32,401 Commits over 4,048 Days - 0.33cph!
Added default keyboard shortcuts for Focus Local Player (Ctrl-Shift-F) and Teleport Local Player To Scene Selection (Ctrl_Shift-T)
Remove secondary unused(?) Main Camera prefab which was getting out-of-date
Merge SubmarineOxygen -> Main
Dev tools: Re-select item search box if the dev tools are closed and reopened with the Items tab still active
Dev tools: When the F1 console is opened for the first time, the last selected is now automatically set to the Items tab, so pressing Tab will switch to it
Make item description in inventory auto size to fit long item descriptions
Dev tools: Automatically select the search box when the Items tab is selected, so you can start filtering items right away
Merge from voiceprops/dlc
Don't save fishing rod debugging convars
renamed crawlingminhealth to crawlingminimumhealth and crawlingmaxhealth to crawlingmaximumhealth because the old values were saved to the sv cfg and updated values in #
64335 never took effect
crawlingminimumhealth and crawlingmaximumhealth no longer saved
Added more additional requested prefabs for map makers
Adding missing / requested map maker spawners
Added "Tools/Scene/Teleport Local Player To Scene Selection" to teleport your player to your scene selection in the world.
Torpedoes a little slower again, but not as slow as they were before
Let duo sub passenger look down a little more (for storage access/looking condescending)
Add a small light to the duo sub storage so that it's visible even when the sub is off.
Fix showing oxygen level when riding horse in water
Torpedoes are a little faster
Merge SubmarineSeptember -> Main
Player crawling health reduced by 75%
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Adjust scuba tank oxygen activation threshold
Merge SubmarineSeptember -> Main
Duo sub minor parent trigger base adjustment to start it slightly below the roof level
merge from SubmarineSeptember
Merge SubmarineSeptember -> Main
Fixed items dropping inside locker when stacked
Added a clear design button to AI designer.
Fixed items loaded from a save being able to end up with a UID higher than lastValueGiven, causing duplicate UIDs when new items or entities spawned.
Can now ctrl-click a state to duplicate it in the AI designer.
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Raycast the whole drink water button, instead of just the cup, in the water catcher UI
Added AI state name DDraw debug option to rust editor tools.
Sort event and state lists alphabetically.
Can now clear the output of an event in the AI designer.
NRE fix for animal AttackState.GetAimDirection
AI designer now uses a 2 column popup for selections, so that everything is visible.
Correct prefab, underwater dweller.
Increase tunnel dweller listen range so they react to nearby rooms
Added BaseAIBrain.OnStateChanged().
ScientistBrain now sets correct relaxed flags based on state.
Added decay to deployed cassette recorder
Fixed WorkCarts decaying in the maintenance tunnel. Side path is now marked as part of the train station.
added bespoke raw and cooked fish models and added to prefabs
Added chocolate bar world model