branchrust_reboot/maincancel

32,245 Commits over 4,048 Days - 0.33cph!

8 Years Ago
searchlight fixes/balance/visual improvements
8 Years Ago
Disabled culling on glcore coz readback is stalling; needs proper async
8 Years Ago
Disabled culling on d3d9
8 Years Ago
Improved closest cascade resolution when using two cascades
8 Years Ago
searchlight phrases manifest protocol++
8 Years Ago
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8 Years Ago
New skins
8 Years Ago
Removed player model convars (exploitable) TrackIR convars are no longer admin-only
8 Years Ago
Fixed extinguish sometimes being called twice on fire / water entities
8 Years Ago
Fixed visibility check for local occludees per entity
8 Years Ago
Skinning tweaks
8 Years Ago
Wooden Armour uses correct icon
8 Years Ago
Updated Wooden Armour
8 Years Ago
Added pooling support to loot containers and collectables
8 Years Ago
skin approval + icons
8 Years Ago
simple scope balance + implementation
8 Years Ago
fixed purple textures on stone hatchet projectile
8 Years Ago
Enabled occlusion culling on dx9 and glcore
8 Years Ago
fixed plants not growing fixed plant color scale not being applied
8 Years Ago
Silencer world model lod updates
8 Years Ago
Small scope world model lod updates
8 Years Ago
Muzzlebrake world model lod updates
8 Years Ago
Invoke optimizations
8 Years Ago
Fixed a bunch vegetation textures not having mips (bw+aliasing); tweaked aniso and compression settings to save bw
8 Years Ago
Profiler sample around Protobuf.Entity.Deserialize
8 Years Ago
Group profiler by entity name in GroupDestroy
8 Years Ago
Merged occluder optimizations
8 Years Ago
Another ArgumentOutOfRangeException
8 Years Ago
Muzzleboost world model lod updates
8 Years Ago
Profiler cleanup
8 Years Ago
Stripped Mesh.MarkDynamic entirely because it's retarded
8 Years Ago
Fixed rare ArgumentOutOfRangeException in InvokeHandler
8 Years Ago
lasersight world model lod updates
8 Years Ago
holosight worldmodel lod updates
8 Years Ago
Merge from invoke_handler
8 Years Ago
sawnoff shotgun / double shotgun viewmodel animation tweaks ( reduce clipping at various FOVs, made anims more 'weighty' )
8 Years Ago
wood/stone spear viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs )
8 Years Ago
m92 viewmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
8 Years Ago
adjusted the ak47 worldmodel so the magazine drops from the proper spot in 3rd person
8 Years Ago
ak47 viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
8 Years Ago
tweaked binocular 3rd person positioning
8 Years Ago
added an inverse scale on the player arms (relative to the random spine scale), so they hold the weapons better in 3rd person.
8 Years Ago
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8 Years Ago
reverted viewmodel FOV changes
8 Years Ago
Fixed fucked up profiler sample in SoundManager.RequestSoundInstance
8 Years Ago
No more Mesh.MarkDynamic (DX9 issue)
8 Years Ago
cooked pork icon is darker
8 Years Ago
Subtracting 19807
8 Years Ago
More profiler samples for PlayerLoot Only CancelInvoke when needed inside PlayerLoot
8 Years Ago
fixed lantern pickup rules fixed candle hat default contents autoturrets can only be picked up when off (and authorized) eoka cost lowered flame turret can only be picked up when not triggered