branchrust_reboot/maincancel

32,293 Commits over 4,048 Days - 0.33cph!

2 Years Ago
Added support for modular car keylocks to authcount console command
2 Years Ago
Removed visible code lock from 2module_passengers
2 Years Ago
merge from oilrig_note
2 Years Ago
Hopefully fix harmony hotloading once and for all
2 Years Ago
Exposed metallic / glossiness constants in material inspector for blend layers
2 Years Ago
fixing broken path to prefabs inside junkpiles
2 Years Ago
Fixed gap allowing LOS access in coaling tower exit corridor
2 Years Ago
Excavator S2P
2 Years Ago
Removed un-harvestable tree entities from giant excavator scene
2 Years Ago
Attempt to fix hole in terrain of cave_large_hard - couldn't check the exact seed as procedural map changed since report
2 Years Ago
fixed powerline_poles baked LODs vertex normals producing incorrect lighting rendition doubled geo and culled backfaces on material
2 Years Ago
Adding more building topology in desert military bases to prevent undesired HAB spawns
2 Years Ago
Fixed some sort of 𝘫𝘦 𝘯𝘦 𝘴𝘢𝘪𝘴 𝘲𝘶𝘰𝘪 problem with modular car chassis import causing a dodgy keyEnterDialog assignment
2 Years Ago
Fixed hole in checkpoint_single_rural mesh Fixed the missing deferred decal script on the prefab This will need S2P
2 Years Ago
Subtracting canvas_disabler_2 - multiple issues, outside of the scope for the upcoming update.
2 Years Ago
Fixed NRE when interacting with armoured cockpit windows
2 Years Ago
Attempt to fix invalid splats for cave_large_sewers
2 Years Ago
Use existing HasADriverSeat method - don't need IsCockpit
2 Years Ago
Fixed central looking looking only at the driver, instead of everyone in a cockpit module, when determining if it should re-enable
2 Years Ago
Added LODGroup component to terrain_blend_cube
2 Years Ago
Tweaked clone icons to more clearly show berry colour
2 Years Ago
Added 'A-pose' clip to cinematic controller
2 Years Ago
Added 'ent auth' support to modular cars with code locks
2 Years Ago
Car lift no longer sends lock code to clients
2 Years Ago
Don't show the vehicle lock keycode on the lift at all (prevent others seeing the code because you're probably using the same code for your base, aren't you?). You can always destroy the lock if you forget your code.
2 Years Ago
Added a phrase explaining the lock code being hidden in streamer mode.
2 Years Ago
merge from qol_nov_22
2 Years Ago
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2 Years Ago
Potential instrument LateUpdate fix
2 Years Ago
Hide codelock on vehicle lift loot panel when in streamer mode
2 Years Ago
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2 Years Ago
merge from qol_nov_22
2 Years Ago
merge from burstmodule_improvements
2 Years Ago
merge from burst_module_improvements
2 Years Ago
Attempt to fix harmony failing to resolve DLLs on disk
2 Years Ago
merge from canvas_disabler_2
2 Years Ago
Disable harmony in the editor
2 Years Ago
Fix y == 1000 not being included in the dungeon layers
2 Years Ago
merge from m92_ads_sway_fix
2 Years Ago
merge from qol_nov_22
2 Years Ago
merge from turret_optimize
2 Years Ago
network++
2 Years Ago
merge from harmony_qol
2 Years Ago
reapplying harmony_qol
2 Years Ago
merge from steam_auth_tracking
2 Years Ago
Shopfront compile fix
2 Years Ago
merge from ah_7
2 Years Ago
Reduced the crafting time for embrasures
2 Years Ago
Reduced the crafting time for all grenades
2 Years Ago
merge from nicer_underwater_labs