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32,243 Commits over 4,048 Days - 0.33cph!

8 Years Ago
holosight cost tech trash reduced to 1 c4 tech trash reduced to 2 muzzlebrake has higher durability and further reduces recoil silencer cost reduced
8 Years Ago
more fov
8 Years Ago
candle hat shows fuel inventory miner hat shows fuel inventory added TC/Hammer requirement option to picking up items can pick up tuna lights can pick up lanterns can pick up ceiling lights can pick up flame turrets can pick up autoturrets binocular fov adjustments profiling
8 Years Ago
fixed some clipping of the fingers on the binoc viewmodel
8 Years Ago
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8 Years Ago
adjusted the binocular world model position so it sits better in the player's hand fixed deploy animation
8 Years Ago
Shrinked sleeper occludee spheres Fixed player occludee centers
8 Years Ago
binocular screen resize bugfix added multiple zoom levels to binoculars (left mouse)
8 Years Ago
added binoculars removed gear cost from crossbow - but made more expensive removed t-shirt from black box drop phrases manifest protocol++
8 Years Ago
furnaces and campfires turn off if they overflow once (server perf)
8 Years Ago
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8 Years Ago
changed ansio settings for several viewmodels to make textures look sharper on viewmodels
8 Years Ago
Added player and npc ragdoll culling
8 Years Ago
revolver world model re-creation
8 Years Ago
Furthest foliage cell is correctly forced to lowest LOD
8 Years Ago
Foliage batching cells are as big as the old grass cells
8 Years Ago
Enforce caching of the mesh from procedural foliage placement in the main thread
8 Years Ago
Foliage test
8 Years Ago
Mesh building optimizations
8 Years Ago
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8 Years Ago
Update plant skin parameters after instantiating the skin (pooling)
8 Years Ago
Minor fix in WorldSpaceGrid.GridToWorldCoords
8 Years Ago
fixed some clipping problems on some of the viewmodels when ironsighting
8 Years Ago
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8 Years Ago
fix for viewmodel clipping when FOV is changed
8 Years Ago
Fixed global aniso not set with default cfg/convar
8 Years Ago
Encode instance position offset into texcoord1 on batched meshes
8 Years Ago
Fixed viewmodel bob looking odd (from the optimizations)
8 Years Ago
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8 Years Ago
binoculars viewmodel / worldmodel prefabs
8 Years Ago
binoculars prefab
8 Years Ago
binoculars fbx changes, LODS & fuzz
8 Years Ago
Double barrel shotgun world model re-creation
8 Years Ago
lowered cost of netting stuck objects/decals on spinner actually spin
8 Years Ago
Added fuzz mask option to cloth shaders
8 Years Ago
Binoculars for minh
8 Years Ago
Enabled entity pooling for tool cupboards
8 Years Ago
Enabled entity pooling for sleeping bags
8 Years Ago
Enabled pooling for decorative entities (rugs etc) Shelves use DecorDeployable and support pooling
8 Years Ago
Enabled entity pooling on furnaces, campfires and light sources
8 Years Ago
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
8 Years Ago
Bolt rifle world model re-creation
8 Years Ago
Foliage wind anim support for mesh batching
8 Years Ago
fix for map drawing not loading properly
8 Years Ago
fixed spinner wheel occlusion
8 Years Ago
Fixed editor-only black or glowing water artifacts at certain resolutions Removed redundant potential hw mip generation on some render textures Render texture script api call changes for forward compatibility
8 Years Ago
added small refinery to both harbors
8 Years Ago
fix for NRE when applying sign update after sign was destroyed
8 Years Ago
Fix missing silencer attach audioclip ref
8 Years Ago
Presumably fixed vending machines sometimes breaking when placed in doorways (RUST-1574)