33,285 Commits over 4,109 Days - 0.34cph!
Changed blends on player controller anims
Tweaked UpdateCollisionBounds for performance
Fixed players not animating in @unity3d 4.5.3 http://goo.gl/Zjbybw
These files shouldn't have ever been committed
Show server name in branding
Animal collision perf fix
Adding culling/LODing to floor/foundation/wall
Fixed unity5 compatibility issues in amplify color and motion
Clothing slots enforced properly (can't wear two jackets etc)
Non clothing items can't be put in clothing slots
Blueprints can be non-craftable
Blueprints can define an item amount to create
Can now build walls on walls
Print position when deleting entity because of invalid position
Updated all scripts to Unity 5
jog / sprint animations for the player holding pickaxe; deploy/holster/attack animations done as well; tweaked the sprint animations
Extended WaterColorUpdate to set the reflection clear color to the current fog color
Updated :CoherentLabs from 1.8.4 to 2.3.0
Time of Day update to 2.1.1 prerelease 5
Made all scripts that want to access TOD_Sky use TOD_Sky.Instance
Changed how SpawnFilter deals with carved terrain
Made water always render before any other transparent objects since sorting doesn't work with it
Fixed PlayerWalkMovement checking terrain colliders for isTrigger
Tagged all clothes as clothes
Fixed some of the new clothes not having collision
Fixed errors when hitting someone in their burlap trousers
Added component to dress players, for dev tests
Implemented Tom's chestplate item - with damage handling http://goo.gl/qMVsBm
Fixed menu not showing up
Switched OS X build to 64bit in preparation of Unity 5
Fixed misc sentry errors
Log server errors to a seperate sentry
protocl++
Loot panel now properly shows all containers
Corpses have a seperate clothes container (prep for clothed corpses)
crouchwalk/jog aninations for the player + pistol;
Suddenly the TestLevel coast is a bit chilly.
Saving a colder TOD xml for the upcoming multi-biome support.
Automatic code fixes (coherentUI, Colorful, FogVolume, Shatter, Ranged Ambient)
64bit Steam DLL for playing in the editor
Fixed always being underwater (collider.bounds seems to be wrong in Unity5)
Player materials
Disabled Amplify Motion until D can fix it for U5
Disabled motion blur properly, in effects convars
Changed render-path to new deferred
Fixing CoherentUINet.dll complete fuckabout
Fixed 32bit windows build not copying coherent libraries properly
Removed some unneeded server debug output
Removed some #if UNITY_5_0 stuff I added before since the build server is now updated
Removed shadow softener until it's updated for Unity 5 support
Fixed warnings in TerrainSkin and beautified its code a little
Fixed some pink materials.
Re-compiled plugins with new UnityEngine.dll
More fighting with CoherentUINet.dll
Fixed billboards being massive (they're still broken though)