userDamian Lazarskicancel
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2,217 Commits over 3,287 Days - 0.03cph!

3 Years Ago
Dressing progress
3 Years Ago
Wooden desk progress
3 Years Ago
Updated silo prefabs and meshes Added LODs to a few silo pieces
3 Years Ago
Framed poster prefabs
3 Years Ago
Warhead greybox
3 Years Ago
Nuclear missile silo LOD/COL progress
3 Years Ago
Large vents
3 Years Ago
Nuclear missile silo LOD and collider progress
3 Years Ago
Procedural bunker entrance mesh and prefab
3 Years Ago
Fixed broken material order on room pieces
3 Years Ago
Nuclear silo dressing progress
3 Years Ago
New pipe and electric cable pieces
3 Years Ago
Added missing shadow proxies to a few meshes
3 Years Ago
Merged the geometry of room modules
3 Years Ago
Merged wall and floor meshes to fix flickering pixels against bright sky
3 Years Ago
Finished procedural bunker dressing
3 Years Ago
Procedural bunker dressing progress
3 Years Ago
Procedural bunker modules
3 Years Ago
Nuclear silo progress Tweaked UVs on assets that use oil rig textures to fix issues new variants Added a clean oil rig texture variant
3 Years Ago
Cherrypicked reworked oil rig textures
3 Years Ago
Nuclear missile silo room and dressing progress
3 Years Ago
Elevator door prefab and mesh Set elevator textures to crunch compression
3 Years Ago
Merged shader changes to blend layer XZ UV projection / this will fix inverted normals on the gingerbread floor
3 Years Ago
Nuclear missile silo progress Fixed bathroom stall collider
3 Years Ago
Slightly adjusted blend factor on cream pile terrain material Tweaked tiling on gingerbread floor to make repetition less obvious Fixed a small visible gap in the t-junction mesh
3 Years Ago
Set gingerbread floor to tile based on XZ axis to remove seams between modules Added blending to cream piles Slightly tweaked cream pile positions
3 Years Ago
Merged blend layer shader changes
3 Years Ago
Added a wreath made of icing to the door and moved the gumdrop player detector there
3 Years Ago
Fixed smoothing group errors on entrance door mesh
3 Years Ago
Added WIP terrain anchors to xmasportalentry
3 Years Ago
Updated xmas tunnel colliders in an attempt to fix player falling out of the tunnels
3 Years Ago
Nuclear silo bathroom progress
3 Years Ago
Renamed metal detail decals for consistency
3 Years Ago
Silo bathroom progress Organized scene objects
3 Years Ago
Fixed mound position in xmasportalentry
3 Years Ago
Missile silo progress
3 Years Ago
hemisphere IES lighting profiles new fluorescent light meshes prefabs for new fluorescent lights / normal and flickering variants
3 Years Ago
Merge from main
3 Years Ago
Nuclear missile silo bathroom progress
3 Years Ago
Bathroom mirror mesh and prefab
3 Years Ago
Sink and counter combo mesh and prefab
3 Years Ago
merge from main
3 Years Ago
Tweaked cream pile spec texture to make it work as an SSS map This was done to make the cream pile in the collapsed tunnels look better
3 Years Ago
Tweaked xmas tunnel lighting Placed gumdrop lights in clumps and more randomly
3 Years Ago
Tweaked gumdrop materials Converted them to specular boosted glare and added custom emissive textures Updated gumdrop prefabs
3 Years Ago
Xmas tunnel entrance mound
3 Years Ago
Made chocolate trims texture brighter Added more padding Tweaked chocolate UVs on the entrance
3 Years Ago
Created LODs and proper colliders for the xmas tunnel entrance Set collider type to gingerbread
3 Years Ago
New gumdrop materials Made gumdrops bigger and changed their LOD setup Increased gumdrop light brightness Added fill lights
3 Years Ago
Made gumdrop lights bigger Added gumdrop lights to the tunnels