userDamian Lazarskicancel
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2,124 Commits over 3,165 Days - 0.03cph!

2 Years Ago
Dressing progress
2 Years Ago
Added ground tarps to the warhead room
2 Years Ago
Added additional text to scattered paper texture
2 Years Ago
Added bulletin boards to the scene Fixed some dressing
2 Years Ago
Bulletin board props Added cork variant for PictureFrames texture
2 Years Ago
Nuclear silo scene cleanup and progress
2 Years Ago
Finished the wooden desk prop Added a normal map for wood_panels_b texture
2 Years Ago
Dressing progress
2 Years Ago
Wooden desk progress
2 Years Ago
Updated silo prefabs and meshes Added LODs to a few silo pieces
2 Years Ago
Framed poster prefabs
2 Years Ago
Warhead greybox
2 Years Ago
Nuclear missile silo LOD/COL progress
2 Years Ago
Large vents
2 Years Ago
Nuclear missile silo LOD and collider progress
2 Years Ago
Procedural bunker entrance mesh and prefab
2 Years Ago
Fixed broken material order on room pieces
2 Years Ago
Nuclear silo dressing progress
2 Years Ago
New pipe and electric cable pieces
2 Years Ago
Added missing shadow proxies to a few meshes
2 Years Ago
Merged the geometry of room modules
2 Years Ago
Merged wall and floor meshes to fix flickering pixels against bright sky
2 Years Ago
Finished procedural bunker dressing
2 Years Ago
Procedural bunker dressing progress
2 Years Ago
Procedural bunker modules
2 Years Ago
Nuclear silo progress Tweaked UVs on assets that use oil rig textures to fix issues new variants Added a clean oil rig texture variant
2 Years Ago
Cherrypicked reworked oil rig textures
2 Years Ago
Nuclear missile silo room and dressing progress
2 Years Ago
Elevator door prefab and mesh Set elevator textures to crunch compression
2 Years Ago
Merged shader changes to blend layer XZ UV projection / this will fix inverted normals on the gingerbread floor
2 Years Ago
Nuclear missile silo progress Fixed bathroom stall collider
2 Years Ago
Slightly adjusted blend factor on cream pile terrain material Tweaked tiling on gingerbread floor to make repetition less obvious Fixed a small visible gap in the t-junction mesh
2 Years Ago
Set gingerbread floor to tile based on XZ axis to remove seams between modules Added blending to cream piles Slightly tweaked cream pile positions
2 Years Ago
Merged blend layer shader changes
2 Years Ago
Added a wreath made of icing to the door and moved the gumdrop player detector there
2 Years Ago
Fixed smoothing group errors on entrance door mesh
2 Years Ago
Added WIP terrain anchors to xmasportalentry
2 Years Ago
Updated xmas tunnel colliders in an attempt to fix player falling out of the tunnels
2 Years Ago
Nuclear silo bathroom progress
2 Years Ago
Renamed metal detail decals for consistency
2 Years Ago
Silo bathroom progress Organized scene objects
2 Years Ago
Fixed mound position in xmasportalentry
2 Years Ago
Missile silo progress
2 Years Ago
hemisphere IES lighting profiles new fluorescent light meshes prefabs for new fluorescent lights / normal and flickering variants
2 Years Ago
Merge from main
2 Years Ago
Nuclear missile silo bathroom progress
2 Years Ago
Bathroom mirror mesh and prefab
2 Years Ago
Sink and counter combo mesh and prefab
2 Years Ago
merge from main
2 Years Ago
Tweaked cream pile spec texture to make it work as an SSS map This was done to make the cream pile in the collapsed tunnels look better