2,092 Commits over 3,014 Days - 0.03cph!
Updated bandit town cabins
Finished swamp tree meshes
Added leaves and alpha branches to swamp trees
Vertex painted swamp cabins
Various tweaks and optimizations to the bandit town scene
Bandit town scene progress
Bandit town splat and topology update
Bandit town scene progress
Dredge greybox
Expanded swamp water area
Bandit town scene progress
Added sandbag/metal sheet cover checkpoints near entrances to the town
Added hanging lanters to illuminate the area at night
Optimized fog particles
Added forest topology around the swamp
Various other additions
Swamp splat and heightmap update
Bandit town scene progress
Additional walkway variants
Additional swamp tree variants
Height fog
New wooden cabin variants
Swamp placeholder material update
Bandit town scene progress
added swamp tree greyboxes
added placeholder swamp material
Wooden cabins modular pieces LOD/COL/Prefabs
Walkway segments LOD/COL/Prefabs
Updated swamp cabins scene
Bandit town progress / greyboxed wooden shack modular walls
Bandit town progress backup
Bandit town scene layout progress / wooden walkway greyboxes / mossy rock materials / swamp water material
Added powerlines to old monuments
Rotated electric poles in the compound
Replaced old powerlines in the compound monument
Electric poles / spotlight and snapped cable variants
Broken electric pole variant
New electric poles / removed old meshes
Slightly moved chillzone decal to prevent z-flickering / disabled shadow casting on the decal
Compound chll area dressing / added overgrowth to empty areas
More underwater rock formations / static driftwood / tweaked underwater create spawners around rock formations
Fixed incorrect prefab references in the rock_dressing scene
Updated underwater rock formation prefab and scene
Underwater rock formation test
Made compound emergency stairs wide to prevent the player from getting stuck
Tower scaffolding mesh/lod/prefabs
Rusty texture variant for compound scaffoldings
Compound emergency stairs meshes/coliders/prefabs
Compound walls / added additional LOD level
Added clothsim awnings to the compound scene / tweaked no-stripe materials
Awnings additonal stripe mask
Awnings final models/textures/prefabs
Fixed gaps between compound walls
Deleted unused gate materials
Short compound wall lods/col/prefab
Compound gates LODs COL and prefabs / Fixed missing barbed wire material on compound walls
Compound walls LOD/COL/prefabs
Fixed broken lighthouse UV's
Compound gate and walls first pass
Willow bush / custom vertex normal / fixed green vertex color / rebaked billboards
Foliage polish / color corrected new foliage / added custom vertex normals / rebaked billboards
Beech and oak color tweaks / material tweaks
Fixed the tree minigame on beech trees