userDamian Lazarskicancel
reporust_rebootcancel

2,189 Commits over 3,348 Days - 0.03cph!

1 Year Ago
Added heightmap mesh for the second entrance
1 Year Ago
Second tunnel entrance progress / LODs/ collision /prefab changes
1 Year Ago
Alternate concrete_generic_ao material to keep visual compatiblity with older tunnel segments
2 Years Ago
Finished second tunnel entrance variant LOD0 Added a vertex AO pass to both entrances Material tweaks
2 Years Ago
merge from shader-stdblends-extended
2 Years Ago
Merge from shader-stdblends-extended
2 Years Ago
Merge from shader-stdblends-extended
2 Years Ago
Merge from shader-stdblends-extended
2 Years Ago
Second entrance mesh progress
2 Years Ago
Second train tunnel entrance progress Setup a basic prefab for the second entrance tunnel variant
2 Years Ago
Slightly tweaked entrance terrain to fit the second entrance variant
2 Years Ago
Set the missing material in the entrance prefab
2 Years Ago
Added missing concrete pavement material
2 Years Ago
Entrance z-fighting fix Fixed broken vertex colors on train tunnel pavements
2 Years Ago
Created a mirrored t-junction prefab Added mirrored tjunction to slope prefabs to match the pipe alignment
2 Years Ago
Added Monument topology to Topology Mask
2 Years Ago
Added an even larger lip around the entrance Tweaked height map Added a AddToHeightmap object to the entrance prefab to allow foliage spawnning on the mesh-terrain Added a building topology to the entrance terrain Tweaked entrance terrain alpha Added splats around to entrance terrain
2 Years Ago
Tweaked entrance mound heightmap to get rid of the gaps Extended the lip around the mesh to help with hiding gaps Tweaked the blend map to generate flat terrain in front of the entrance
2 Years Ago
Entrance collider
2 Years Ago
Entrance LODs
2 Years Ago
Fixed pivot position on one of the slopes LODs
2 Years Ago
Created proper LODs and colliders for all 15m tall slope pieces Added lights to their prefabs
2 Years Ago
Added monument topology to the entrance scene
2 Years Ago
Train tunnel entrance scene
2 Years Ago
Added a final blend layer to the entrance to simulate large scale AO and dirt Some prefab tweaks
2 Years Ago
Updated entrance prefab with dressing and lights Fixed some mesh errors
2 Years Ago
Train tunnel entrance mesh progress
2 Years Ago
Removed some extra files that were comitted by mistake
2 Years Ago
Merge from uv123-tangent-basis-fix
2 Years Ago
Folding chairs / meshes, textures and prefabs
2 Years Ago
Bathtub prop / textures/ LODs / COL / prefabs
2 Years Ago
hackweek cliff scene backup
2 Years Ago
Hackweek cliff backup
2 Years Ago
merge from main
2 Years Ago
Fixed some industrial lights material being set to "Opaque" instead of "Transparent"
2 Years Ago
Tweaked train tunnel materials that rely on the oil_rig_trims textures. Attempted to make them look like how they did originally before the texture changes Added oil_rig_trims_alt_spec texture
2 Years Ago
Mesh cleanup and LOD setup for slope transitions
2 Years Ago
Missing files
2 Years Ago
Created new slope mesh variants for testing at different steepness levels (18, 15 and 12 meters high) Created prefabs with collider setup for all of the above variants Created a playable test scene with each slope variant present
2 Years Ago
More agressive slope angles for testing
2 Years Ago
Fully detailed slope meshes that match regular tunnel segments
2 Years Ago
Fallen water cooler variant
2 Years Ago
Converted deployable lockers from metallic to specular workflow Tweaked static locker materials
2 Years Ago
Converted all variants of light_fixtures_opacity materials from refraction shader to standard This was done in an attempt to fix odd emissive behaviour when lights are turned off via switches
2 Years Ago
Fixed an invisible collider near the smoke stack on small oil rig
2 Years Ago
Above ground train tunnel entrance blockout Train tunnel up and down slope blockouts Prefabs
2 Years Ago
Tweaked bypass tunnels to add more clearance for trains
2 Years Ago
Slightly tweaked caboose spotlight position
2 Years Ago
Increased clearance on the overpass module entrance
2 Years Ago
Added more clearance to the underground stations to fit in all train module types