2,112 Commits over 3,106 Days - 0.03cph!
Fixed mine_tnl_exit_xmas mesh
Exported entrance door as a separate mesh
Removed door from the entrance mesh
Xmas tunnel entrance progress
Updated cake tunnel entrance greybox
Added xmas tunnel entrance greybox
Moved xmas tunnel prefabs and models to their own folder for clarity
Nuclear silo bathroom progress
Cream pile textures and materials
Updated collapsed tunnel mesh with cream pile and chocolates
Chocolate trims texture WIP
Added chocolate bars and candy canes to all tunnel meshes
Updated tunnel prefabs
Update cake tunnel meshes and prefabs
Nuclear missile silo scene progress
Bathroom stalls meshes and prefabs
Decal texel density improvement
Added soft dust to the debris decals
Nuclear missile silo dressing progress
Metal detail decals / textures, meshes and prefabs
Nuclear missile silo scene progress
Concrete debris decals
Decals prefab and texture changes
Fixed shadow proxies on pipe_c
Concrete rebar damage textures
Concrete rebar damage decals
Created a proper guide mesh for the cursed cauldron
Added gibs that include the fireplace
Added a detail map to make textures fell less low res
Fixed graveyard fence LODs
Nuclear missile silo prop material variants
Nuclear missile silo progress
Concrete cracks decals and prefabs
wooden benches meshes and prefabs
Nucelar missile silo progress
Finished all LOD0 meshes and placed prefabs in the scene
Nuclear missile silo chute progress
Added new textures
Added meshes and prefabs
Organised the scene
Made light switches pulse to make them more visible
Increased light view distance on the light switches
·Water treatment plant / better environment volume transitions in the sewers
Nuclear missile silo progress
Nuclear missile silo greybox and scene
Tweaked wind settings on swamp trees and a few bushes
Tweaked ground plants colors slightly to better match the terrain after changes to the cubemap lighting
Tweaked ground plants, saplings and fern wind settings to work better with the CH47 wind effect
Replaced another heater in airfield with a proper variant
Fixed shadow issues in the airfield office building
Tweaked some LOD distances and LOD materials in harbors to make transitions less jarring
Pushed some sphere tank LOD distances further to reduce pop-in
Added a spec map for the sphere_exterior_LOD material
Powerplant / refined environment volumes
Added some support lights and wires to harbors
Airfield / replaced heaters with ones that have heat sources
Added ladders inside the ore train wagon to prevent players from getting trapped inside
Launchsite / added more light switches to different floors in the rocket factory building
Reduced light_fixtures_EM_Cold emissive because it was causing extreme bloom in the rocket factory building
Added more light switches to harbors