2,092 Commits over 3,014 Days - 0.03cph!
Optimized LOD distances on a bunch of objects old and new
Disabled shadow casting on some small and flat objects
Other optimization tweaks
Disabled shadow casting on decals
Fixed terraiun collision triggers
More dressing polish
Added environment volumes to all tunnel prefabs
Scene2Prefab
NMS dressing and decal pass
Added more rocks to the warhead area
Added more cover
Scene2prefab
NMS dressing progress
Scene2prefab
NMS dressing polish
Scene2Prefab
Added lighting to the elevator cabin
Created grey control panel texture variant
Additonal text decals
Dressing progress
Nuclear silo text decals
Dressing progress
lodded some rooms
Scene progress
Toilet counter corners
Created a new air duct end piece
Tweaked air duct meshes to make them less jaggy and added more LODs
Dressing progress
Cleaned up lighting
Added new light prefabs
Dressing progress
Added rotation to vent fan prefab and created a variant that has black void on the back
Added mesh text
Silo prop dressing progress
Created LODs and colliders for the silo hatch
Moved silo hatch to a correct position
Added ground tarps to the warhead room
Added additional text to scattered paper texture
Added bulletin boards to the scene
Fixed some dressing
Bulletin board props
Added cork variant for PictureFrames texture
Nuclear silo scene cleanup and progress
Finished the wooden desk prop
Added a normal map for wood_panels_b texture
Updated silo prefabs and meshes
Added LODs to a few silo pieces
Nuclear missile silo LOD/COL progress
Nuclear missile silo LOD and collider progress
Procedural bunker entrance mesh and prefab
Fixed broken material order on room pieces
Nuclear silo dressing progress
New pipe and electric cable pieces
Added missing shadow proxies to a few meshes
Merged the geometry of room modules
Merged wall and floor meshes to fix flickering pixels against bright sky
Finished procedural bunker dressing
Procedural bunker dressing progress
Procedural bunker modules
Nuclear silo progress
Tweaked UVs on assets that use oil rig textures to fix issues new variants
Added a clean oil rig texture variant
Cherrypicked reworked oil rig textures
Nuclear missile silo room and dressing progress
Elevator door prefab and mesh
Set elevator textures to crunch compression
Merged shader changes to blend layer XZ UV projection / this will fix inverted normals on the gingerbread floor
Nuclear missile silo progress
Fixed bathroom stall collider
Slightly adjusted blend factor on cream pile terrain material
Tweaked tiling on gingerbread floor to make repetition less obvious
Fixed a small visible gap in the t-junction mesh