userDamian Lazarskicancel
reporust_rebootcancel

2,092 Commits over 3,014 Days - 0.03cph!

6 Years Ago
Updated bandit town cabins
6 Years Ago
Finished swamp tree meshes Added leaves and alpha branches to swamp trees Vertex painted swamp cabins Various tweaks and optimizations to the bandit town scene
6 Years Ago
Bandit town scene progress
6 Years Ago
Bandit town splat and topology update
6 Years Ago
Bandit town scene progress Dredge greybox Expanded swamp water area
6 Years Ago
Bandit town scene progress Added sandbag/metal sheet cover checkpoints near entrances to the town Added hanging lanters to illuminate the area at night Optimized fog particles Added forest topology around the swamp Various other additions
6 Years Ago
Swamp scene progress
6 Years Ago
Swamp splat and heightmap update
6 Years Ago
Swamp splat update
6 Years Ago
Static wooden door
6 Years Ago
Bandit town scene progress Additional walkway variants Additional swamp tree variants Height fog New wooden cabin variants
7 Years Ago
Swamp placeholder material update
7 Years Ago
Bandit town scene progress added swamp tree greyboxes added placeholder swamp material
7 Years Ago
Wooden cabins modular pieces LOD/COL/Prefabs Walkway segments LOD/COL/Prefabs Updated swamp cabins scene
7 Years Ago
Bandit town progress / greyboxed wooden shack modular walls
7 Years Ago
Bandit town progress backup
7 Years Ago
Bandit town progress
7 Years Ago
Bandit town scene layout progress / wooden walkway greyboxes / mossy rock materials / swamp water material
7 Years Ago
Added powerlines to old monuments
7 Years Ago
Rotated electric poles in the compound
7 Years Ago
Replaced old powerlines in the compound monument
7 Years Ago
Electric poles / spotlight and snapped cable variants
7 Years Ago
Broken electric pole variant
7 Years Ago
New electric poles / removed old meshes
7 Years Ago
Slightly moved chillzone decal to prevent z-flickering / disabled shadow casting on the decal
7 Years Ago
Compound chll area dressing / added overgrowth to empty areas
7 Years Ago
More underwater rock formations / static driftwood / tweaked underwater create spawners around rock formations
7 Years Ago
Fixed incorrect prefab references in the rock_dressing scene
7 Years Ago
Updated underwater rock formation prefab and scene
7 Years Ago
Underwater rock formation test
7 Years Ago
Made compound emergency stairs wide to prevent the player from getting stuck
7 Years Ago
Tower scaffolding mesh/lod/prefabs
7 Years Ago
Rusty texture variant for compound scaffoldings
7 Years Ago
Compound emergency stairs meshes/coliders/prefabs
7 Years Ago
Compound walls / added additional LOD level
7 Years Ago
Added clothsim awnings to the compound scene / tweaked no-stripe materials
7 Years Ago
Awnings additonal stripe mask
7 Years Ago
Awnings final models/textures/prefabs
7 Years Ago
Fixed gaps between compound walls
7 Years Ago
Deleted unused gate materials
7 Years Ago
Short compound wall lods/col/prefab
7 Years Ago
Compound gates LODs COL and prefabs / Fixed missing barbed wire material on compound walls
7 Years Ago
Compound walls LOD/COL/prefabs
7 Years Ago
Fixed broken lighthouse UV's
7 Years Ago
Compound gate and walls first pass
7 Years Ago
Compound gate greybox
7 Years Ago
Willow bush / custom vertex normal / fixed green vertex color / rebaked billboards
7 Years Ago
Foliage polish / color corrected new foliage / added custom vertex normals / rebaked billboards
7 Years Ago
Beech and oak color tweaks / material tweaks
7 Years Ago
Fixed the tree minigame on beech trees