branchrust_reboot/maincancel

32,401 Commits over 4,048 Days - 0.33cph!

4 Years Ago
Added default keyboard shortcuts for Focus Local Player (Ctrl-Shift-F) and Teleport Local Player To Scene Selection (Ctrl_Shift-T)
4 Years Ago
Remove secondary unused(?) Main Camera prefab which was getting out-of-date
4 Years Ago
Merge SubmarineOxygen -> Main
4 Years Ago
Dev tools: Re-select item search box if the dev tools are closed and reopened with the Items tab still active
4 Years Ago
Dev tools: When the F1 console is opened for the first time, the last selected is now automatically set to the Items tab, so pressing Tab will switch to it
4 Years Ago
Make item description in inventory auto size to fit long item descriptions
4 Years Ago
Merge from general_qol
4 Years Ago
Dev tools: Automatically select the search box when the Items tab is selected, so you can start filtering items right away
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Don't save fishing rod debugging convars
4 Years Ago
Merge from cine_anims
4 Years Ago
renamed crawlingminhealth to crawlingminimumhealth and crawlingmaxhealth to crawlingmaximumhealth because the old values were saved to the sv cfg and updated values in #64335 never took effect crawlingminimumhealth and crawlingmaximumhealth no longer saved
4 Years Ago
Added more additional requested prefabs for map makers
4 Years Ago
Adding missing / requested map maker spawners
4 Years Ago
Added "Tools/Scene/Teleport Local Player To Scene Selection" to teleport your player to your scene selection in the world.
4 Years Ago
Torpedoes a little slower again, but not as slow as they were before
4 Years Ago
Let duo sub passenger look down a little more (for storage access/looking condescending)
4 Years Ago
Add a small light to the duo sub storage so that it's visible even when the sub is off.
4 Years Ago
Merge from fishing
4 Years Ago
Fix showing oxygen level when riding horse in water
4 Years Ago
Torpedoes are a little faster
4 Years Ago
Merge SubmarineSeptember -> Main
4 Years Ago
Player crawling health reduced by 75%
4 Years Ago
▊▊▆▉█▆ ▇▄▋▊▋▇█▊█ ▋▆▋▊ ▋▊▅▌▅▊ ▇▉▅▆▌▊
4 Years Ago
Adjust scuba tank oxygen activation threshold
4 Years Ago
Merge SubmarineSeptember -> Main
4 Years Ago
skin approval
4 Years Ago
network++
4 Years Ago
Duo sub minor parent trigger base adjustment to start it slightly below the roof level
4 Years Ago
merge from SubmarineSeptember
4 Years Ago
Manifest rebuild
4 Years Ago
Merge SubmarineSeptember -> Main
4 Years Ago
Fixed items dropping inside locker when stacked
4 Years Ago
Added a clear design button to AI designer.
4 Years Ago
Fixed items loaded from a save being able to end up with a UID higher than lastValueGiven, causing duplicate UIDs when new items or entities spawned.
4 Years Ago
Can now ctrl-click a state to duplicate it in the AI designer.
4 Years Ago
▋▅▉▍█ ▅▆▅▇▆▅ ▆▉▇▉▋▊▌▅▍▅ ▄▋▇█▍ ▌▆▋▍▅▄▉▉ ▌█▄▌▅▅▄▉▄
4 Years Ago
Raycast the whole drink water button, instead of just the cup, in the water catcher UI
4 Years Ago
Added AI state name DDraw debug option to rust editor tools.
4 Years Ago
Sort event and state lists alphabetically.
4 Years Ago
Can now clear the output of an event in the AI designer.
4 Years Ago
NRE fix for animal AttackState.GetAimDirection
4 Years Ago
AI designer now uses a 2 column popup for selections, so that everything is visible.
4 Years Ago
Correct prefab, underwater dweller.
4 Years Ago
Increase tunnel dweller listen range so they react to nearby rooms
4 Years Ago
Added BaseAIBrain.OnStateChanged(). ScientistBrain now sets correct relaxed flags based on state.
4 Years Ago
Added decay to deployed cassette recorder
4 Years Ago
Fixed WorkCarts decaying in the maintenance tunnel. Side path is now marked as part of the train station.
4 Years Ago
added bespoke raw and cooked fish models and added to prefabs
4 Years Ago
Added chocolate bar world model