userDamian Lazarskicancel
reporust_rebootcancel

2,236 Commits over 3,379 Days - 0.03cph!

1 Year Ago
Harbor 1 progress backup
1 Year Ago
City hall colliders / glass colliders
1 Year Ago
City hall LODs/prefab
1 Year Ago
City hall progress / almost final LOD0 and vertex AO bake
1 Year Ago
Cityhall progress
1 Year Ago
Changed padding on oilrig diffuse textures to improve compatibility with old assets
1 Year Ago
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
1 Year Ago
Attempt at fixing locomotives colliding with one of the railings in the train tunnels in some situations Fixed some more light leaking issues in the train tunnel elevator shafts that I previously missed.
1 Year Ago
City hall backup
1 Year Ago
City hall exterior greybox update
1 Year Ago
Rose material tweaks
1 Year Ago
Added dying rose variant Texture tweaks Fuller leaves on green variants
1 Year Ago
Rose meshes / texture / prefabs / billboards
1 Year Ago
merge from main
1 Year Ago
Fixed black cream material on gingerbread tunnel entrances
1 Year Ago
Tweaked orchid and sunflower prefab setttings / improved LOD distances / wind / billboard settings
1 Year Ago
Orchid material wind changes
1 Year Ago
Orchid / all variants / prefabs / textures and billboards
1 Year Ago
Orchid progress
2 Years Ago
Sunflower meshes / textures / prefabs / LODs/ billboards
2 Years Ago
Hackweek backup
2 Years Ago
merge from main
2 Years Ago
merge from hackweek_cliff_rework
2 Years Ago
Fixed broken cardboard boxes in the second tunnel entrance
2 Years Ago
merge from main
2 Years Ago
Increased the size of terrain collision triggers near the entrances in an attempt to fix Terrain Violation
2 Years Ago
Fixed leaking lights in train_tunnel_stop_a_36m Moved metro map prop in train_tunnel_stop_b_72m because it was overlapping some signs
2 Years Ago
Fixed bright pixel gaps in tunnel slopes
2 Years Ago
Fixed floating tundra berries / fixed berries not being blocked by building topology / added Terrain Topology Set objects to both entrances
2 Years Ago
Moved train signals further away from the track
2 Years Ago
Fixed rail topology not tranferring to entrances
2 Years Ago
Slightly tweaked slope and entrance environment volumes to make the lighting transition slightly smoother
2 Years Ago
Scene2prefab on all monuments that contain underground entrances, this should fix remaining broken materials
2 Years Ago
Fixed light leaks in another stairwell piece
2 Years Ago
Fixed broken env volume in train tunnel slopes
2 Years Ago
Tweaked lighting inside train tunnel stairwells and corridors to fix light leaks and odd hotspots
2 Years Ago
Added rail topology to train tunnels entrance
2 Years Ago
Tweaked concrete material inside the train tunnels / made a better concrete damage material
2 Years Ago
Tweaked train tunnel lighting to make it closer to how it was on release Reduced intensity of fill lights
2 Years Ago
Scene2prefab to fix broken materials in train tunnel entrances in monuments
2 Years Ago
Tweaked entrance heightmap to fix odd foliage placement
2 Years Ago
Fixed broken vertex alpha in all train tunnel stairwells and corridors
2 Years Ago
Fixed broken AO in tunnel stairwell entrances
2 Years Ago
Deleted unused slopes and prefabs
2 Years Ago
Merge from shader-stdblends-extended
2 Years Ago
Fixed portacabin materials
2 Years Ago
Made triggers fit slopes better to fix broken terrain collisions Tweaked environment volumes to make transition between underground and aboveground smoother
2 Years Ago
Added heightmap mesh for the second entrance
2 Years Ago
Second tunnel entrance progress / LODs/ collision /prefab changes
2 Years Ago
Alternate concrete_generic_ao material to keep visual compatiblity with older tunnel segments