userDamian Lazarskicancel
reporust_rebootcancel

2,092 Commits over 3,014 Days - 0.03cph!

1 Year Ago
Optimized LOD distances on a bunch of objects old and new Disabled shadow casting on some small and flat objects Other optimization tweaks
1 Year Ago
Disabled shadow casting on decals
1 Year Ago
Fixed terraiun collision triggers
1 Year Ago
NMS scene progress
1 Year Ago
More dressing polish Added environment volumes to all tunnel prefabs Scene2Prefab
1 Year Ago
NMS dressing and decal pass Added more rocks to the warhead area Added more cover Scene2prefab
1 Year Ago
NMS dressing progress Scene2prefab
1 Year Ago
NMS dressing polish Scene2Prefab
1 Year Ago
Added lighting to the elevator cabin
1 Year Ago
Created grey control panel texture variant Additonal text decals Dressing progress
1 Year Ago
Nuclear silo text decals Dressing progress lodded some rooms
1 Year Ago
Scene progress Toilet counter corners
1 Year Ago
Created a new air duct end piece Tweaked air duct meshes to make them less jaggy and added more LODs Dressing progress
1 Year Ago
Cleaned up lighting Added new light prefabs
1 Year Ago
Silo dressing progress
1 Year Ago
Dressing progress Added rotation to vent fan prefab and created a variant that has black void on the back Added mesh text
1 Year Ago
Silo prop dressing progress
1 Year Ago
Created LODs and colliders for the silo hatch Moved silo hatch to a correct position
1 Year Ago
Dressing progress
1 Year Ago
Added ground tarps to the warhead room
1 Year Ago
Added additional text to scattered paper texture
1 Year Ago
Added bulletin boards to the scene Fixed some dressing
1 Year Ago
Bulletin board props Added cork variant for PictureFrames texture
1 Year Ago
Nuclear silo scene cleanup and progress
1 Year Ago
Finished the wooden desk prop Added a normal map for wood_panels_b texture
1 Year Ago
Dressing progress
1 Year Ago
Wooden desk progress
1 Year Ago
Updated silo prefabs and meshes Added LODs to a few silo pieces
1 Year Ago
Framed poster prefabs
1 Year Ago
Warhead greybox
1 Year Ago
Nuclear missile silo LOD/COL progress
1 Year Ago
Large vents
1 Year Ago
Nuclear missile silo LOD and collider progress
1 Year Ago
Procedural bunker entrance mesh and prefab
1 Year Ago
Fixed broken material order on room pieces
1 Year Ago
Nuclear silo dressing progress
1 Year Ago
New pipe and electric cable pieces
1 Year Ago
Added missing shadow proxies to a few meshes
1 Year Ago
Merged the geometry of room modules
1 Year Ago
Merged wall and floor meshes to fix flickering pixels against bright sky
1 Year Ago
Finished procedural bunker dressing
1 Year Ago
Procedural bunker dressing progress
1 Year Ago
Procedural bunker modules
1 Year Ago
Nuclear silo progress Tweaked UVs on assets that use oil rig textures to fix issues new variants Added a clean oil rig texture variant
1 Year Ago
Cherrypicked reworked oil rig textures
1 Year Ago
Nuclear missile silo room and dressing progress
1 Year Ago
Elevator door prefab and mesh Set elevator textures to crunch compression
1 Year Ago
Merged shader changes to blend layer XZ UV projection / this will fix inverted normals on the gingerbread floor
1 Year Ago
Nuclear missile silo progress Fixed bathroom stall collider
1 Year Ago
Slightly adjusted blend factor on cream pile terrain material Tweaked tiling on gingerbread floor to make repetition less obvious Fixed a small visible gap in the t-junction mesh