2,286 Commits over 3,530 Days - 0.03cph!
Swamp splat and heightmap update
Bandit town scene progress
Added sandbag/metal sheet cover checkpoints near entrances to the town
Added hanging lanters to illuminate the area at night
Optimized fog particles
Added forest topology around the swamp
Various other additions
Bandit town scene progress
Dredge greybox
Expanded swamp water area
Bandit town splat and topology update
Bandit town scene progress
Finished swamp tree meshes
Added leaves and alpha branches to swamp trees
Vertex painted swamp cabins
Various tweaks and optimizations to the bandit town scene
Updated bandit town cabins
Dredge texture/UV update / Added railings and hanging tires
Bandit town / updated dredge structure
Dredge and bandit town scene update
Dredge LODs and vertex color update
Bandit town dredge update
Added swamps to procedural map, added ocean
Wooden cabin material update
Replaced dredge with prefabs
Tweaked swamp water material
Tweaked swamp tree bark materials
Made swamp trees larger
Dredge dressing
Ladder triggers
Dredge lights
Wooden cabins
Simplified coliders
Fixed wrong material on LODs
Updated wooden walkways and cabins with new textures and meshes
Updated spawn.v2 prefab to enable trees spawning in the swamp
Bandit town progress backup
Progress backup / walkway LODs
Updated all wooden walkways with LODs and ropes. Updated cabin scene
Swamp cabin dressing progress
Bandit town progress and fixes
Swamp cabins dressing update
Added shopfronts to swamp cabins
Added candles and dressing props
Optimized LOD distances on various props
Adjusted LOD distances
Added light LOD scripts to light sources
Removed excess foliage
Tweaked swamp topology
Raised wooden walkways to prevent water splashing effects when walking
Added prevent building volume
Bandit town heightmap tweaks
Bandit town navmesh models for wooden walkways