branchrust_reboot/maincancel

32,293 Commits over 4,048 Days - 0.33cph!

2 Years Ago
merge from qol_nov_22
2 Years Ago
Regenerated the vehicleediting loot panel. Was throwing errors post-merge.
2 Years Ago
Merge ModularCarCodeLocks -> Main. Replaces modular car key locks with code locks. - At vehicle lifts: Add a code lock (same cost as a key lock was - 75 metal frags), view the code lock's code, change the code, or remove the lock. - Damage a module down to 20% health or less to enable an interaction to break the lock (on the whole vehicle). Or push it to a vehicle lift (note: pushing codelocked vehicles is disabled in safe zones). - Once you've entered the code once, you're whitelisted and don't have to enter it again. - No guest codes, but I'm open to adding them if there's significant demand.
2 Years Ago
HLOD generation now ignores GameModeObjectToggle components Fixes reclaim terminal appearing in outpost HLOD Updated outpost HLOD assets, prefab is unchanged
2 Years Ago
Piano no longer uses closest midi note if it's missing a note
2 Years Ago
Merge fron nov22_community_merges
2 Years Ago
adjusted the offset to the arrow graffiti mesh on the caboose
2 Years Ago
Fixed drum sticks floating in air after dismounting drumkit (probably affected xylophone as well)
2 Years Ago
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2 Years Ago
merge from save231 - Staging wipe
2 Years Ago
Added debug dof option to modelviewer
2 Years Ago
merge from qol_nov_22
2 Years Ago
Brought throwable snowball impact effects in line with effects from snowball gun
2 Years Ago
Fixed not being able to drag non-cassette items onto the portable boom box
2 Years Ago
Fix streamed radio audio looping incorrectly if the players performance drops below 10fps There is likely still some stuttering but it should recover once performance improves
2 Years Ago
Added null check on the conditionals list in ConstructionSkin.SpawnGibs
2 Years Ago
Add IOEntity.debugbudget and IOEntity.debugBudgetThreshold convars, prints out the entities taking up IO budget time if the total takes longer than the threshold Modified LiquidContainer to only update it's drain targets when a circuit changes, not during UpdateOutputs UpdateOutputs generally happens as part of a circuit change so we were doubling up work, this was exacerbated by long chains of water catchers getting drained immediately as water is produced
2 Years Ago
merge from steam_auth_tracking
2 Years Ago
merge from qol_nov_22
2 Years Ago
Implemented "Eat" radial menu option for player grown foods too.
2 Years Ago
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2 Years Ago
Merge MoreCabooseFixes -> Main
2 Years Ago
toggle sounds for flashlight and laser attachments
2 Years Ago
Print connection protocol in console instead of integer value
2 Years Ago
network++
2 Years Ago
merge from qol_nov_22
2 Years Ago
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2 Years Ago
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2 Years Ago
Made ambientmultiplier, reflectionmultiplier and ao settings client only
2 Years Ago
merge from ModelViewer
2 Years Ago
Merge from ModelViewer
2 Years Ago
Fixed badly positioned payout UI on the caboose slot machine
2 Years Ago
Fixed slot machine NRE if player dismounts during a spin
2 Years Ago
Merge from beltbar_improvements (flashlight/laser attachment icon on belt bar)
2 Years Ago
Fixed Caboose not shutting off the lights anymore when there's no-one nearby
2 Years Ago
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2 Years Ago
Compile fix
2 Years Ago
Collectable foods (berries, corn, etc) can now be eaten directly from the ground with a hold-E menu option.
2 Years Ago
Merge from animal_ai_topology
2 Years Ago
Remove unneeded card UI animation component
2 Years Ago
Merge MoreCabooseFixes -> Main
2 Years Ago
Improved demo shot compression
2 Years Ago
Only make the debugcamera match the players fov the first time it's enabled
2 Years Ago
Unsaved beancan NPC change
2 Years Ago
Merge from misc_nov22_fixes
2 Years Ago
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2 Years Ago
Junkpile scientist take cover for longer when attacker is far away
2 Years Ago
Added LODGroups to primitive cubes (for modders) that didn't have them. The only one I've left without an LODGroup is terrain_blend_cube, as that seems likely to be used in a way that's large-scale and needed at a distance.
2 Years Ago
Merge MoreCabooseFixes -> Main
2 Years Ago
Fixed modular car lockable status change not immediately updating the modular conditionals