branchrust_reboot/maincancel

32,445 Commits over 4,048 Days - 0.33cph!

5 Years Ago
Moved TMP hacks in UIDeathScreen so they're not constantly being run, should now only run when UI is opened/closed
5 Years Ago
Cache the water drinking raycast point once per frame instead of raycasting for every menu item
5 Years Ago
Fix player accumulating velocity while in debug camera
5 Years Ago
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5 Years Ago
Moved searchlight IO points to middle of its base
5 Years Ago
Fixed some serialised fields getting compiled out on the gib prefab
5 Years Ago
Allow read+write on color picker textures (and skip them in the import analyzer)
5 Years Ago
Fixed NRE when disconnecting from a server while gibs are waiting to be destroyed
5 Years Ago
Fix more possible NREs in ForceUnderwear
5 Years Ago
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5 Years Ago
Fixed searchlight LOD distances
5 Years Ago
Merge from gib_pool (scale fixes)
5 Years Ago
Added the new Focus Local Player option as a button in the Rust Editor window
5 Years Ago
Increased road sign culling distance from 50m to 75m. Aiming to reduce pop-in right before a car or heli crashes into one.
5 Years Ago
Set default Quality setting back to six (was zero)
5 Years Ago
Gib rotation tweak Fixed powered water purifier gibs rotated incorrectly
5 Years Ago
Speculative NRE fix in DestroyGib
5 Years Ago
Fix benchmark NRE in ForceUnderwear Add AuthResponse.InvalidAuthSession for better kick reasons
5 Years Ago
Merge from flare_optimizations
5 Years Ago
Fix broken queryport option Fix possible NRE in SteamInventory
5 Years Ago
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5 Years Ago
Added "Tools/Scene/Focus Local Player" to select the LocalPlayer object and focus the scene view on it, useful for when testing in large/slow scenes.
5 Years Ago
Heat source NRE on load fix
5 Years Ago
Merge from gib_pool_merge
5 Years Ago
Fixed UIBuffsIcon inspector vars being under an #if CLIENT (cuases NRE when switching to SERVER and back to CLIENT)
5 Years Ago
Updated studio backdrop materials to no longer render AO (excluding grey version)
5 Years Ago
Merge platform changes from experimental branch
5 Years Ago
Prevent RefreshConditionals being called before the vehicle the module is on has finished spawning
5 Years Ago
Added studio backdrops for map makers / content creators - chroma green/blue, black, grey and white
5 Years Ago
Fixed unable place deployables a floor below SAM site
5 Years Ago
Searchlights now may only be placed on construction (but since becoming IOEntities they also no longer decay)
5 Years Ago
Fixed the power output change not propagating from the reactive target if the target was shot down
5 Years Ago
Searchlight can be repaired, pickup and reduced health
5 Years Ago
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5 Years Ago
network++ (Too many compatibility issues)
5 Years Ago
fixed missing front in EngineUI after Rohan's font asset changes
5 Years Ago
Merge from voicemute
5 Years Ago
Spotlights now use electricity instead of fuel, require 10 power
5 Years Ago
Merge reactive target changes -> Main. Reactive targets now have optional power in/out + electrical inputs to raise/lower.
5 Years Ago
skin approval
5 Years Ago
Subtracting 53795 and 52796
5 Years Ago
subtracting 53795 & 53796 - server startup errors
5 Years Ago
New benchmark demo
5 Years Ago
Cherry pick font asset changes