userDamian Lazarskicancel

2,293 Commits over 3,530 Days - 0.03cph!

3 Years Ago
Finished exterior of the tunnel entrance Updated cream pile texture
3 Years Ago
Fixed mine_tnl_exit_xmas mesh Exported entrance door as a separate mesh Removed door from the entrance mesh
3 Years Ago
Xmas tunnel entrance progress
3 Years Ago
Updated cake tunnel entrance greybox
3 Years Ago
Added xmas tunnel entrance greybox Moved xmas tunnel prefabs and models to their own folder for clarity
3 Years Ago
Nuclear silo bathroom progress
3 Years Ago
Cream pile textures and materials Updated collapsed tunnel mesh with cream pile and chocolates
3 Years Ago
Updated xmas tunnel uvs
3 Years Ago
Candy trim texture
3 Years Ago
Chocolate trims texture WIP Added chocolate bars and candy canes to all tunnel meshes Updated tunnel prefabs
3 Years Ago
Update cake tunnel meshes and prefabs
3 Years Ago
Cake wall textures
3 Years Ago
Nuclear missile silo scene progress
4 Years Ago
Bathroom stalls meshes and prefabs
4 Years Ago
Decal texel density improvement
4 Years Ago
Decal cleanup
4 Years Ago
Added soft dust to the debris decals
4 Years Ago
Nuclear missile silo dressing progress
4 Years Ago
Metal detail decals / textures, meshes and prefabs
4 Years Ago
Nuclear missile silo scene progress
4 Years Ago
Concrete debris decals Decals prefab and texture changes
4 Years Ago
Fixed shadow proxies on pipe_c
4 Years Ago
Concrete rebar damage textures
4 Years Ago
Concrete rebar damage decals
4 Years Ago
Merge from main
4 Years Ago
Created a proper guide mesh for the cursed cauldron Added gibs that include the fireplace Added a detail map to make textures fell less low res
4 Years Ago
Fixed graveyard fence LODs
4 Years Ago
Nuclear missile silo prop material variants
4 Years Ago
Concrete rebar decals
4 Years Ago
Nuclear missile silo progress
4 Years Ago
Scattered paper decals
4 Years Ago
Concrete cracks decals and prefabs
4 Years Ago
wooden benches meshes and prefabs
4 Years Ago
Nucelar missile silo progress Finished all LOD0 meshes and placed prefabs in the scene
4 Years Ago
Nuclear missile silo chute progress Added new textures Added meshes and prefabs Organised the scene
4 Years Ago
Made light switches pulse to make them more visible Increased light view distance on the light switches
4 Years Ago
·Water treatment plant / better environment volume transitions in the sewers
4 Years Ago
Nuclear missile silo progress
4 Years Ago
Nuclear missile silo greybox and scene
4 Years Ago
Tweaked wind settings on swamp trees and a few bushes
4 Years Ago
Tweaked ground plants colors slightly to better match the terrain after changes to the cubemap lighting
4 Years Ago
Tweaked ground plants, saplings and fern wind settings to work better with the CH47 wind effect
4 Years Ago
Replaced another heater in airfield with a proper variant Fixed shadow issues in the airfield office building
4 Years Ago
Tweaked some LOD distances and LOD materials in harbors to make transitions less jarring
4 Years Ago
Pushed some sphere tank LOD distances further to reduce pop-in Added a spec map for the sphere_exterior_LOD material
4 Years Ago
Powerplant / refined environment volumes
4 Years Ago
Added some support lights and wires to harbors
4 Years Ago
Airfield / replaced heaters with ones that have heat sources
4 Years Ago
Added ladders inside the ore train wagon to prevent players from getting trapped inside
4 Years Ago
Launchsite / added more light switches to different floors in the rocket factory building Reduced light_fixtures_EM_Cold emissive because it was causing extreme bloom in the rocket factory building