32,293 Commits over 4,048 Days - 0.33cph!
Added support for modular car keylocks to authcount console command
Removed visible code lock from 2module_passengers
Hopefully fix harmony hotloading once and for all
Exposed metallic / glossiness constants in material inspector for blend layers
fixing broken path to prefabs inside junkpiles
Fixed gap allowing LOS access in coaling tower exit corridor
Removed un-harvestable tree entities from giant excavator scene
Attempt to fix hole in terrain of cave_large_hard - couldn't check the exact seed as procedural map changed since report
fixed powerline_poles baked LODs vertex normals producing incorrect lighting rendition
doubled geo and culled backfaces on material
Adding more building topology in desert military bases to prevent undesired HAB spawns
Fixed some sort of 𝘫𝘦 𝘯𝘦 𝘴𝘢𝘪𝘴 𝘲𝘶𝘰𝘪 problem with modular car chassis import causing a dodgy keyEnterDialog assignment
Fixed hole in checkpoint_single_rural mesh
Fixed the missing deferred decal script on the prefab
This will need S2P
Subtracting canvas_disabler_2 - multiple issues, outside of the scope for the upcoming update.
Fixed NRE when interacting with armoured cockpit windows
Attempt to fix invalid splats for cave_large_sewers
Use existing HasADriverSeat method - don't need IsCockpit
Fixed central looking looking only at the driver, instead of everyone in a cockpit module, when determining if it should re-enable
Added LODGroup component to terrain_blend_cube
Tweaked clone icons to more clearly show berry colour
Added 'A-pose' clip to cinematic controller
Added 'ent auth' support to modular cars with code locks
Car lift no longer sends lock code to clients
Don't show the vehicle lock keycode on the lift at all (prevent others seeing the code because you're probably using the same code for your base, aren't you?). You can always destroy the lock if you forget your code.
Added a phrase explaining the lock code being hidden in streamer mode.
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Potential instrument LateUpdate fix
Hide codelock on vehicle lift loot panel when in streamer mode
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merge from burstmodule_improvements
merge from burst_module_improvements
Attempt to fix harmony failing to resolve DLLs on disk
merge from canvas_disabler_2
Disable harmony in the editor
Fix y == 1000 not being included in the dungeon layers
merge from m92_ads_sway_fix
merge from turret_optimize
merge from steam_auth_tracking
Reduced the crafting time for embrasures
Reduced the crafting time for all grenades
merge from nicer_underwater_labs