userDamian Lazarskicancel
reporust_rebootcancel

2,217 Commits over 3,287 Days - 0.03cph!

1 Year Ago
Scene2prefab to fix broken materials in train tunnel entrances in monuments
1 Year Ago
Tweaked entrance heightmap to fix odd foliage placement
1 Year Ago
Fixed broken vertex alpha in all train tunnel stairwells and corridors
1 Year Ago
Fixed broken AO in tunnel stairwell entrances
1 Year Ago
Deleted unused slopes and prefabs
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Fixed portacabin materials
1 Year Ago
Made triggers fit slopes better to fix broken terrain collisions Tweaked environment volumes to make transition between underground and aboveground smoother
1 Year Ago
Added heightmap mesh for the second entrance
1 Year Ago
Second tunnel entrance progress / LODs/ collision /prefab changes
1 Year Ago
Alternate concrete_generic_ao material to keep visual compatiblity with older tunnel segments
1 Year Ago
Finished second tunnel entrance variant LOD0 Added a vertex AO pass to both entrances Material tweaks
1 Year Ago
merge from shader-stdblends-extended
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Second entrance mesh progress
1 Year Ago
Second train tunnel entrance progress Setup a basic prefab for the second entrance tunnel variant
1 Year Ago
Slightly tweaked entrance terrain to fit the second entrance variant
1 Year Ago
Set the missing material in the entrance prefab
1 Year Ago
Added missing concrete pavement material
1 Year Ago
Entrance z-fighting fix Fixed broken vertex colors on train tunnel pavements
1 Year Ago
Created a mirrored t-junction prefab Added mirrored tjunction to slope prefabs to match the pipe alignment
1 Year Ago
Added Monument topology to Topology Mask
1 Year Ago
Added an even larger lip around the entrance Tweaked height map Added a AddToHeightmap object to the entrance prefab to allow foliage spawnning on the mesh-terrain Added a building topology to the entrance terrain Tweaked entrance terrain alpha Added splats around to entrance terrain
1 Year Ago
Tweaked entrance mound heightmap to get rid of the gaps Extended the lip around the mesh to help with hiding gaps Tweaked the blend map to generate flat terrain in front of the entrance
1 Year Ago
Entrance collider
1 Year Ago
Entrance LODs
1 Year Ago
Fixed pivot position on one of the slopes LODs
1 Year Ago
Created proper LODs and colliders for all 15m tall slope pieces Added lights to their prefabs
1 Year Ago
Added monument topology to the entrance scene
1 Year Ago
Train tunnel entrance scene
1 Year Ago
Added a final blend layer to the entrance to simulate large scale AO and dirt Some prefab tweaks
1 Year Ago
Updated entrance prefab with dressing and lights Fixed some mesh errors
1 Year Ago
Train tunnel entrance mesh progress
1 Year Ago
Removed some extra files that were comitted by mistake
1 Year Ago
Merge from uv123-tangent-basis-fix
2 Years Ago
Folding chairs / meshes, textures and prefabs
2 Years Ago
Bathtub prop / textures/ LODs / COL / prefabs
2 Years Ago
hackweek cliff scene backup
2 Years Ago
Hackweek cliff backup
2 Years Ago
merge from main
2 Years Ago
Fixed some industrial lights material being set to "Opaque" instead of "Transparent"
2 Years Ago
Tweaked train tunnel materials that rely on the oil_rig_trims textures. Attempted to make them look like how they did originally before the texture changes Added oil_rig_trims_alt_spec texture
2 Years Ago
Mesh cleanup and LOD setup for slope transitions
2 Years Ago
Missing files
2 Years Ago
Created new slope mesh variants for testing at different steepness levels (18, 15 and 12 meters high) Created prefabs with collider setup for all of the above variants Created a playable test scene with each slope variant present
2 Years Ago
More agressive slope angles for testing
2 Years Ago
Fully detailed slope meshes that match regular tunnel segments
2 Years Ago
Fallen water cooler variant