2,092 Commits over 3,014 Days - 0.03cph!
New ground plants progress
New ground plants progress
New foliage shader test
Diffusion profile test
New foliage shader test
Diffusion profile test
Large rock formation test
Coastal cliff test scene backup
Scaled down the coastal cliffs
Increased triplanar tiling on coastal cliffs
Scaled down medium rock formations
Coastal cliffs test scene
Fixed the sunlight colour temperature again
Changed default sunlight colour temperature to 5500k in the Scene Setup
Changed tonemapping back to Neutral since Custom was messing up the mid-tones and highlights
Tweaked the shapes of coastal_cliff_d and coastal_cliff_e
Tweaked splat tiling to make the details bigger and splats less repetitive
Tweaked puddle splat layer material values
Tweaked blend factor settings for all splat layers
Coastal cliff material fixes
Medium rock formations progress
Fixed water volume popping out of terrain with the new blend map
Added terrain blend map to the bandit camp
Tweaked bandit camp height map
Lowered bandit camp terrain to prevent it from spawning on hills
Excavator terrain blending and splat fixes
Reverted previous changeset
Reverted previous changeset
Arcade machine rotation fix
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Metal_panels_a rusty variant texture
Material tweaks
Added gravel prefab to the dump truck
Created a second dump truck variant
Split off the wheels from the main mesh
Vertex blend improvements
Dump trum and digger material fixes / tweaked color of the dump truck details texture
FInished conveyor unit buildings / LODs/COL/Prefabs
Conveyor unit buildings progress
Conveyor unit buildings progress
Terrain belts/ output bucket/ belt splitter
meshes/LODs/colliders/prefabs
Split dredge windows into separate game object / bandit town scene2prefab
Excavator cabins. Fixed gaps
Excavator wooden cabins / meshes / LODs / prefabs
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