2,276 Commits over 3,287 Days - 0.03cph!
Dredge texture/UV update / Added railings and hanging tires
Bandit town / updated dredge structure
Dredge and bandit town scene update
Dredge LODs and vertex color update
Bandit town dredge update
Added swamps to procedural map, added ocean
Wooden cabin material update
Replaced dredge with prefabs
Tweaked swamp water material
Tweaked swamp tree bark materials
Made swamp trees larger
Dredge dressing
Ladder triggers
Dredge lights
Wooden cabins
Simplified coliders
Fixed wrong material on LODs
Updated wooden walkways and cabins with new textures and meshes
Updated spawn.v2 prefab to enable trees spawning in the swamp
Bandit town progress backup
Progress backup / walkway LODs
Updated all wooden walkways with LODs and ropes. Updated cabin scene
Swamp cabin dressing progress
Bandit town progress and fixes
Swamp cabins dressing update
Added shopfronts to swamp cabins
Added candles and dressing props
Optimized LOD distances on various props
Adjusted LOD distances
Added light LOD scripts to light sources
Removed excess foliage
Tweaked swamp topology
Raised wooden walkways to prevent water splashing effects when walking
Added prevent building volume
Bandit town heightmap tweaks
Bandit town navmesh models for wooden walkways
Bandit town painted building topology
Wooden chairs prefabs/LOD/col
Added new door
Various visual tweaks to the fog
Fixed chair pivots
Fixed dredge mesh and colliders
Swamps a, b, c fog settings
Fixed dredge rotation in bandit town
Composter mesh and textures