2,165 Commits over 3,044 Days - 0.03cph!
Updated charcoal texture / fixed specular map and tweaked resolution / reduced tilling in the charcoal_pile material and added a macro detail map
Updated plaster_a and brick_wall_c texture, as well as the brick_wall_plasterblend material
Work cart DIY attachment model, LODs, collider and gibs
New work cart material variants
Split work cart railings into a separate object so that they can be hidden
Updated watchtower prefabs to use new material variants / tweaked LOD textures to match
Airfield material tweaks / office_bld_a_ext mesh fixes / concrete_f and concrete_h texture variants
Updated dirt_stains_leaks texture
Updated pipelines textures and materials
Updated metal_panels_c textures and materials / Added new metal_panels_c texture variants
Updated metal_panels_d and corrugate_d textures and materials
Lighthouse material tweaks
Slightly reduced the intensity of the headlight emissive
New headlight and tail light materials that have a texture when the lights are turned off
Updated work cart gibs to reflect changes
Synced gibs in work cart prefabs
Updated work cart LODs
Material tweaks
Reworked baked LOD materials to minimize pop-in
Added Deferred Mesh Decals script to fuel tank mesh in TrainWagonC prefab. This will fix the missing mesh decals
Shortened buffers on train wagons, workcart_new and their gibs
Updated train_wagon_b_gibs mesh / merged the roof and the walls
Fixed broken physics on the train wagon and workcart gibs
Fixed broken material overrides on workcart gibs
Proper gibs for train_wagon prefabs
Replaced old workcart gibs mesh
New workcart gibs / added new bogies
Fixed missing train wagon material
Added train wagon gibs
Work cart DIY attachement prefab
Updated train wagon modules with LODs and proper colliders
Rebaked train normal map to fix errors
Updated train wagon coupler mesh / added bones for moving elements
Updated work cart mesh / added full bone setup to the coupler / mirrored front coupler to fix alignment issues
Added a variant of the workcart model with new bogies and couplers
Added modular train wagon models
Reorganized airfield lights
Added light switches to airfield
Launchsite decal fixes
Replaced warehouse lights with a new setup
Added some new lights in space offices in areas that had none
Moved some office lights around to prevent bleeding across walls
Airfield lighting and material tweaks
Added new key lights to arctic base
Added fill lights to arctic base exteriors and interiors
Made arctic base environment volumes darker
Added environment volumes to snowmobile garages
Tweaked some materials
Switched shadow proxy layers on arctic base buildings to World in order to get correct cubemap reflections
Fixed a flashing light in the stables
Arctic base lighting progress
Fishing villages lighting and bounce lights
Material tweaks and color correction
Stables environment volumes and lighting tweaks
Added environment volumes to fishing villages
Scene2prefab
Color corrected excavator and diesel engine LOD textures
Tweaked some of the commonly used textures that were either too dark, too saturated or had too much contrast for the sake of consistency across different lighting conditions
Tweaked materials used in the excavator monument
Slightly tweaked biome postprocess profiles / unified black levels across all biomes to prevent them from being crushed in dark areas / slightly lowered gamma to compensate
Moved lighthouse props and lighting into prefabs for future merge
Fixed some lighthouse materials
Moved excavator props and environment volumes into self contained prefabs for future merges
Added environment volumes to the excavator and darkened existing ones
Added always on ambient lights to the excavator core
Tweaked excavator shadowproxies to allow sunlight into the core
Added more prop dressing and junk to the core interior
Added a green material variant for the fuel tank to match the diesel engine
Airfield increased view distance of exterior fill lights
Reverted decal materials to use transparency instead of cutout
Color corrected some materials
Lighthouse interior lighting and environment volumes
Material tweaks
Added some additional dressing
Fixed shadow proxy issues in airfield