2,171 Commits over 3,195 Days - 0.03cph!
Made chocolate trims texture brighter
Added more padding
Tweaked chocolate UVs on the entrance
Created LODs and proper colliders for the xmas tunnel entrance
Set collider type to gingerbread
New gumdrop materials
Made gumdrops bigger and changed their LOD setup
Increased gumdrop light brightness
Added fill lights
Made gumdrop lights bigger
Added gumdrop lights to the tunnels
Fixed entrance height offset on the prefab
Entrance LOD0 progress
Updated collider mesh
Updated xmas tunnel entrance prefab
Finished exterior of the tunnel entrance
Updated cream pile texture
Fixed mine_tnl_exit_xmas mesh
Exported entrance door as a separate mesh
Removed door from the entrance mesh
Xmas tunnel entrance progress
Updated cake tunnel entrance greybox
Added xmas tunnel entrance greybox
Moved xmas tunnel prefabs and models to their own folder for clarity
Nuclear silo bathroom progress
Cream pile textures and materials
Updated collapsed tunnel mesh with cream pile and chocolates
Chocolate trims texture WIP
Added chocolate bars and candy canes to all tunnel meshes
Updated tunnel prefabs
Update cake tunnel meshes and prefabs
Nuclear missile silo scene progress
Bathroom stalls meshes and prefabs
Decal texel density improvement
Added soft dust to the debris decals
Nuclear missile silo dressing progress
Metal detail decals / textures, meshes and prefabs
Nuclear missile silo scene progress
Concrete debris decals
Decals prefab and texture changes
Fixed shadow proxies on pipe_c
Concrete rebar damage textures
Concrete rebar damage decals
Created a proper guide mesh for the cursed cauldron
Added gibs that include the fireplace
Added a detail map to make textures fell less low res
Fixed graveyard fence LODs
Nuclear missile silo prop material variants
Nuclear missile silo progress
Concrete cracks decals and prefabs
wooden benches meshes and prefabs
Nucelar missile silo progress
Finished all LOD0 meshes and placed prefabs in the scene
Nuclear missile silo chute progress
Added new textures
Added meshes and prefabs
Organised the scene
Made light switches pulse to make them more visible
Increased light view distance on the light switches
·Water treatment plant / better environment volume transitions in the sewers
Nuclear missile silo progress
Nuclear missile silo greybox and scene
Tweaked wind settings on swamp trees and a few bushes
Tweaked ground plants colors slightly to better match the terrain after changes to the cubemap lighting
Tweaked ground plants, saplings and fern wind settings to work better with the CH47 wind effect