2,206 Commits over 3,287 Days - 0.03cph!
Lighthouse loot spawn setup and LOD cleanup
Fixed lighthouse LOD uvs and reduced material number
Fixed lighthouse issues and changed lighthouse spawning settings on proc map
Merged lighthouse changes from dungeon. Fixed lighthouse spawning topology rules on proc map.
Added missing lighthouse files and incremented network++
Lighthouse, broken up railing on the top floor.
Merge from dungeone, broken up lighthouse railing
Fixed lighthouse vertical spawn position.
Fixed lighthouse vertical position
Fixed lighthouse LOD gaps
Added new industrial props
Added more rocks around lighthouse/ network ++
Ran scene2prefab to fix missing materials
Added industrial prop c and metallic material fixes
Added industrial prop LODs
Merged prop changes from dungeon
Added new shipping containers
Shipping containers. Fixed minor mesh errors, added more dirt, reduced color saturation and added material sounds
Merged shipping containers and added harbor crane blockout
Crane and tugboat prefabs
Added bollard and fuel tank blockouts
Added portacabin greyboxes
Added new harbor pieces and rescaled forklift
Added pallet/box stacks greyboxes
Added greyboxes for road cones and wooden crates
Electrical boxes and tire stack greyboxes
Finished harbor crane, added LODs and colliders
Industrial markings spec and normal
Split the harbor crane into two parts.
Crane mask test for Diogo
Portacabin progress. Added wooden variants