userDamian Lazarskicancel

2,276 Commits over 3,499 Days - 0.03cph!

4 Years Ago
Separated height and angle knobs / fixed a few small mesh errors on the MLRS
4 Years Ago
MLRS texture polish / added some labels to interior control panels / reduced mirroring artifacts
4 Years Ago
MLRS texture polish pass
4 Years Ago
MLRS texture progress / Fixed minor issues with the FBX and bakes
4 Years Ago
MLRS texture progress / tweaked material values / added AO maps for extra depth
4 Years Ago
MLRS collider and LOD setup
4 Years Ago
MLRS mesh update / made rocket caps separate
4 Years Ago
MLRS mesh update / fixed rotation and scaling problems / made hydraulics longer
4 Years Ago
MLRS LOD0 model / WIP textures and materials
5 Years Ago
MLRS greybox update / made the body longer and tweaked screen inset depth
5 Years Ago
MLRS greybox upate
5 Years Ago
Updated MLRS greybox hierarchy
5 Years Ago
MLRS greybox update / added rocket greybox
5 Years Ago
MLRS greybox model
5 Years Ago
Replaced pipe materials on all greeble prefabs
5 Years Ago
Added metallic greeble texture variants Polished the pipes textures
5 Years Ago
Tweaked train platform colliders to make it easier to jump onto the platforms while standing on the tracks
5 Years Ago
Attempt at fixing z-flickering in bypass tunnels
5 Years Ago
Metallic variant of the cargoship door
5 Years Ago
Underwater base material tweaks Made white panels metallic Used higher quality masks for rust Tweaked glossiness, specular and color and blend settings on a bunch of materials to make the scene less noisy and more consistent Created some custom blend masks
5 Years Ago
Tweaked control panel textures / reduced glossiness to make it less noisy / reduced saturation to match the crew cabinets
5 Years Ago
Remade office desk textures to be higher quality
5 Years Ago
Added more rust to gas canisters
5 Years Ago
Steel gas canister variants
5 Years Ago
Merge from submarine branch
5 Years Ago
Crew cabinet texture polish / added emissive to cabinet lights Tweaked the material of the metal bin to make it look better
5 Years Ago
Crew cabinets / LODs, colliders and prefab setup
5 Years Ago
Fixed offset on control_panels_mid_crn collider
5 Years Ago
UV mapped remaining crew cabinets
5 Years Ago
Crew cabinets progress
5 Years Ago
Control panels / LOD setup / added colliders / fixed last LOD level on the attachments
5 Years Ago
Control panel LODs / fixed naming errors in the mid-size set / added monitor attachments
5 Years Ago
Control panels progress / Added WIP meshes and prefabs
5 Years Ago
Merge from main
5 Years Ago
Tweaked platform colliders to make it easier to jump onto them
5 Years Ago
Fixed rotations on train_tunnel_stop_transition_b_36m_mirr_COL
5 Years Ago
Turned off train signal lights
5 Years Ago
Fixed some mesh gaps in bypass transitions
5 Years Ago
Cleaned up bypass tunnel prefabs / tweaked some lights / made new doors easier to spot
5 Years Ago
Added a new door frame to train_tunnel_stop_b_72m piece
5 Years Ago
Bypass tunnels / LODs and colliders / prefab setup
5 Years Ago
Bypass tunnel progress backup
5 Years Ago
Lowered density of train signal lights Added signal lights to tjunctions
5 Years Ago
Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts Added a larger base to train_signal_lights_b variant
5 Years Ago
Moved train signal lights to the other side
5 Years Ago
Mirrored train_signal_lights_a
5 Years Ago
Added train signals to some tunnel prefabs for testing
5 Years Ago
Train signal lights / meshes, textures, colliders and prefabs
5 Years Ago
Baked custom LODs for all icebergs because old ones were too low quality Iceberg scene2prefab Deleted some legacy iceberg textures
5 Years Ago
Linked world model prefabs to rustige_egg_a and rustige_egg_b