branchrust_reboot/maincancel

33,185 Commits over 4,109 Days - 0.34cph!

zon
11 Years Ago
Improved how AISense detects corpses.
11 Years Ago
Fixed all the whack tree LODs. More ground texture wips.
11 Years Ago
Backup commit.
11 Years Ago
eating animations for boar / stag / bear / wolf
11 Years Ago
Disco flare fix for the testlevel.
11 Years Ago
Updated water to latest version Enabled solid ground color in reflection cubemap and ambient light
11 Years Ago
Reduced terrain checksum spam
11 Years Ago
Time of Day update to 2.3.3 prerelease 3
11 Years Ago
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
11 Years Ago
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
11 Years Ago
added the guts of the Unity calibration scene to help visually debug our shit.
11 Years Ago
Merged weaponrefactor into main
11 Years Ago
Protocol++
11 Years Ago
tool cupboard is now destroyable
11 Years Ago
Fixed EnvSync error
zon
11 Years Ago
Disabled aligning animals to slope.
11 Years Ago
Fixed bugs with PrefabPreProcess prefabs being removed on level change Fixed ServerConsole not shutting down cleanly
11 Years Ago
forgot to commit this missing prefab for the wolf run attack.
11 Years Ago
Fixed PrefabPreProcess disabling every prefab RustBuilder - always try to retry failed builds Touched a bunch of prefabs
11 Years Ago
Touched some prefabs
11 Years Ago
fixed impact effects not working for melee - merge to main
11 Years Ago
Fixed gathering (probably)
zon
11 Years Ago
Restored metabolism changes overwritten in the weapons merge.
11 Years Ago
fixed animals not giving resources when hit added some maxhealth stuff for animals for zon
zon
11 Years Ago
Set animal max health. (Thanks helk)
11 Years Ago
fix for kill being called twice on BaseCorpse
11 Years Ago
Hatchet sounds
11 Years Ago
first person hand2hand combat animations
11 Years Ago
Rock biome tint fix.
11 Years Ago
Added placeholder occlusion maps
11 Years Ago
Added shader includes for StandardRust lighting model to add support for specular occlusion Added deferred shader override with specular occlusion modifications (not active yet)
11 Years Ago
Updated atlas generator to include occlusion; generated new atlas texture
11 Years Ago
Updated NormalMapProcessor to include occlusion; updated normal+height_generated to match placeholder occlusions
11 Years Ago
Activated deferred shader override to support specular occlusion Modified all Standard terrain shaders to new lighting model StandardRust Added occlusion to terrain shader from composite normal map; used for ambient and light specular term Settled on specular color instead of specularity Improved ultra low quality level-of-detail for non-pvt path; now closer to textured version Legacy parallax view vector on all terrain shaders; only affects pvt and legacy
11 Years Ago
Removed some cancer from the menu scene.
11 Years Ago
Fixed a regression that tree prototypes wouldn't get set up the second time you join a server
11 Years Ago
Pipe_A PBR tweaks
11 Years Ago
Sand rock fixes.
11 Years Ago
Quickfixed superspec on a bunch of clothing.
11 Years Ago
Moved a water slider without Andre noticing.
11 Years Ago
Tweaked DDraw/ConsoleSystem
11 Years Ago
Tweaked rocks to behave a bit better with lod bias 1 instead of 2.
11 Years Ago
Reverted the last waves_near change
11 Years Ago
more work on log set
11 Years Ago
fixed shotguns bouncing everyones view
11 Years Ago
Fixed field tree LODs.
11 Years Ago
Fern LOD fixes.
11 Years Ago
Fern fix.
11 Years Ago
Cleaned GameTrace Fixed bullets/melee attacks sometimes not hitting when they should Removed PlayerCollision (unused) Removed hitbox, hitsphere (unused)
11 Years Ago
Debug info for hurt