userDamian Lazarskicancel
reporust_rebootcancel

2,217 Commits over 3,287 Days - 0.03cph!

2 Years Ago
Converted deployable lockers from metallic to specular workflow Tweaked static locker materials
2 Years Ago
Converted all variants of light_fixtures_opacity materials from refraction shader to standard This was done in an attempt to fix odd emissive behaviour when lights are turned off via switches
2 Years Ago
Fixed an invisible collider near the smoke stack on small oil rig
2 Years Ago
Above ground train tunnel entrance blockout Train tunnel up and down slope blockouts Prefabs
2 Years Ago
Tweaked bypass tunnels to add more clearance for trains
2 Years Ago
Slightly tweaked caboose spotlight position
2 Years Ago
Increased clearance on the overpass module entrance
2 Years Ago
Added more clearance to the underground stations to fit in all train module types
2 Years Ago
Fixed a bug where the ceiling in one of the portacabins would disapper on low graphical settings
2 Years Ago
Changed the emissive color and scale of the insturial.wall.lamp.on prefab
2 Years Ago
Better emissive texture for supermarket/rocket launch office ceiling lights Fixed position and sizes of the supermarket ceiling lights
2 Years Ago
Fixed getting stuck on pipes in arctic base
2 Years Ago
Fixed broken concrete rubble pile in the lighthouse Fixed holes in the lighthouse exterior in LOD1 Tweaked baked lighthouse lod texture to better match LOD0 color values
2 Years Ago
Fixed metal box prop in the NMS chaging size when switching LODs Attempt at fixing the ocean visuals disappering when exiting the NMS
2 Years Ago
Water cooler and water jug meshes/prefabs/textures
2 Years Ago
Added walls behind tugboat staircases leading to the control cabin Fixed missing geometry under the staircase
2 Years Ago
Added shadow proxy mesh to the tugboat prefab to minimize light leaks
2 Years Ago
Slightly tweaked tugboat interior cabin Custom shadowproxy mesh
2 Years Ago
Tweaked static tugboat deck vertex color to match the driveable version Rebaked the LOD textures to include the new wooden deck
2 Years Ago
Updated tugboat_props_metallic texture to match changes made to the original variant
2 Years Ago
Fixed a gap above lower dack door Tweaked tugboat gibs mesh / split the main body into three parts and reoriented the mesh
2 Years Ago
Slightly offset lower deck lamps to match the positon of the cables
2 Years Ago
Tugboat interior dressing
2 Years Ago
Tugboat gibs mesh
2 Years Ago
Cleaned up the tugboat props and tugboat props_alt textures / removed some unnecessary details Better UV mapping on the tugboat door frames Tweaked sonar emissive to match the other control panel
2 Years Ago
Tugboat controls LOD setup Hull material tweaks
2 Years Ago
Tugboat control panel LODs and sonar emissive
2 Years Ago
Tugboat LODs Tugboat door LODs
2 Years Ago
One more tweak to controls LOD0 mesh
2 Years Ago
Finished tugboat and controls LOD0 Tugboat texture tweaks New specular map for glass
2 Years Ago
Updated tugboat door mesh Tugboat interior mesh update
2 Years Ago
Tugboat control panels update Tweaked door frames to match standard door Added a custom tugboat door variant that matches standard door sizes Tweaked tugboat cabin and added a driveable version of the mesh again
2 Years Ago
Tugboat mesh progress
2 Years Ago
New tugboat deck material
2 Years Ago
Electric fan / meshes, textures, LODs and prefabs
2 Years Ago
Merge from nuclear_missile_silo
2 Years Ago
Made radio tower ladder collider thinner Added an invisible blocker below the missile to prevent loot from falling down and becoming unreachable Added NoSunlight tag to underground volumes in the NMS to prevent sun from leaking inside on certain seeds Scene2prefab
2 Years Ago
merge from save 238
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Taller terrain triggers near the chute hatch as a potential fix for terrain violation Scene2prefab
2 Years Ago
Merge from main
2 Years Ago
Fixed a collider that was causing glitchy movement Replaced elevator sign on floor -2 with an exit sign Scene2prefab
2 Years Ago
Disabled mesh compression on some NMS meshes that still had it
2 Years Ago
Another attempt at fixing a show bug naer the computer room
2 Years Ago
Fixed wrong collider type on the rocket / changed it to metal instead of concrete Changed Terrain Anchor Placement Distance to 32 and generated new anchors Scene2prefab
2 Years Ago
Fixed wrong floor sound on level -3 Made two shelves slightly bigger to accomadodate the loot crates / sligthly tweaked their spawn point location Scene2prefab
2 Years Ago
Moved some corridors off the grid by 0.0002 to fix some strange shadow issues at Shadow Quality 1 Added a small geometry lip around the mesh to hide any gaps Scene2prefab
2 Years Ago
Fixed z-fighting decal near computer room Slightly moved some loot position to fix clipping issues Tweaked the ladder trigger on watchtowers to prevent from climbing on the outside of the lader Scene2prefab
2 Years Ago
Set tunnel meshes inside the silo to cast two sided shadows to minimize light leaking through terrain Added a proximity reset timer to the hatch puzzle. The puzzle will reset after 30 seconds once player leaves the keycard area Added a more precise collider for the warhead room floor Scene2prefab