32,250 Commits over 4,048 Days - 0.33cph!
merge from combat_knife_untie
Spraycan no longer loses condition when reskinning an entity
Remove giveDiverSuitWithItemId convar, wasn't meant to be included
merge from boombox_reconnect_fix
merge from save239 - Staging wipe
Add water.scaled_time convar
merge from modding_prefabs
merge from egg_suit_lod_fix
merge from nvg_canvas_scale_fix
Fixed boat client compile bug
Merge PhysicsLayerRevamp -> Main
Merge PhysicsLayerRevamp -> Main
Merge Tugboat -> Main. Adds driveable tugboats that spawn at harbour monuments.
Merge PhysicsLayerRevamp -> Main
merge from navmesh_spam_fix
Added ReflectionMask property to the "Environment Properties" asset to adjust the layers that are included in reflections
Added reflection.forceupdate convar to quickly update world reflections even if stationary
Log warning when ItemSkin.icon is unset instead of failing the build
Fixed metal floor gibs r/w errors
Fix compile error by changing #IF UNITY_EDITOR to a convar `UploadAnalytics`
Merge from main/shader-improvements/merge
merge from research_bench_nre
merge from analytics_held_items
Removed unused high res media textures
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merge from building_skins_3
merge from camper_updates
merge from ik_rotation_fix
merge from auth_ticket_fix
merge from building_skins_3
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merge from building_skins_3
Added excavator and mil tunnel scientist prefabs to Spawn Lineup feature.