2,014 Commits over 2,953 Days - 0.03cph!
Portacabin progress. Added wooden variants
Crane mask test for Diogo
Split the harbor crane into two parts.
Industrial markings spec and normal
Finished harbor crane, added LODs and colliders
Electrical boxes and tire stack greyboxes
Added greyboxes for road cones and wooden crates
Added pallet/box stacks greyboxes
Added new harbor pieces and rescaled forklift
Added portacabin greyboxes
Added bollard and fuel tank blockouts
Crane and tugboat prefabs
Merged shipping containers and added harbor crane blockout
Shipping containers. Fixed minor mesh errors, added more dirt, reduced color saturation and added material sounds
Added new shipping containers
Merged prop changes from dungeon
Added industrial prop LODs
Added industrial prop c and metallic material fixes
Ran scene2prefab to fix missing materials
Added more rocks around lighthouse/ network ++
Added new industrial props
Fixed lighthouse LOD gaps
Fixed lighthouse vertical position
Fixed lighthouse vertical spawn position.
Merge from dungeone, broken up lighthouse railing
Lighthouse, broken up railing on the top floor.
Added missing lighthouse files and incremented network++
Merged lighthouse changes from dungeon. Fixed lighthouse spawning topology rules on proc map.
Fixed lighthouse issues and changed lighthouse spawning settings on proc map
Fixed lighthouse LOD uvs and reduced material number