userDamian Lazarskicancel
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1,968 Commits over 2,830 Days - 0.03cph!

1 Year Ago
Slightly lowered sun intensity Environment quality tweaks to PlayerBuilding volumes Made environment volume transition time longer Tweaked remaining postprocess profiles to work with the new settings
1 Year Ago
Tweaked sky brightness, contrast and fogginess on some weather profiles
1 Year Ago
Environment quality / further reduced impact of building environment volumes Slowed down transition time
1 Year Ago
Increased sunlight intensity and tweaked ambient color Switched tone mapping on biome postfx to ACES and removed some color correction tweaks to compensate / see if it can be replaced with custom tonemapping in the next iteration
1 Year Ago
Merge from main
1 Year Ago
Slightly lowered sky brightness Slightly lowered ambient and reflection intensity Reduced the effect of environment volumes Slightly reduced ambient color brightness Tweaked weather clear sky brightness
1 Year Ago
Updated train wagon prefabs and meshes to match new textures better Slightly reduced drawcalls
1 Year Ago
Updated static train wagon meshes, textures and prefabs Added colour variant materials for train wagons
1 Year Ago
Coaling tower vacuum machine LODs and colliders Created prefab for the coaling tower vacuum machine Split off the pipe and cable into a separate game object
1 Year Ago
Coaling tower vacuum machine texture and mesh progress
1 Year Ago
Coaling tower vacuum machine mesh
1 Year Ago
Coaling tower vacuum machine mesh progress and WIP textures
1 Year Ago
Moved trucks further apart / fixed bones not working
1 Year Ago
Train locomotive couplers and trucks
1 Year Ago
Updated charcoal texture / fixed specular map and tweaked resolution / reduced tilling in the charcoal_pile material and added a macro detail map
1 Year Ago
Updated plaster_a and brick_wall_c texture, as well as the brick_wall_plasterblend material
1 Year Ago
Work cart DIY attachment model, LODs, collider and gibs New work cart material variants Split work cart railings into a separate object so that they can be hidden
1 Year Ago
Merge from main
1 Year Ago
Updated watchtower prefabs to use new material variants / tweaked LOD textures to match
1 Year Ago
Airfield material tweaks / office_bld_a_ext mesh fixes / concrete_f and concrete_h texture variants
1 Year Ago
Updated dirt_stains_leaks texture
1 Year Ago
Updated pipelines textures and materials
1 Year Ago
Updated metal_panels_c textures and materials / Added new metal_panels_c texture variants
1 Year Ago
Updated metal_panels_d and corrugate_d textures and materials
1 Year Ago
Lighthouse material tweaks
1 Year Ago
Slightly reduced the intensity of the headlight emissive
1 Year Ago
New headlight and tail light materials that have a texture when the lights are turned off
1 Year Ago
Updated work cart gibs to reflect changes Synced gibs in work cart prefabs
1 Year Ago
Updated work cart LODs Material tweaks Reworked baked LOD materials to minimize pop-in
1 Year Ago
Workcart LOD0 tweaks
2 Years Ago
Added Deferred Mesh Decals script to fuel tank mesh in TrainWagonC prefab. This will fix the missing mesh decals
2 Years Ago
Shortened buffers on train wagons, workcart_new and their gibs
2 Years Ago
Updated train_wagon_b_gibs mesh / merged the roof and the walls Fixed broken physics on the train wagon and workcart gibs Fixed broken material overrides on workcart gibs
2 Years Ago
Proper gibs for train_wagon prefabs
2 Years Ago
Replaced old workcart gibs mesh
2 Years Ago
New workcart gibs / added new bogies
2 Years Ago
Fixed missing train wagon material Added train wagon gibs
2 Years Ago
Work cart DIY attachement prefab
2 Years Ago
Updated train wagon modules with LODs and proper colliders Rebaked train normal map to fix errors
2 Years Ago
Updated train wagon coupler mesh / added bones for moving elements
2 Years Ago
Updated work cart mesh / added full bone setup to the coupler / mirrored front coupler to fix alignment issues
2 Years Ago
Added a variant of the workcart model with new bogies and couplers Added modular train wagon models
2 Years Ago
Reorganized airfield lights Added light switches to airfield
2 Years Ago
Merge from main
2 Years Ago
Launchsite decal fixes Replaced warehouse lights with a new setup Added some new lights in space offices in areas that had none Moved some office lights around to prevent bleeding across walls
2 Years Ago
Airfield lighting and material tweaks
2 Years Ago
Added new key lights to arctic base Added fill lights to arctic base exteriors and interiors Made arctic base environment volumes darker Added environment volumes to snowmobile garages Tweaked some materials Switched shadow proxy layers on arctic base buildings to World in order to get correct cubemap reflections Fixed a flashing light in the stables
2 Years Ago
Arctic base lighting progress
2 Years Ago
Fishing villages lighting and bounce lights
2 Years Ago
Material tweaks and color correction