                
                
                
             
         
        
        
            
            
            
                
                New spawn populations asset update
                
                
                
                
             
         
        
        
            
            
            
                
                Added new populations to spawn.procmap.v3
                
                
                
                
             
         
        
            
            
            
                
                Added temperate bush spawn populations
                
                
                
                
             
         
        
            
            
            
                
                Added sapling spawn populations
                
                
                
                
             
         
        
        
            
            
            
                
                Added small pines to temperate fields
                
                
                
                
             
         
        
            
            
            
                
                Created tree entity prefabs for all bushes
                
                
                
                
             
         
        
            
            
            
                
                Organized spawn.procmap.v3 tree spawn populations 
Tweaked spawn population settings for temperate trees / field trees will spawn in clusters / smaller trees will grow around the forests / large oaks will spawn only on fields / pines, beech trees and birches will spawn together on some topologies to create mixed forests
                
                
                
                
             
         
        
            
            
            
                
                Fixed prefab IDs on some trees 
Added more scale variation for field trees
                
                
                
                
             
         
        
            
            
            
                
                Made temperate pines a bit smaller
                
                
                
                
             
         
        
            
            
            
                
                Tweaked min/max sizes for birch and beech trees. They should be slightly bigger now
                
                
                
                
             
         
        
            
            
            
                
                Reorganized temperate trees / oaks will no longer spawn in forests but only on fields / moved smaller trees into forestside folders
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up new spawn populations
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed douglas_fir_b_snow billboard issue
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing colliders on metal beams in the abandoned lighthouse
                
                
                
                
             
         
        
            
            
            
                
                Fixed gaps in the shipping containers 
Tweaked containers textures / materials to make them less noisy
                
                
                
                
             
         
        
            
            
            
                
                Progress on bush spawn settings 
Replaced tall grass in tundra with bushes
                
                
                
                
             
         
        
            
            
            
                
                Unified prefab setup for all bushes / their billboards should have the same viewing distances
                
                
                
                
             
         
        
            
            
            
                
                Added decor.procmap.v3 to world setup
                
                
                
                
             
         
        
            
            
            
                
                Tweaked cactus material 
Tweaked cacti LOD distances
Tweaked arid bush colors, size, billboards and materials
Created new decor.procmap.v3 prefab
Tweaked spawn rules for arid bushes and allowed their billboards to render much further 
Made unique spawners for ocotillo and dead bushes
                
                
                
                
             
         
        
            
            
            
                
                Made all arid bushes smaller
                
                
                
                
             
         
        
            
            
            
                
                Tweaked arid bush colors to better match the rest of the environment 
Rebaked billboards
                
                
                
                
             
         
        
            
            
            
                
                Toned down the rock darkness a little bit and slightly brightened grass splats instead
                
                
                
                
             
         
        
            
            
            
                
                Terrain4 tweaks / Made temperate, tundra and arctic rock splats a bit darker to better blend with foliage 
Tweaked color overlays on grass and forest splats in arctic to make the tiling less noticeable
                
                
                
                
             
         
        
            
            
            
                
                Updated some terrain textures 
Reduced gloss on grass, forest and rock splats to get rid of the plastic sheen 
Reduced strength of rock AO to get rid of black spots
                
                
                
                
             
         
        
            
            
            
                
                Tweaked contact shadows settings because grass was making my eyes bleed
                
                
                
                
             
         
        
        
            
            
            
                
                Created proper roughness map for ground foliage 
Adjusted material settings
Replaced dry grass in arctic biome with better fitting meshes 
Various diffuse map adjustments / painted subtle gradients to make some plants less flat when it's overcast / lightened up parts that were too dark 
Made moss use the same material as other forest plants 
Removed some old meshes that were used for testing
                
                
                
                
             
         
        
            
            
            
                
                Foliage spawner optimization / Reduced density of some plants
                
                
                
                
             
         
        
            
            
            
                
                Optimized all ground plant models in an attempt to remove unnecessary verts 
Scaled down ground plants that were higher than 1m, they should no longer go above player's waist
                
                
                
                
             
         
        
            
            
            
                
                Improved oak trunk textures 
Brightened up oak and beech tree billboard materials 
Darkened tundra grass
                
                
                
                
             
         
        
            
            
            
                
                Slightly darkened tall grass in temperate 
Slightly brightened willow bushes 
Darkened temperate moss