32,261 Commits over 4,048 Days - 0.33cph!
Fixed shadow meshes on wall and fountation prefabs
Merge skinupdates to main
Fix boxing on equality check in Vector2b, Vector3b and Vector3i.
Fixed shadow cascade blending in shadow quality 2
Moved occluders material to generic location Building/materials + added shadows material
More optimizations to AI system.
Fixed Vector2i equality allocating.
Added some optimizations and more profiler hooks to the AI systems.
fixed gaps in the sedan model
Merge from weekend_branch_2
Fixed parenting on bradley and heli loot crate fireballs
updated sedan prefab with proper client collison meshes from minh
vehicles collide with deployables
added armrests to seats collision mesh
optimized sedan collision mesh
separated the seat mesh from the chassis
better clientside collision for sedan
tweaked a bunch of 3rd person player animations
Work towards mixed navmesh grid cell fidelity.
Toggling grass shadows force-refreshes grass meshes
Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
nav_grid and ai_dormant on by default.
quicker sitting animations
skin approval
Added graphics.grassShadows convar, disabled by default
Added Grass Shadows toggle Graphics menu
Fixed render texture size error when loading editor
sedan collision model for interior
Better adjustment to ground when on a navmesh link.
Stop freezing when stuck on an invalid navmesh link.
VehicleMovement hits triggers
Fixed missing shadows in shadow quality < 2
Fixed penumbra shadows not reset when switching quality
sitting in chair provides 100% comfort
Error message typo fix ("Trying to to child" -> "Trying to parent to child")
BasePlayer.MaxVelocity takes mount velocity into account
Eye verification distance checks take BasePlayer.MaxVelocity into account
Unified eye verification checks to eliminate duplicate code
NRE Fix
better exploit attempt logging
Defaulted shadow quality to 1 (previous default) due to potential perf impact on rec. spec hw
Fixed penumbra shadows not clearing all overhead when shadow quality below 2
Added grass material for grass spawns w/ lower shadow intensity
Restored original overgrowth material to 1.0 shadow intensity
Added Shadow Quality slider to Graphics menu
Fixed thrown weapons and arrows disappearing on impact when hitting entities
Fixed checksum mismatch always clearing world cache on certain platforms
Removed temporary savegame fix for staging servers
Network++
Fixed issue with graphics settings and custom screen space shadows
Penumbra toggle on point and spot shadows