2,207 Commits over 3,287 Days - 0.03cph!
Scene Setup changes
Made color temperature curve smoother and more realistic
Tweaked base scene settings / Made lighting slightly softer, sun disk larger, sky brighter and AO stronger
Added a backup copy of the old Scene Setup and BaseSceneSettings
New ground plants progress
New foliage shader test
Diffusion profile test
Powerline_pole_b additional LOD
Industrial prop e / additional LOD
Large industrial prop b LOD4
Cheaper LODs for modular pipes
Digger vehicle / rebuilt far distance LODs with baked textures
Baked LODs for dump truck
Ground plants / beach and arid progress
Fixed fern meshes
Added ferns to decor_v3
Better wind settings for tundra and temperate
Made tundra darker and more saturated/yellow
Ferns / made leaves less palm-like
New ferns meshes and prefabs
Tundra color correction
Various foliage spawning tweaks
Tundra foliage spawn settings / Progress
Made spawn settings dependant on topology masks
Texture tweaks and material tweaks
Tundra forests
Made grass splat slightly darker in tundra
Tundra foliage spawner progress
Ground plants backup
Foliage V3 update
More folaige tweaks
Fixed a few billboards I missed previously
Assigned diffusion profiles to tree and bush billboards
Tons of various color, material and texture tweaks to foliage to make it look better in HDRP
Overgrowth material tweaks
Tree color tweaks
Added new diffusion profiles to HDRP assets
Fixed grass materials
Fixed materials on small plants
Tweaks to tree materials
Made grass darker to match trees better
Overgrowth test for Diogo
First shot at fixing tree and bush materials
Launch site silo / Better LODs
Improved dredge LODs
Bandit town scene2prefab
Rocket factory exterior. Fixed stretched uvs on second LOD
Skeleton arms and cursed cauldron LOD optimization
Fuel tanks / Additional LODs
Supermarket / better distance LOD
Better distance lighthouse LODs
Fixed incorrect materials on rocket factory and launchsite warehouses
Baked LODs for launchsite warehouses