userDamian Lazarskicancel
reporust_rebootcancel

2,112 Commits over 3,106 Days - 0.03cph!

2 Years Ago
Fixed mine_tnl_exit_xmas mesh Exported entrance door as a separate mesh Removed door from the entrance mesh
2 Years Ago
Xmas tunnel entrance progress
2 Years Ago
Updated cake tunnel entrance greybox
2 Years Ago
Added xmas tunnel entrance greybox Moved xmas tunnel prefabs and models to their own folder for clarity
2 Years Ago
Nuclear silo bathroom progress
2 Years Ago
Cream pile textures and materials Updated collapsed tunnel mesh with cream pile and chocolates
2 Years Ago
Updated xmas tunnel uvs
2 Years Ago
Candy trim texture
2 Years Ago
Chocolate trims texture WIP Added chocolate bars and candy canes to all tunnel meshes Updated tunnel prefabs
2 Years Ago
Update cake tunnel meshes and prefabs
2 Years Ago
Cake wall textures
2 Years Ago
Nuclear missile silo scene progress
2 Years Ago
Bathroom stalls meshes and prefabs
2 Years Ago
Decal texel density improvement
2 Years Ago
Decal cleanup
2 Years Ago
Added soft dust to the debris decals
2 Years Ago
Nuclear missile silo dressing progress
2 Years Ago
Metal detail decals / textures, meshes and prefabs
2 Years Ago
Nuclear missile silo scene progress
2 Years Ago
Concrete debris decals Decals prefab and texture changes
2 Years Ago
Fixed shadow proxies on pipe_c
2 Years Ago
Concrete rebar damage textures
2 Years Ago
Concrete rebar damage decals
2 Years Ago
Merge from main
2 Years Ago
Created a proper guide mesh for the cursed cauldron Added gibs that include the fireplace Added a detail map to make textures fell less low res
2 Years Ago
Fixed graveyard fence LODs
2 Years Ago
Nuclear missile silo prop material variants
2 Years Ago
Concrete rebar decals
2 Years Ago
Nuclear missile silo progress
2 Years Ago
Scattered paper decals
2 Years Ago
Concrete cracks decals and prefabs
2 Years Ago
wooden benches meshes and prefabs
2 Years Ago
Nucelar missile silo progress Finished all LOD0 meshes and placed prefabs in the scene
2 Years Ago
Nuclear missile silo chute progress Added new textures Added meshes and prefabs Organised the scene
2 Years Ago
Made light switches pulse to make them more visible Increased light view distance on the light switches
2 Years Ago
·Water treatment plant / better environment volume transitions in the sewers
2 Years Ago
Nuclear missile silo progress
3 Years Ago
Nuclear missile silo greybox and scene
3 Years Ago
Tweaked wind settings on swamp trees and a few bushes
3 Years Ago
Tweaked ground plants colors slightly to better match the terrain after changes to the cubemap lighting
3 Years Ago
Tweaked ground plants, saplings and fern wind settings to work better with the CH47 wind effect
3 Years Ago
Replaced another heater in airfield with a proper variant Fixed shadow issues in the airfield office building
3 Years Ago
Tweaked some LOD distances and LOD materials in harbors to make transitions less jarring
3 Years Ago
Pushed some sphere tank LOD distances further to reduce pop-in Added a spec map for the sphere_exterior_LOD material
3 Years Ago
Powerplant / refined environment volumes
3 Years Ago
Added some support lights and wires to harbors
3 Years Ago
Airfield / replaced heaters with ones that have heat sources
3 Years Ago
Added ladders inside the ore train wagon to prevent players from getting trapped inside
3 Years Ago
Launchsite / added more light switches to different floors in the rocket factory building Reduced light_fixtures_EM_Cold emissive because it was causing extreme bloom in the rocket factory building
3 Years Ago
Added more light switches to harbors